[Game] Carbone [carbone] – minetest_game, improved

Games that have been abandoned and no longer work properly with the latest version of Minetest.
User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

FreeLikeGNU wrote:I was too harsh.
It’s okay … That’s how the Internet works.
FreeLikeGNU wrote:I especially like where you are heading with making coal from things like trees!
Finally, someone else uses this mod :)

ffx2boy
New member
Posts: 3
Joined: Sun Nov 02, 2014 15:51

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by ffx2boy » Post

hi
I noticed you the beds mod on decorative only due to bugs. Would it be better to use SN's version of PA's beds mods instead of making them decorative only as this versions is a lot less buggy than the regular version. If not would it be possible to cherry pick any of the bugs fixes instead?. It can be found here: https://github.com/ShadowNinja/beds

User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

Most other interior and exterior items are decoration-only, too. Not a big deal imho.

User avatar
Calinou
Moderator
Posts: 3162
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Post

ffx2boy wrote:hi
I noticed you the beds mod on decorative only due to bugs. Would it be better to use SN's version of PA's beds mods instead of making them decorative only as this versions is a lot less buggy than the regular version. If not would it be possible to cherry pick any of the bugs fixes instead?. It can be found here: https://github.com/ShadowNinja/beds
Sadly, all bed mods are eventually buggy… the player count will overflow all the time.

ffx2boy
New member
Posts: 3
Joined: Sun Nov 02, 2014 15:51

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by ffx2boy » Post

Calinou wrote:
ffx2boy wrote:hi
I noticed you the beds mod on decorative only due to bugs. Would it be better to use SN's version of PA's beds mods instead of making them decorative only as this versions is a lot less buggy than the regular version. If not would it be possible to cherry pick any of the bugs fixes instead?. It can be found here: https://github.com/ShadowNinja/beds
Sadly, all bed mods are eventually buggy… the player count will overflow all the time.
oh that's a shame. another question sorry...does that happen in single player? if it does not or is not that common. Is it possible to make it useable only in single player? and possibly optional in multiplayer like TNT is in minetest_game.

User avatar
Calinou
Moderator
Posts: 3162
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Post

ffx2boy wrote:oh that's a shame. another question sorry...does that happen in single player? if it does not or is not that common. Is it possible to make it useable only in single player? and possibly optional in multiplayer like TNT is in minetest_game.
Done.

ffx2boy
New member
Posts: 3
Joined: Sun Nov 02, 2014 15:51

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by ffx2boy » Post

Calinou wrote:
ffx2boy wrote:oh that's a shame. another question sorry...does that happen in single player? if it does not or is not that common. Is it possible to make it useable only in single player? and possibly optional in multiplayer like TNT is in minetest_game.
Done.
ah thats good. so back to the first question. Is it possible to use any fixes from the beds mod I linked to?. I hoping so, considering it just an updated version of bed mod your using minus those new changes you made.

User avatar
Calinou
Moderator
Posts: 3162
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Post

ffx2boy wrote:ah thats good. so back to the first question. Is it possible to use any fixes from the beds mod I linked to?. I hoping so, considering it just an updated version of bed mod your using minus those new changes you made.
Sorry, but this isn't high-priority to me, so I don't plan on doing it soon.

User avatar
Hybrid Dog
Member
Posts: 2748
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Post

Linuxdirk wrote:Most other interior and exterior items are decoration-only, too. Not a big deal imho.
In my opinion the decorative nodes should become more and more useful in time.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

Hybrid Dog wrote:In my opinion the decorative nodes should become more and more useful in time.
Like the well being able to be used as water source for the bucket? … I endorse that :)

User avatar
Hybrid Dog
Member
Posts: 2748
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Post

Linuxdirk wrote:
Hybrid Dog wrote:In my opinion the decorative nodes should become more and more useful in time.
Like the well being able to be used as water source for the bucket? … I endorse that :)
Yes, and I think that the homedecor toilet should be able to flush away items, the sign at the spawn on Krock's server wants that, too, I think.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

Hybrid Dog wrote:and I think that the homedecor toilet should be able to flush away items,
That’s what the trash can is for :)

User avatar
Hybrid Dog
Member
Posts: 2748
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Post

Linuxdirk wrote:
Hybrid Dog wrote:and I think that the homedecor toilet should be able to flush away items,
That’s what the trash can is for :)
or this one viewtopic.php?id=4339
the search field of minetest forum didn't work, I used google instead

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

Hybrid Dog wrote:
Linuxdirk wrote:
Hybrid Dog wrote:and I think that the homedecor toilet should be able to flush away items,
That’s what the trash can is for :)
or this one viewtopic.php?id=4339
Now we have a functional and cheap wooden trash can (and a functional dumpster) from my link, a functional and cheap metal trash can from your link, and an extraordinary complicated to create non-functional trash can from Home Decor :D

I don’t think we need any more trash cans *g*

User avatar
jp
Member
Posts: 788
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by jp » Post

Linuxdirk wrote:an extraordinary complicated to create non-functional trash can from Home Decor
Wrong, it's not complicated at all. Just 9 nodeboxes and one image for the grid.

