you could also use submodulesInocudom wrote:I don't think your version of itemframes in this sub-game has the following commits:
https://github.com/VanessaE/minetest-it ... e16e1b2403
https://github.com/VanessaE/minetest-it ... 873b117244
Could you please add these commits to your version?
[Game] Carbone [carbone] – minetest_game, improved
- Hybrid Dog
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
- Calinou
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
I don't think submodules are included in .zip/.tar.gz downloads.Hybrid Dog wrote:you could also use submodules
Re: [Game] Carbone [carbone] – an improvement to minetest_ga
They aren't.Calinou wrote:I don't think submodules are included in .zip/.tar.gz downloads.Hybrid Dog wrote:you could also use submodules
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Mmh … Is there a way to tweak the mobs? I’m speaking of that red eyed stone mob to be precise.
Seeing one of them usually means death for me. A few weeks ago I learned that it’s possible to kill them with a pickaxe. But since back then it never worked again for me.
I don’t want to disable them completely, I just don’t want them to kill me with three to five hits while I repeatedly flailing at them and hitting them at least 10-15 times (visual and acoustic notification of successfully hitting the mob) without killing them before they kill me.
I like a nice challenge but this is just unfair and annoying … :(
Seeing one of them usually means death for me. A few weeks ago I learned that it’s possible to kill them with a pickaxe. But since back then it never worked again for me.
I don’t want to disable them completely, I just don’t want them to kill me with three to five hits while I repeatedly flailing at them and hitting them at least 10-15 times (visual and acoustic notification of successfully hitting the mob) without killing them before they kill me.
I like a nice challenge but this is just unfair and annoying … :(
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Edit mods/mobs/init.lua, search for stone_monster, edit the damage and health values. I will slightly nerf them.Linuxdirk wrote:Mmh … Is there a way to tweak the mobs? I’m speaking of that red eyed stone mob to be precise.
Seeing one of them usually means death for me. A few weeks ago I learned that it’s possible to kill them with a pickaxe. But since back then it never worked again for me.
I don’t want to disable them completely, I just don’t want them to kill me with three to five hits while I repeatedly flailing at them and hitting them at least 10-15 times (visual and acoustic notification of successfully hitting the mob) without killing them before they kill me.
I like a nice challenge but this is just unfair and annoying … :(
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Independently from that: I just git pull’d the latest version … Is it me or do almost all textures look more noisy now? (Not sure if I like it more or if it really caused by Carbone since I updated all of my mods *g*)
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
I increased the contrast of some textures (grass and natural stone aren't so smooth in real life). Be sure to enable mip-mapping and anisotropic filtering, if you think it is too noisy.Linuxdirk wrote:Independently from that: I just git pull’d the latest version … Is it me or do almost all textures look more noisy now? (Not sure if I like it more or if it really caused by Carbone since I updated all of my mods *g*)
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
I’m not gonna do this on my 8 yeas old hardware (even though it works without recording) :)Calinou wrote:Be sure to enable mip-mapping and anisotropic filtering
I’m not talking about the effects that can be prevented with anisotropic filtering and stuff, I meant the textures on their own.
- Hybrid Dog
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
I only use mip mapping, what is anisotropic filtering good for in combination with mip mapping?Calinou wrote:I increased the contrast of some textures (grass and natural stone aren't so smooth in real life). Be sure to enable mip-mapping and anisotropic filtering, if you think it is too noisy.Linuxdirk wrote:Independently from that: I just git pull’d the latest version … Is it me or do almost all textures look more noisy now? (Not sure if I like it more or if it really caused by Carbone since I updated all of my mods *g*)
I think mip mapping increases performance.Linuxdirk wrote:I’m not gonna do this on my 8 yeas old hardware (even though it works without recording) :)Calinou wrote:Be sure to enable mip-mapping and anisotropic filtering
I’m not talking about the effects that can be prevented with anisotropic filtering and stuff, I meant the textures on their own.
- Damian Adelle
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Can't craft more bronze ingots
I've been playing this mod a couple of weeks by now, and I've found this to be the most complete improvement mod out there (although there are some things I would love to see here, like more mobs, more deco items, more random buildings like the ones in Lords of Test), but I have a problem now that I didn't had the first time I started to play in my current map, I cannot craft bronze ingots anymore :S. I put copper ingots and tin ingots but there's nothing in the output. I was able to craft some bronze ingots before, but now I don't have any single clue why. I started my map using some mods: vanessa home decorative, animals modpack 2.4.2, kpg mobs, and this xcoins mod to give some use to the hundreds and hundreds of copper coins I get while doing stuff.
