Client mod requests / ideas

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azekill_DIABLO
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Re: Client mod requests / ideas

by azekill_DIABLO » Sun Nov 26, 2017 14:20

It implies the transfer between clients of sounds... which means a lot of connections... and security issues!
 

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Inocudom
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Re: Client mod requests / ideas

by Inocudom » Sun Nov 26, 2017 21:32

Inocudom wrote:How about client-side mods that can increase color saturation and add depth-of-field?

GZDoom and Source Engine also have a feature known as tone mapping/color correction, which is also a good idea for a client-side mod. That feature can breathe life into scenery.
 

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azekill_DIABLO
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Re: Client mod requests / ideas

by azekill_DIABLO » Thu Jan 11, 2018 19:29

I made somthing that disconnects u when taking dmg.
Code: Select all
local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()

minetest.register_on_damage_taken(function(hp)
   minetest.send_chat_message("nuuuuh I flee...")
   minetest.disconnect()
end)


I don't think it deserves a topic.
 

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