[Game] Carbone [carbone] – minetest_game, improved

Games that have been abandoned and no longer work properly with the latest version of Minetest.
Kilarin
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Kilarin » Thu May 15, 2014 12:38

Calinou wrote:but without touring rails as these didn't work (they behaved exactly like boost rails).

Well, thats certainly odd. Touring rails should have a max velocity of 4.5, set by:
TARGET_TOUR_V = 4.5, -- target touring velocity

I'm not certain what would cause those to work just fine in minetest_game but not in carbone. I'll see what I can figure out.
 

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BrandonReese
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by BrandonReese » Thu May 15, 2014 15:31

RealBadAngel wrote:If you are reworking bones, you could use waypoints to show bones postion to owner.


That's genius!
 

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Inocudom
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Inocudom » Thu May 22, 2014 19:16

Particles and sounds for water and lava would be a life-giving addition to this game. Minetest+ and BFD have them.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by philipbenr » Thu May 22, 2014 19:51

I agree Inocudom. I think that this game could also use some variations... Maybe a different feel TP...
 

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Calinou
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Fri May 23, 2014 17:53

Inocudom wrote:Particles and sounds for water and lava would be a life-giving addition to this game. Minetest+ and BFD have them.


This would just slow down the game, I try to avoid big hacks, better have such things implemented in builtin or C++ first.

philipbenr wrote:I agree Inocudom. I think that this game could also use some variations... Maybe a different feel TP...


You can change the textures by yourself. I would rather not drive some people away due to a different texture pack.
 

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Hybrid Dog
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Hybrid Dog » Fri May 23, 2014 18:08

philipbenr wrote:I agree Inocudom. I think that this game could also use some variations... Maybe a different feel TP...

https://github.com/HybridDog/alternativeTP
it's unfinished

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philipbenr
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by philipbenr » Fri May 23, 2014 23:14

Calinou wrote:
philipbenr wrote:I agree Inocudom. I think that this game could also use some variations... Maybe a different feel TP...


You can change the textures by yourself. I would rather not drive some people away due to a different texture pack.

I was thinking along the lines of BlockMen's MTP pack. Something not too far away from default whatsoever.
 

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Inocudom
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Inocudom » Fri May 23, 2014 23:18

philipbenr wrote:
Calinou wrote:
philipbenr wrote:I agree Inocudom. I think that this game could also use some variations... Maybe a different feel TP...


You can change the textures by yourself. I would rather not drive some people away due to a different texture pack.

I was thinking along the lines of BlockMen's MTP pack. Something not too far away from default whatsoever.

Yes, I do like BlockMen's texture pack, but Hybrid Dog's does show some usefulness.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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Calinou
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RHR
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by RHR » Sat May 31, 2014 09:08


NICE! I hope this feature will be used on pvp servers soon! It looks very promising!
 

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philipbenr
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by philipbenr » Sat May 31, 2014 09:20

This will come in very handy! Tells you when you are near dead, and gives you a constant reminder of your health..
 

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philipbenr
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by philipbenr » Wed Jun 11, 2014 20:11

@ Evolykane: Still needs some changes/improvement. Still, I agree.
 

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Calinou
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Thu Jun 12, 2014 21:13

Summary of recent changes:
  • Added golden armour and shields; made armour weaker to attacks and disabled armour healing by default.
  • Added a server-side xray setting, useful for modders or to find nice dungeons.
  • Many renewed textures, like stone, sand, clay, papyrus, book, bookshelf…
  • New textures for wooden tools and sword; these ones also now last as long as stone tools and sword.
  • Mobs float in water; sheeps can be fed wheat to regain 3 HP; play a sound when shearing sheep.
  • Added hay blocks using facedir, crafted with 9 wheat.
  • Coin ores generate at any height; added patches of dirt, gravel, sand and cobblestone underground; added large clusters of coal, iron and very rarely, diamond.
  • Tweaked GUI looks: highlighted slots are easier to see, tooltip background is now black.
  • Snow is now non-walkable.
 

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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by twoelk » Fri Jun 13, 2014 09:47



hmm - I always dreamt of some sort of craftable x-ray/noclip goggles for the advanced miner ;-)
maybe similar in effect to how burying oneself with noclip on but not freemove used to work.
 

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Calinou
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Wed Jun 25, 2014 17:48

Some changes done the last week:
  • Strongly reduce server CPU, RAM and bandwidth usage by tweaking the settings.
  • Mob fixes: they jump higher, spawn better and a possible fix to monsters not attacking players has been added.
  • Add soccer by kaeza (not so useful as a default mod, so it may go away) and jumping (trampolines and cushions) by Jeija, both tweaked.
  • Add 15 paintings, craftable with 8 sticks and 1 wool of any colour.
  • Add a sound when eating, prevent over-heal when eating.
  • Add 3D ladders and 3D signs, both using only 1 nodebox for good performance.
  • Snow has a smoother and brighter texture.
  • Give 5 torches per craft. Lots of code cleanups.

