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[Game] Minetest NeXt (discontinued) (part of minetest_game)

Posted: Mon Apr 14, 2014 19:41
by BlockMen
UPDATE: Minetest NeXt is revived. See viewtopic.php?f=50&t=13383

INFO: NeXt got merged into minetest_game. Further development will take place at https://github.com/minetest/minetest_game


--- Original Post: ---
Hello everyone,
we present:
Image

Since minetest_game is no longer developed, this game will fill this gap, developed by various contributors, maintained by sfan5, nore and me.

Download:
Github: https://github.com/BlockMen/minetest_next/
Notice: for lastest git of Minetest, or builds from 2014-04-12 or newer
IRC: ##minetest-next

New Blocks:
- Dessert Cobblestone, -stairs, -slabs #250
- Desertstonebrickstairs, -slabs
- Sandstonebrickstairs, -slabs
- Glass door, Obsidianglass door, Trapdoor
- Glasspanes, Ironbars
- TNT (freeminer version)
- New soil: Desert Sand

New features:
- Upward digging for papyrus and cactus #223
- Additional mirrored recipes for axes #182
- Bookshelves have an inventory (for books) #180
- Furnace protection
- Commands: /sethome & /home (with privileg)
- Mese- and Diamondhoe
- Jungle is enabled by default
- Farming API (slightly changed behavior too)

Changed behavior:
- Craft output for stairs is 6 (instead of 4) #237
- Punch bones to pickup items, drop them if no space for bones
- Doors have sounds
- Other code tweaks (including #250)
- Tweaked player physics

Changed appearance:
- Cuboid wieldhand (Sam II) #249
- Fancy inventories
- Many new textures

Screenshot:
Image

Stay curious for new features and have fun with this game.

Posted: Mon Apr 14, 2014 19:54
by Casimir
Good to see more subgames coming to life. (What about your Minetest Plus?)

Posted: Mon Apr 14, 2014 20:04
by BrunoMine

Code: Select all

17:03:04: ACTION[main]:         .__               __                   __   
17:03:04: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
17:03:04: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
17:03:04: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
17:03:04: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
17:03:04: ACTION[main]:       \/        \/     \/          \/     \/        
17:03:04: ACTION[main]: World at [C:\Users\Bruno\Desktop\Minetest 0.4.9\bin\..\worlds\TEste next]
17:03:04: ACTION[main]: Server for gameid="minetest_next" listening on port 30000.
17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
17:03:06: ERROR[main]: stack traceback:
17:03:06: ERROR[main]:     ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: in function <...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:142>
17:03:06: ERROR[main]:     ...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:348: in function <...\Desktop\Minetest 0.4.9\bin\..\builtin/misc_register.lua:336>

Posted: Mon Apr 14, 2014 20:11
by BlockMen
Casimir wrote:Good to see more subgames coming to life. (What about your Minetest Plus?)
I think i will drop backward compatibility for MinetestPlus now. And this game is a cooperation and more open than MT+ ;)
brunob.santos wrote:#some error code
This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source

Posted: Mon Apr 14, 2014 20:23
by webdesigner97
Why is minetest_game no longer developed?

Posted: Mon Apr 14, 2014 22:18
by hoodedice
Yaay, this is a very welcome development!

Posted: Mon Apr 14, 2014 22:56
by lightonflux
webdesigner97 wrote:Why is minetest_game no longer developed?
And why wasn't there news about it?

Posted: Tue Apr 15, 2014 00:41
by BrunoMine
BlockMen wrote:
brunob.santos wrote:#some error code
This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
I used dev-3rdpv2

Posted: Tue Apr 15, 2014 01:46
by Sokomine
Blockmen wrote: Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Fine! The desert cobblestone texture looks very intresting.

Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.

* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.

* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.

* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.

* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.

* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?

* Consider offering straw roofs. Those are very basic for simple huts.

* There are probably further issues I forgot :-)

For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.

Posted: Tue Apr 15, 2014 05:43
by Krock
brunob.santos wrote:
BlockMen wrote:
brunob.santos wrote:#some error code
This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source
I used dev-3rdpv2
3rd Person View 2 is not the latest git version. It's just a version in between both and doesn't contain all new features.

My wishlist (dear Santa Claus)
- Protected furnaces, onlythe onw which can edit the area gets access
- Simple type of nature (ex. Cobble -> Mossycobble if near water)
- Punch bones to pick up
- Writing on the current paper item
- A work-around for levecooling to protect from "Sound Driver Fail" or whatever when the memory there overflows
- I'm sure I forgot something

Posted: Tue Apr 15, 2014 09:16
by JPRuehmann
Hello
You´ve looked for mods?
I´ve not tested that through enough but this is what I have.
- Protected furnaces (locked_furnace)
- writing on Paper (memo, memorandum)
and I believe there are more to fulfill your needs.
I have somewhat more then 700 mods now, all from this Forum.
Tillthen,
JPR

Posted: Tue Apr 15, 2014 09:30
by Casimir
The fancy inventory looks really good. And I'm happy to see my "dig_up" included now.



Sorry for offtopic.
PilzAdam wrote:We have a semi-official agreement that we dont modify minetest_game much anymore, so this wont go in.
celeron wrote:minetest_game's only purpose now is to serve as a base for people who like to mod the hell out of something
here: https://github.com/minetest/minetest_game/pull/232
My opinion to that: Include more subgames in the next release. Now there is no reason not to do.
Sokomine wrote:* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.
Some days ago I removed the half and quarter bookshelf from my game - didn't thought anyone would use them. In general you can always use stairsplus.

