Page 4 of 9

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Jul 23, 2014 18:02
by Inocudom
In Carbone, custom skins are not saved per player.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Jul 23, 2014 18:24
by Calinou
Inocudom wrote:In Carbone, custom skins are not saved per player.
Rename the player_textures mod to .player_textures (with a dot at the beginning) in the game's mods directory to disable it and use another skin mod.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Mon Aug 04, 2014 23:20
by Inocudom
It looks like a new glitch has appeared concerning skins. When I change the skin that I am using ingame, the player model becomes a solid color and stays that way until the next play session. The mods I used are below:
https://github.com/minetest-technic/datastorage-datastorage
viewtopic.php?f=11&t=3933-unified_inventory
viewtopic.php?f=11&t=9807-u_skins
Yes, player_textures was removed from Carbone at the time.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Tue Aug 05, 2014 10:14
by Calinou
Inocudom wrote:It looks like a new glitch has appeared concerning skins. When I change the skin that I am using ingame, the player model becomes a solid color and stays that way until the next play session. The mods I used are below:
https://github.com/minetest-technic/datastorage-datastorage
viewtopic.php?f=11&t=3933-unified_inventory
viewtopic.php?f=11&t=9807-u_skins
Yes, player_textures was removed from Carbone at the time.
3d_armor and wieldview probably don't support your skins mod.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Thu Aug 07, 2014 05:47
by Inocudom
viewtopic.php?p=150432#p150432
Item_frames got an uptate (a pretty good one too.)

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Aug 13, 2014 22:41
by oleastre
I found it sometimes hard to find some specific ores.

So, I created a mod, only tested with carbone (uses carbone pick and ores definitions), to overcome this problem.

It let's you create some "runes" that helps you finding specific ores by showing your a way to the nearest ore of a given type.

Example:
Image

Source: https://github.com/oleastre/runes

If you find it interesting to include into carbone I will be happy.
Otherwise, I can release it as a standalone mod.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Thu Aug 14, 2014 08:58
by Topywo
oleastre wrote:I found it sometimes hard to find some specific ores.

So, I created a mod, only tested with carbone (uses carbone pick and ores definitions), to overcome this problem.

It let's you create some "runes" that helps you finding specific ores by showing your a way to the nearest ore of a given type.

If you find it interesting to include into carbone I will be happy.
Otherwise, I can release it as a standalone mod.
Reminds me of randomproofs mineral detector, a mod you might like:
viewtopic.php?f=9&t=615

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Thu Aug 14, 2014 09:10
by Cryterion
Small bug fix request!

line 1744 in /default/nodes.lua needs to be commented out the locked_furnace_abm as has already been done for the normal furnace (line 1794)
To prevent server crash if there is no space in the dst slots for a new item.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Thu Aug 14, 2014 09:53
by Calinou
oleastre wrote:I found it sometimes hard to find some specific ores.

So, I created a mod, only tested with carbone (uses carbone pick and ores definitions), to overcome this problem.

It let's you create some "runes" that helps you finding specific ores by showing your a way to the nearest ore of a given type.

Example:
https://raw.githubusercontent.com/oleas ... s_rune.png

Source: https://github.com/oleastre/runes

If you find it interesting to include into carbone I will be happy.
Otherwise, I can release it as a standalone mod.
Interesting. :)

Feel free to release it as a standalone mod, even though I may eventually implement it in Carbone (but not right now, as it needs tweaking, balancing and better textures).

Or I could just fix and add randomproof's mineral detector.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Fri Aug 15, 2014 17:18
by lightonflux
Could you include BlockMens beds rewrite? It is much more reliable and makes double beds look nice. at the moment, there are not coloured beds (only red) as far as i know. But you don't drop to the first floor if you wake up on the second like with pilzadams mod.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Fri Aug 15, 2014 19:14
by Calinou
lightonflux wrote:Could you include BlockMens beds rewrite? It is much more reliable and makes double beds look nice. at the moment, there are not coloured beds (only red) as far as i know. But you don't drop to the first floor if you wake up on the second like with pilzadams mod.
I'd rather only cherry-pick the fixes to make it work reliably. I don't like the blocking formspec and Minecraft-like look.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Aug 20, 2014 00:49
by Danfun64
I really like this game. As the thread title says, it's truly "an improvement to minetest_game". I was able to remove half of my mods because they have been implemented here, and better at that (hitting a mob causes them to jump like minecraft, which IMO makes it feel more lively.)

My only real complaint is the death sound used. For a fairly wholesome game, why did you pick Open Arena's gibbing sound? It doesn't fit at all!

I think this sound from Red Eclipse fits the mood of the game much better.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Aug 20, 2014 12:53
by Minetestforfun
Congratulations Calinou, thank you for your work, we can now drive boats without problems ! (https://gitorious.org/calinou/carbone/c ... 1145ec956d)

Bravo Calinou d'avoir enfin pu rendre les bateaux agréable à conduire !

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Aug 20, 2014 14:52
by Calinou
Danfun64 wrote:I really like this game. As the thread title says, it's truly "an improvement to minetest_game". I was able to remove half of my mods because they have been implemented here, and better at that (hitting a mob causes them to jump like minecraft, which IMO makes it feel more lively.)

My only real complaint is the death sound used. For a fairly wholesome game, why did you pick Open Arena's gibbing sound? It doesn't fit at all!

I think this sound from Red Eclipse fits the mood of the game much better.
The player isn't a robot and the death sound must remain gender-neutral.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Aug 20, 2014 15:46
by Danfun64
No, the player is not a robot, but then again, the player's death isn't gory either.

The sound I picked was at one extreme, yours is on the other. Can you think of a better sound which fits the theme of the game?

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Aug 20, 2014 23:12
by Minetestforfun
Salut Calinou,
Je te propose de résoudre un problème en suivant ce topic : viewtopic.php?f=6&t=9960

---

Hi Calinou,
I suggest you solve a problem by following this topic :
viewtopic.php?f=6&t=9960

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Tue Aug 26, 2014 15:01
by Inocudom
Callinou, would you be kind as to post a topic concerning this sub-game in the forums of Freeminer?

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Tue Aug 26, 2014 15:48
by shaheerziya
Yeah!
I always wanted mobs in mintest.
ow about screenshots?(of mobs)

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Tue Aug 26, 2014 16:42
by Calinou
shaheerziya wrote:Yeah!
I always wanted mobs in mintest.
ow about screenshots?(of mobs)
I only have a screenshot of a tree monster around:
Image

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Aug 27, 2014 05:18
by Inocudom
If you are intending for this sub-game to have a classical look to it, then the following might be of interest to you:
https://github.com/sfan5/minetest/tree/mapgenv5
Of course, mapgen v5 would have to be re-added to Minetest first (and updated.)

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Thu Aug 28, 2014 15:03
by Calinou
Inocudom wrote:If you are intending for this sub-game to have a classical look to it, then the following might be of interest to you:
https://github.com/sfan5/minetest/tree/mapgenv5
Of course, mapgen v5 would have to be re-added to Minetest first (and updated.)
I think I will keep mapgen v6 as default.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Thu Aug 28, 2014 18:28
by Inocudom
Calinou wrote:
Danfun64 wrote:I really like this game. As the thread title says, it's truly "an improvement to minetest_game". I was able to remove half of my mods because they have been implemented here, and better at that (hitting a mob causes them to jump like minecraft, which IMO makes it feel more lively.)

My only real complaint is the death sound used. For a fairly wholesome game, why did you pick Open Arena's gibbing sound? It doesn't fit at all!

I think this sound from Red Eclipse fits the mood of the game much better.
The player isn't a robot and the death sound must remain gender-neutral.
Callinou, the link below might provide the solution to your dilemna concerning player death and player injury sound effects:
viewtopic.php?f=17&t=10013
Just uploaded those sound effects today.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Sep 17, 2014 11:26
by Linuxdirk
Just installed Minetest, tried some things out for a few days and just installed Carbone and set up a world with it and just after not even two minutes of walking around I found this …

Image

I learned that Nyan Cats are very rare, so … how common is this with Carbone? :)

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Wed Sep 17, 2014 16:34
by Calinou
Linuxdirk wrote:Just installed Minetest, tried some things out for a few days and just installed Carbone and set up a world with it and just after not even two minutes of walking around I found this …

Image

I learned that Nyan Cats are very rare, so … how common is this with Carbone? :)
Carbone makes them spawn at any altitude (unlike minetest_game where they only spawn below sea level, so mostly underground), they are also slightly more common.

Re: [Game] Carbone [carbone] – an improvement to minetest_ga

Posted: Thu Sep 18, 2014 14:26
by Linuxdirk
I just started another world (still testing things out) and found two more a few blocks away from spawn :)

It’s actually pretty great to have Carbone. It feels very balanced and complex. Is there a list of features added by all the mods or do we need to check the features and crafting recipes for each mod individually?