Is there a file I can check to find out why I cannot craft more bronze?. Please, some help would be really appreciated.
p.s. I also gotta say that, this Meze block thing was like a bad joke, I'm fairly new to this mine-world, and then I find these super glowing yellow bricks, and I just kept dying out of nowhere, until I found out some obscure link in google that pointed out to the particular meze block file that says it's just there to screw people to think it's a real Mese block when it's just a deadly trap. Really, not cool :/
Is there a file I can check to find out why I cannot craft more bronze?. Please, some help would be really appreciated.
p.s. I also gotta say that, this Meze block thing was like a bad joke, I'm fairly new to this mine-world, and then I find these super glowing yellow bricks, and I just kept dying out of nowhere, until I found out some obscure link in google that pointed out to the particular meze block file that says it's just there to screw people to think it's a real Mese block when it's just a deadly trap. Really, not cool :/
I don't know who it is......... but it probably is fhqwhgads
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Re: Can't craft more bronze ingots
To craft a bronze ingot, you use a copper ingot and a tin ingot (from the default mod of Carbone, that is, not the one from More Ores); not a copper ingot and a steel ingot either.Damian Adelle wrote:I've been playing this mod a couple of weeks by now, and I've found this to be the most complete improvement mod out there (although there are some things I would love to see here, like more mobs, more deco items, more random buildings like the ones in Lords of Test), but I have a problem now that I didn't had the first time I started to play in my current map, I cannot craft bronze ingots anymore :S. I put copper ingots and tin ingots but there's nothing in the output. I was able to craft some bronze ingots before, but now I don't have any single clue why. I started my map using some mods: vanessa home decorative, animals modpack 2.4.2, kpg mobs, and this xcoins mod to give some use to the hundreds and hundreds of copper coins I get while doing stuff.
Is there a file I can check to find out why I cannot craft more bronze?. Please, some help would be really appreciated.
I added a warning about Meze blocks on this topic for now.Damian Adelle wrote:p.s. I also gotta say that, this Meze block thing was like a bad joke, I'm fairly new to this mine-world, and then I find these super glowing yellow bricks, and I just kept dying out of nowhere, until I found out some obscure link in google that pointed out to the particular meze block file that says it's just there to screw people to think it's a real Mese block when it's just a deadly trap. Really, not cool :/
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Re: Can't craft more bronze ingots
Oops, sorry hehe, guess I was too excited about playing the mod I didn't read the entire description. My bad.Calinou wrote: I added a warning about Meze blocks on this topic for now.
I found out that I had two kinds of tin ingots:
The ones I can craft to bronze:
And these other ones that look like blue soap bars, that are only good to craft weapons/tools/armor:
I suppose the second tin ingot it's from the more ore mod?, or are they from the Lord of Test?, I still don't know how I was able to craft two kinds of ingots, I didn't do anything special to get one kind, can I disable this?, or I'll have to start a new map with Lord of Test mod disabled to solve this?, I don't have enabled lottblocks though, so I don't know how this can happen. Thanks by the way :)
I don't know who it is......... but it probably is fhqwhgads
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Re: Can't craft more bronze ingots
Maybe the second one is from More Ores.
I added a recipe in Carbone which uses the More Ores tin ingot.
I added a recipe in Carbone which uses the More Ores tin ingot.
- digitalmouse
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Screen Shot 2014-12-10 at 23.13.39 by jimm pratt, on Flickr
Greetings! Love the mod - having lots of fun tinkering with various bits. Just running into a problem: using 5 steel ingots in a U shape does not appear to make rail carts. Am i missing something?
Greetings! Love the mod - having lots of fun tinkering with various bits. Just running into a problem: using 5 steel ingots in a U shape does not appear to make rail carts. Am i missing something?
Minetest experimental server running on 900Mhz Raspberry Pi: pi.god.jp:30000
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Are you sure they are steel ingots, not silver ingots?digitalmouse wrote:Greetings! Love the mod - having lots of fun tinkering with various bits. Just running into a problem: using 5 steel ingots in a U shape does not appear to make rail carts. Am i missing something?