Posted: Tue Apr 15, 2014 10:12
by alcipri
Are you going to include Better Hud in it? Can be played in linux based systems?

Posted: Tue Apr 15, 2014 11:54
by Krock
Hybrid Dog wrote:

Code: Select all

13:44:36: ERROR[main]: ServerError: ...minetest/games/minetest_next/mods/default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
brunob.santos wrote:

Code: Select all

17:03:06: ERROR[main]: ServerError: ...0.4.9\bin\..\games\minetest_next\mods\default/player.lua:144: attempt to call method 'set_local_animation' (a nil value)
BlockMen wrote:This game needs lastest git version of Minetest, so either use sfan5's or my last build (if using windows) or compile the client from source

Posted: Tue Apr 15, 2014 12:05
by Evergreen
Was all the stuff from minetest_game pulled over to here? (to begin with)

Posted: Tue Apr 15, 2014 16:34
by proller
freeminer will use this game as base of default game https://github.com/freeminer/default

Posted: Tue Apr 15, 2014 18:00
by twoelk
can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.

Posted: Tue Apr 15, 2014 18:17
by Jordach
twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
I've got one here that works in Singleplayer and Multiplayer, no privs needed.

http://www.mediafire.com/download/kebra ... ethome.zip

Posted: Tue Apr 15, 2014 20:23
by sfan5
Sokomine wrote:For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
Pull requests are always appreciated.

Posted: Tue Apr 15, 2014 21:28
by BlockMen
alcipri wrote:Are you going to include Better Hud in it? Can be played in linux based systems?
Can't say yet. And it can be played on all system minetest_game is playable, so yeah.
Evergreen wrote:Was all the stuff from minetest_game pulled over to here? (to begin with)
If you mean whether the complete minetest_game is included, then yes.
proller wrote:freeminer will use this game as base of default game https://github.com/freeminer/default
Good decision ;)
twoelk wrote:can the sethome command be included in this game? Maybe with a privilege needed, so that it can be easily excluded when the intended gameplay is such.
Jordach wrote: I've got one here that works in Singleplayer and Multiplayer, no privs needed.
http://www.mediafire.com/download/kebra ... ethome.zip
Nice idea, but can't say yet wheather it will or not...

Posted: Wed Apr 16, 2014 10:34
by webdesigner97
Sokomine wrote:
Blockmen wrote: Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Fine! The desert cobblestone texture looks very intresting.

Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.

* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.

* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.

* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.

* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.

* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?

* Consider offering straw roofs. Those are very basic for simple huts.

* There are probably further issues I forgot :-)

For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
I'd really like to see some of the features of your cottages mod here!

Posted: Wed Apr 16, 2014 14:22
by philipbenr
webdesigner97 wrote:
Sokomine wrote:
Blockmen wrote: Currently there are included a few pulls from minetest_game already (like Desert Cobblestone) and more will follow.
Fine! The desert cobblestone texture looks very intresting.

Further wishlist:
* Glasspanes (normal glass and obsidian glass): When building with slabs, glass slabs do not always look well (especially not in combination with doors of any kind) - sometimes you just need a pane and not a cube. Especially if you're building your walls with slabs.

* Half a bookshelf. Most bookshelves are not of the 1 m^3 type. A half one looks great.

* Cheaper receipe for sandstone brick. 1 sandstone = 1 sandstone brick and 1 sandstone brick = 1 sandstone. We want people to build nice looking homes - not devastate the landscape while digging insane amounts of sand. Of course if technic is installed this is not an issue as sand can be gained from cobble.

* Consider choosing a new texture for wooden planks. One with 4 planks per wood block might look nicer than the current 3-planks one. However, this requires discussion.

* Get rid of that "feature" which hides the content of locked chests from other people than the owner. This causes delay on the client side when trying to access a chest and is a terrible annoyance. Make a special secret chest if you think it's needed.

* Change the screwdriver or add another tool for changing facedir. Problem here: How to tell the player which setting (all 4x6 ones ought to be offered in a formspec) will have which effect?

* Consider offering straw roofs. Those are very basic for simple huts.

* There are probably further issues I forgot :-)

For the glasspanes and the half bookshelf, I can send you the code (or perhaps a pull request). That's not terribly complicated. No new textures will be needed.
I'd really like to see some of the features of your cottages mod here!
stu's Armor too. ;D

Posted: Fri Apr 18, 2014 05:34
by paramat
This is a good opportunity to change the mapgen v6 parameters, are you already working on this? i'm thinking of playing with these myself to improve and show the potential of MGV6. Remember MGV7 is about to be radically rewritten so don't depend on that.
Thanks for adding my wieldhand :)

Posted: Fri Apr 18, 2014 08:17
by paramat
A radical suggestion ... change the grass side texture to be completely grass, this was the first change i ever made to Minetest, lines of dirt along the sides of every grassy hill look so bad to me =/ I seem to remember BlockMen is the only other modder other than me to do this.

Posted: Fri Apr 18, 2014 08:43
by TenPlus1
Would it be possible to add different mgflags to the New World form so you can tick/untick jungles, caves, flat, nolight etc. within the actual game itself and without editing files... ?