After 2014-06-28:

  • Tweak ABM times and plant growth in general, fix jungle tree drop.
  • Slightly rarer rat spawns.
  • Reduced food healing values.
  • Add tar, which is made by smelting gravel; add grey bricks (crafted using 1 brick block and 1 stone or stone brick) and alternate split stone tiles (crafted using 1 stone tile).
 

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lightonflux
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by lightonflux » Wed Jul 02, 2014 13:55

Just saw you moved to gitorious, great move.

But i wished i knew it earlier.

You could update the github repo so the game displays a message if the user logs into the game.
 

Kilarin
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Kilarin » Wed Jul 02, 2014 22:36

I downloaded the latest version from gitorious.
copied into my .mintest/games folder named carbone
created a new world, tried to load it, and got the following:
Code: Select all
17:34:11: ERROR[main]: ========== ERROR FROM LUA ===========
17:34:11: ERROR[main]: Failed to load and run script from
17:34:11: ERROR[main]: /home/donald/.minetest/games/carbone/mods/default/init.lua:
17:34:11: ERROR[main]: ...donald/.minetest/games/carbone/mods/default/init.lua:89: attempt to call field 'register_on_item_eat' (a nil value)
17:34:11: ERROR[main]: stack traceback:
17:34:11: ERROR[main]:    ...donald/.minetest/games/carbone/mods/default/init.lua:89: in main chunk
17:34:11: ERROR[main]: ======= END OF ERROR FROM LUA ========
17:34:11: ERROR[main]: Server: Failed to load and run /home/donald/.minetest/games/carbone/mods/default/init.lua
17:34:11: ERROR[main]: ModError: ModError: Failed to load and run /home/donald/.minetest/games/carbone/mods/default/init.lua


What am I doing stupid?
 

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Casimir
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Casimir » Wed Jul 02, 2014 22:42

You need a newer version of minetest. It uses a feature that was added after 0.4.9. You could take on of the unofficial builds if you use windows, or compile it yourself if you use linux.
 

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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by TheGreatFeRRoH » Thu Jul 03, 2014 00:18

Hello, guys!

Can someone help me out with getting this sub-game to run, please? I seem to can't get past the initial stage of the world. Often times, I get to see the inventory and hear the sound of my foot on sand. On some tries however, I can't get into the world and get an exception error. Here are my specs for your perusal:

Minetest verion: The updated version by Blockmen. I think it's still 0.4.9, but he added Minetest Next along with it. Ergo, I believe that there might be some additional features integrated into it.
Windows: Win7 x64 SP0
RAM: 4GB
GPU: It's a Dell N4050 laptop. I forget what the GPU is called, but I think it's an Intel switchable GPU.

I do have a screenshot of the error, and have uploaded it as well.

Thank you in advance, and may you have a great day!
Attachments
asdf.png
Screenshot of the Error in Minetest and the console.
(253.04 KiB) Downloaded 1 time
 

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Calinou
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Calinou » Thu Jul 03, 2014 09:22

TheGreatFeRRoH wrote:Hello, guys!

Can someone help me out with getting this sub-game to run, please? I seem to can't get past the initial stage of the world. Often times, I get to see the inventory and hear the sound of my foot on sand. On some tries however, I can't get into the world and get an exception error. Here are my specs for your perusal:

Minetest verion: The updated version by Blockmen. I think it's still 0.4.9, but he added Minetest Next along with it. Ergo, I believe that there might be some additional features integrated into it.
Windows: Win7 x64 SP0
RAM: 4GB
GPU: It's a Dell N4050 laptop. I forget what the GPU is called, but I think it's an Intel switchable GPU.

I do have a screenshot of the error, and have uploaded it as well.

Thank you in advance, and may you have a great day!


You need a build that integrates this commit to not make the client crash on world load: https://github.com/minetest/minetest/co ... 9cb5738022 (2014-06-29, 11:57)

Or wait for 0.4.10 release, which is scheduled to be done on July 6th.
 

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lightonflux
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by lightonflux » Thu Jul 03, 2014 11:31

Add soccer by kaeza (not so useful as a default mod, so it may go away) and jumping (trampolines and cushions) by Jeija, both tweaked


I really like the mod but the 3D object looks just weird (not like a sane football), i think it is better to make mono coloured balls which also had the advantage that you don't need a spinning animation.
 

Kilarin
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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Kilarin » Thu Jul 03, 2014 12:15

Calinou wrote:You need a newer version of minetest. It uses a feature that was added after 0.4.9

My version was only a few weeks old! You are programming bleeding edge. :)
Updated to the freshest (actually, added the daily build ppa to my list), and now it works fine!
Thank you very much!
 

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Re: [Game] Carbone [carbone] – an improvement to minetest_ga

by Wuzzy » Thu Jul 03, 2014 17:18

/say: broadcasts a message anonymously. [ban]

Why the ban privilege? This does not make sense to me.

Edit: Oh, and dye_purple.png is missing.
 

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