I could perhaps add a recipe for making carts using all ingots, not just steel ones.
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
But then you should add different carts, too. They could have different speed and acceleration according to the material they’re build of.Calinou wrote:I could perhaps add a recipe for making carts using all ingots, not just steel ones.
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
That requires repeating a lot of code and creating more entities, I don't feel like it.Linuxdirk wrote:But then you should add different carts, too. They could have different speed and acceleration according to the material they’re build of.Calinou wrote:I could perhaps add a recipe for making carts using all ingots, not just steel ones.
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
I made a Debian/Ubuntu/Mint package, please test: https://dl.dropboxusercontent.com/u/823 ... arbone.deb
This will work only when a packaged Minetest is installed (from a PPA or official repositories).
This will work only when a packaged Minetest is installed (from a PPA or official repositories).
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Re: [Game] Carbone [carbone] – minetest_game, improved
Carbone is probably the best Minetest sub-game I've played in quite a while!
For some reason, since I woke up this morning, upon trying to restart my server or do multiplayer I get the following error:
Sorry for being an imbicile...
Thank you!
For some reason, since I woke up this morning, upon trying to restart my server or do multiplayer I get the following error:
Do you happen to know how to fix this?terminate called after throwing an instance of 'ServerError'
what(): .../jadon/.minetest/games/carbone/mods/default/init.lua:132: attempt to perform arithmetic on a string value
stack traceback:
.../jadon/.minetest/games/carbone/mods/default/init.lua:132: in function '?'
/usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336>
Aborted (core dumped)
Sorry for being an imbicile...
Thank you!
cdb_85f468c50cda
- Calinou
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Re: [Game] Carbone [carbone] – minetest_game, improved
I can't reproduce this (the game loads fine), make sure both Carbone and Minetest are up-to-date.jadedtest wrote:Carbone is probably the best Minetest sub-game I've played in quite a while!
For some reason, since I woke up this morning, upon trying to restart my server or do multiplayer I get the following error:Do you happen to know how to fix this?terminate called after throwing an instance of 'ServerError'
what(): .../jadon/.minetest/games/carbone/mods/default/init.lua:132: attempt to perform arithmetic on a string value
stack traceback:
.../jadon/.minetest/games/carbone/mods/default/init.lua:132: in function '?'
/usr/share/minetest/builtin/game/register.lua:348: in function </usr/share/minetest/builtin/game/register.lua:336>
Aborted (core dumped)
Sorry for being an imbicile...
Thank you!
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Re: [Game] Carbone [carbone] – minetest_game, improved
Sorry about that, I failed completely. I had an apostrophe before max_users in minetest.conf- it was so miniscule admist the text with my font that it took multiple evaluations to finally catch it.
cdb_85f468c50cda
- Linuxdirk
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
What about a loop for that? I did this for adding recipes for the coins and just iterated over the different materials :) I’m pretty sure that would be possible for carts, too :)Calinou wrote:That requires repeating a lot of code and creating more entities, I don't feel like it.Linuxdirk wrote:But then you should add different carts, too. They could have different speed and acceleration according to the material they’re build of.Calinou wrote:I could perhaps add a recipe for making carts using all ingots, not just steel ones.
- Hybrid Dog
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Re: [Game] Carbone [carbone] – minetest_game, improved
l saw that the lavacooling of carbone still has my old mistake: update_liquid is missing
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Yep!Calinou wrote: Are you sure they are steel ingots, not silver ingots?
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- Linuxdirk
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Re: [Game] Carbone [carbone] – minetest_game, improved
I’m not sure … But what about the strength of the mobs? You already adjusted it a little a few weeks ago.
Maybe I’m doing this wrong, but I think the mobs are VERY hard for not being endboss-like enemies but regular foes :)
Check here for a typical fight (killed me one time before. Please ignore my random talking *g* It’ not about the video it’s just about the fight). I had steel armor except iron boots and a steel shield and used a silver pickaxe.
See health bar at the end … Is it intended to be that hard or am I just stupid? :)
Maybe I’m doing this wrong, but I think the mobs are VERY hard for not being endboss-like enemies but regular foes :)
Check here for a typical fight (killed me one time before. Please ignore my random talking *g* It’ not about the video it’s just about the fight). I had steel armor except iron boots and a steel shield and used a silver pickaxe.
See health bar at the end … Is it intended to be that hard or am I just stupid? :)
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