Add a 'trash' function to this trash would be completely useless. You already have a trash in your inventory. Moving the items into a trash model means requires more action(s) by the player. Waste of time and makes the mod probably more unstable for pointless things.

User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

jp wrote:Wrong, it's not complicated at all.
We’re talking about different things.
  1. Craft 2x3 leaves to 4 × oil extract
  2. Smelt 1 oil extract to 1 uncompressed paraffin
  3. Smelt 1 uncompressed paraffin to 1 plastic sheet
  4. Craft a spool of steel wire with 3 plastic sheets and 2 iron ingots
  5. Craft 3 non-functional trash cans from 2 spools of steel wire and 3 iron ingots
vs: “place 7 wood in U shape to get one usable trash can”

User avatar
Hybrid Dog
Member
Posts: 2748
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Post

Why do people here like trash cans so much? There are more than 4 trashcan mods yet.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Calinou
Moderator
Posts: 3162
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Post

Lava and acid destroy items – and acid doesn't set stuff on fire, so you can place it safely.

User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

I actually like having a trash can. It fits very well in my kitchen. And why not having a functional one? :)

User avatar
Hybrid Dog
Member
Posts: 2748
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Post

Linuxdirk wrote:I actually like having a trash can. It fits very well in my kitchen. And why not having a functional one? :)
I think minetest needs waste separation. I want to put the plantlife plants and other ones into the compost and get dirt from them. And I want plants that "eat" the dirt to grow.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Linuxdirk
Member
Posts: 2517
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Linuxdirk » Post

Compost would be awesome. Put saplings, etc. in it and get “fertilized dirt” or so that can be used for farming and results in more crops than default dirt.

User avatar
Hybrid Dog
Member
Posts: 2748
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Post

Code: Select all

change farming stuff 

        better bread crafting 

            add something like a mix bowl
            add salt and more spices 

        change hoes 

            only allow using it after specific delays
            allow pulling it over fields (except wood and stone hoe) 

        change the way of getting seeds 

            weed and seldom wheat and cotton plants grow on empty fields after some time
            plants grow next to full grown ones
            fields need to become hoed again after the plant is dug if it's at least middle grown 

        add threshing flails 

            add straw and (darkage) straw nodes
            only get the dug plant after digging it
            use the flail to get straw and 1-6 seeds

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Sokomine
Member
Posts: 4017
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Sokomine » Post

Hybrid Dog wrote: add threshing flails

add straw and (darkage) straw nodes
only get the dug plant after digging it
use the flail to get straw and 1-6 seeds
My cottages mod already comes with a treshing floor. You have to place that node on the floor, fill it with harvested wheat and punch the threshing floor with a stick until the wheat is seperated into straw and wheat seeds. The seeds can be put into a handmill (quern?) and be turned into flour by punching the mill several times. My mod doesn't change existing receipes.
A list of my mods can be found here.

User avatar
Hybrid Dog
Member
Posts: 2748
Joined: Thu Nov 01, 2012 12:46
GitHub: HybridDog

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Post

Sokomine wrote:
Hybrid Dog wrote: add threshing flails

add straw and (darkage) straw nodes
only get the dug plant after digging it
use the flail to get straw and 1-6 seeds
My cottages mod already comes with a treshing floor. You have to place that node on the floor, fill it with harvested wheat and punch the threshing floor with a stick until the wheat is seperated into straw and wheat seeds. The seeds can be put into a handmill (quern?) and be turned into flour by punching the mill several times. My mod doesn't change existing receipes.
I need to try it.

‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪‮
‮‪

User avatar
Inocudom
Member
Posts: 3085
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Inocudom » Post

I don't think your version of itemframes in this sub-game has the following commits:
https://github.com/VanessaE/minetest-it ... e16e1b2403
https://github.com/VanessaE/minetest-it ... 873b117244
Could you please add these commits to your version?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest