[Game] Minetest NeXt (discontinued) (part of minetest_game)
[Game] Minetest NeXt (discontinued) (part of minetest_game)
UPDATE: Minetest NeXt is revived. See viewtopic.php?f=50&t=13383
INFO: NeXt got merged into minetest_game. Further development will take place at https://github.com/minetest/minetest_game
--- Original Post: ---
Hello everyone,
we present:
Since minetest_game is no longer developed, this game will fill this gap, developed by various contributors, maintained by sfan5, nore and me.
Download:
Github: https://github.com/BlockMen/minetest_next/
Notice: for lastest git of Minetest, or builds from 2014-04-12 or newer
IRC: ##minetest-next
New Blocks:
- Dessert Cobblestone, -stairs, -slabs #250
- Desertstonebrickstairs, -slabs
- Sandstonebrickstairs, -slabs
- Glass door, Obsidianglass door, Trapdoor
- Glasspanes, Ironbars
- TNT (freeminer version)
- New soil: Desert Sand
New features:
- Upward digging for papyrus and cactus #223
- Additional mirrored recipes for axes #182
- Bookshelves have an inventory (for books) #180
- Furnace protection
- Commands: /sethome & /home (with privileg)
- Mese- and Diamondhoe
- Jungle is enabled by default
- Farming API (slightly changed behavior too)
Changed behavior:
- Craft output for stairs is 6 (instead of 4) #237
- Punch bones to pickup items, drop them if no space for bones
- Doors have sounds
- Other code tweaks (including #250)
- Tweaked player physics
Changed appearance:
- Cuboid wieldhand (Sam II) #249
- Fancy inventories
- Many new textures
Screenshot:
Stay curious for new features and have fun with this game.
INFO: NeXt got merged into minetest_game. Further development will take place at https://github.com/minetest/minetest_game
--- Original Post: ---
Hello everyone,
we present:
Since minetest_game is no longer developed, this game will fill this gap, developed by various contributors, maintained by sfan5, nore and me.
Download:
Github: https://github.com/BlockMen/minetest_next/
Notice: for lastest git of Minetest, or builds from 2014-04-12 or newer
IRC: ##minetest-next
New Blocks:
- Dessert Cobblestone, -stairs, -slabs #250
- Desertstonebrickstairs, -slabs
- Sandstonebrickstairs, -slabs
- Glass door, Obsidianglass door, Trapdoor
- Glasspanes, Ironbars
- TNT (freeminer version)
- New soil: Desert Sand
New features:
- Upward digging for papyrus and cactus #223
- Additional mirrored recipes for axes #182
- Bookshelves have an inventory (for books) #180
- Furnace protection
- Commands: /sethome & /home (with privileg)
- Mese- and Diamondhoe
- Jungle is enabled by default
- Farming API (slightly changed behavior too)
Changed behavior:
- Craft output for stairs is 6 (instead of 4) #237
- Punch bones to pickup items, drop them if no space for bones
- Doors have sounds
- Other code tweaks (including #250)
- Tweaked player physics
Changed appearance:
- Cuboid wieldhand (Sam II) #249
- Fancy inventories
- Many new textures
Screenshot:
Stay curious for new features and have fun with this game.
Last edited by BlockMen on Mon Oct 12, 2015 15:54, edited 6 times in total.
- Casimir
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- BrunoMine
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Code: Select all
17:03:04: ACTION[main]: .__ __ __
17:03:04: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
17:03:04: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
17:03:04: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
17:03:04: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
17:03:04: ACTION[main]: \/ \/ \/ \/ \/
17:03:04: ACTION[main]: World at [C:\Users\Bruno\Desktop\Minetest 0.4.9\bin\..\worlds\TEste next]
17:03:04: ACTION[main]: Server for gameid="minetest_next" listening on port 30000.
17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
17:03:06: ERROR[main]: stack traceback:
17:03:06: ERROR[main]: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: in function <...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:142>
17:03:06: ERROR[main]: ...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:348: in function <...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:336>
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
Comunidade Minetest Brasil
www.minetestbrasil.com
I think i will drop backward compatibility for MinetestPlus now. And this game is a cooperation and more open than MT+Casimir wrote:Good to see more subgames coming to life. (What about your Minetest Plus?)
This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from sourcebrunob.santos wrote:#some error code
Last edited by BlockMen on Mon Apr 14, 2014 20:14, edited 1 time in total.
- webdesigner97
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Why is minetest_game no longer developed?
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- lightonflux
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- BrunoMine
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I used dev-3rdpv2BlockMen wrote:This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from sourcebrunob.santos wrote:#some error code
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
Comunidade Minetest Brasil
www.minetestbrasil.com
-
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Fine! The desert cobblestone texture looks very intresting.Blockmen wrote: Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.
* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.
* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.
* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.
* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?
* Consider offering straw roofs. Those are very basic for simple huts.
* There are probably further issues I forgot :-)
For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
A list of my mods can be found here.
- Krock
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3rd Person View 2 is not the latest git version. It's just a version in between both and doesn't contain all new features.brunob.santos wrote:I used dev-3rdpv2BlockMen wrote:This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from sourcebrunob.santos wrote:#some error code
My wishlist (dear Santa Claus)
- Protected furnaces, onlythe onw which can edit the area gets access
- Simple type of nature (ex. Cobble -> Mossycobble if near water)
- Punch bones to pick up
- Writing on the current paper item
- A work-around for levecooling to protect from "Sound Driver Fail" or whatever when the memory there overflows
- I'm sure I forgot something
Last edited by Krock on Tue Apr 15, 2014 05:49, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- JPRuehmann
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- Casimir
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The fancy inventory looks really good. And I'm happy to see my "dig_up" included now.
Sorry for offtopic.
My opinion to that: Include more subgames in the next release. Now there is no reason not to do.
Sorry for offtopic.
PilzAdam wrote:We have a semi-official agreement that we dont modify minetest_game much anymore, so this wont go in.
here: https://github.com/minetest/minetest_game/pull/232celeron wrote:minetest_game's only purpose now is to serve as a base for people who like to mod the hell out of something
My opinion to that: Include more subgames in the next release. Now there is no reason not to do.
Some days ago I removed the half and quarter bookshelf from my game - didn't thought anyone would use them. In general you can always use stairsplus.Sokomine wrote:* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
Last edited by Casimir on Tue Apr 15, 2014 09:33, edited 1 time in total.
- Krock
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Hybrid Dog wrote:Code: Select all
13:44:36: ERROR[main]: ServerError: ...minetest/games/minetest_next/mods/default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
brunob.santos wrote:Code: Select all
17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
BlockMen wrote:This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Evergreen
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freeminer will use this game as base of default game https://github.com/freeminer/default
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I've got one here that works in Singleplayer and Multiplayer, no privs needed.twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
http://www.mediafire.com/download/kebra ... ethome.zip
Can't say yet. And it can be played on all system minetest_game is playable, so yeah.alcipri wrote:Are you going to include Better Hud in it? Can be played in linux based systems?
If you mean whether the complete minetest_game is included, then yes.Evergreen wrote:Was all the stuff from minetest_game pulled over to here? (to begin with)
Good decisionproller wrote:freeminer will use this game as base of default game https://github.com/freeminer/default
twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
Nice idea, but can't say yet wheather it will or not...Jordach wrote: I've got one here that works in Singleplayer and Multiplayer, no privs needed.
http://www.mediafire.com/download/kebra ... ethome.zip
- webdesigner97
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I'd really like to see some of the features of your cottages mod here!Sokomine wrote:Fine! The desert cobblestone texture looks very intresting.Blockmen wrote: Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.
* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.
* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.
* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.
* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?
* Consider offering straw roofs. Those are very basic for simple huts.
* There are probably further issues I forgot :-)
For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- philipbenr
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stu's Armor too. ;Dwebdesigner97 wrote:I'd really like to see some of the features of your cottages mod here!Sokomine wrote:Fine! The desert cobblestone texture looks very intresting.Blockmen wrote: Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.
* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.
* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.
* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.
* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?
* Consider offering straw roofs. Those are very basic for simple huts.
* There are probably further issues I forgot :-)
For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
- paramat
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This is a good opportunity to change the mapgen v6 parameters, are you already working on this? i'm thinking of playing with these myself to improve and show the potential of MGV6. Remember MGV7 is about to be radically rewritten so don't depend on that.
Thanks for adding my wieldhand
Thanks for adding my wieldhand
Last edited by paramat on Fri Apr 18, 2014 05:49, edited 1 time in total.
- paramat
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A radical suggestion ... change the grass side texture to be completely grass, this was the first change i ever made to Minetest, lines of dirt along the sides of every grassy hill look so bad to me =/ I seem to remember BlockMen is the only other modder other than me to do this.
Last edited by paramat on Fri Apr 18, 2014 10:44, edited 1 time in total.
Would it be possible to add different mgflags to the New World form so you can tick/untick jungles, caves, flat, nolight etc. within the actual game itself and without editing files... ?
Last edited by TenPlus1 on Fri Apr 18, 2014 09:04, edited 1 time in total.
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