Client mod requests / ideas
- azekill_DIABLO
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Re: Client mod requests / ideas
It implies the transfer between clients of sounds... which means a lot of connections... and security issues!
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Re: Client mod requests / ideas
GZDoom and Source Engine also have a feature known as tone mapping/color correction, which is also a good idea for a client-side mod. That feature can breathe life into scenery.Inocudom wrote:How about client-side mods that can increase color saturation and add depth-of-field?
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- azekill_DIABLO
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Re: Client mod requests / ideas
I made somthing that disconnects u when taking dmg.
I don't think it deserves a topic.
Code: Select all
local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()
minetest.register_on_damage_taken(function(hp)
minetest.send_chat_message("nuuuuh I flee...")
minetest.disconnect()
end)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- AndroBuilder
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Re: Client mod requests / ideas
Is there something like a gui for several (admin) chat commands like teleport give and all that to simplify administration?
Shortcut buttons ...
Shortcut buttons ...
Re: Client mod requests / ideas
Some sort of automater?
so you can type a cilent side command (maybe like worldedit style)
and then your player automatically attempts to build it.
Prehaps this could be combined with the worldedit localsaving idea too.
If you agree please say
so you can type a cilent side command (maybe like worldedit style)
and then your player automatically attempts to build it.
Prehaps this could be combined with the worldedit localsaving idea too.
If you agree please say
Re: Client mod requests / ideas
Have you seen EDUtest ?AndroBuilder wrote:a gui for several (admin) chat commands like teleport,
give and all that to simplify administration? Shortcut buttons
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- AndroBuilder
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Re: Client mod requests / ideas
Have you seen EDUtest ?[/quote]
yes but this is server-side ... meaning on my RasPi Server f.e. it takes a while to open and go thru the menus if there is a lot of traffic on the server.
Client-sided ... it would be just a gui for text-commands so depending on your privs you have a teleport button and so on
yes but this is server-side ... meaning on my RasPi Server f.e. it takes a while to open and go thru the menus if there is a lot of traffic on the server.
Client-sided ... it would be just a gui for text-commands so depending on your privs you have a teleport button and so on
- ChimneySwift
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Re: Client mod requests / ideas
It's not possible to move the player client-side.LemonFox wrote:Some sort of automater?
so you can type a cilent side command (maybe like worldedit style)
and then your player automatically attempts to build it.
Prehaps this could be combined with the worldedit localsaving idea too.
If you agree please say
A spoon is basically a tiny bowl with a stick on it
- AndroBuilder
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Re: Client mod requests / ideas
I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?
Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
Is that possible as a clientside mod?
Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
- Lone_Wolf
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Re: Client mod requests / ideas
It is possible. Me and ChimneySwift made a private one for the server we moderate. Might release a modified version to the public. But it is still a WIPAndroBuilder wrote:I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?
Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
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Re: Client mod requests / ideas
this is why people make dummy accounts lol [joke]paramat wrote:Indeed not possible.BBmine wrote:A client to let me fly, noclip, and hide certain blocks!
Be careful, this is essentially a request for a hacked client so you can disrespect servers, this could make you unwelcome in the Minetest community.
- ManElevation
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Re: Client mod requests / ideas
i really want like a in-game browser, if you have steam u know what i mean
My Public Mods! Discord: Rottweiler Games#3368
- lisacvuk
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Re: Client mod requests / ideas
Add Minetest as a non-steam game, and you can use the browser.ManElevation wrote:i really want like a in-game browser, if you have steam u know what i mean
It's lisac, not lisa.
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Administrator on Craig's server. Minetest player.
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400 character limit? Am I writing a book?
Administrator on Craig's server. Minetest player.
"The enemy pales when they see the face of Dazzle!" ~ Dazzle obviously.
I live in Serbia.
Steam | OpenDOTA
My mods:
Tool ranks
I appreciate donations in TF2 items. :)
- JiCeyCraft
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Re: Client mod requests / ideas
Protection against malicious person/hacker CSM?
Is it possible?
Is it possible?
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- Lone_Wolf
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Re: Client mod requests / ideas
Not really. Best protection would be a moderator/admin on whatever server you play onJiCeyCraft wrote:Protection against malicious person/hacker CSM?
Is it possible?
- JiCeyCraft
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Re: Client mod requests / ideas
*ARGH* :'(Lone_Wolf wrote:Not really. Best protection would be a moderator/admin on whatever server you play onJiCeyCraft wrote:Protection against malicious person/hacker CSM?
Is it possible?
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)
- Noriel_Sylvire
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Re: Client mod requests / ideas
Something that can play random music files from a folder/playlist, even if you're on a server that doesn't have this mod, so that you can always enjoy some soothing music.
A clientside minimap mod. If possible that can allow you to add waypoints.
An ambience CSM. If you're in a dark place like a cave, all sounds get reverb and you hear cave sounds, if you're on a mountain, lots of wind, if you're in a forest, birds chirping....you get the idea. Is there any of these already?
A clientside minimap mod. If possible that can allow you to add waypoints.
An ambience CSM. If you're in a dark place like a cave, all sounds get reverb and you hear cave sounds, if you're on a mountain, lots of wind, if you're in a forest, birds chirping....you get the idea. Is there any of these already?
Re: Client mod requests / ideas
@Fl4v1u5 - My Ambience mod light handles sound effects and music around a player which can also be loaded locally as well as from server: https://notabug.org/tenplus1/ambience
- Miniontoby
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Re: Client mod requests / ideas
Music: take a look at viewtopic.php?f=53&t=26979, but you could just use Spotify, Youtube or Soundcloud which have better quality music and using an adblocker (ublock origin) you dont have any ads.Fl4v1u5 wrote: ↑Tue Feb 22, 2022 20:36Something that can play random music files from a folder/playlist, even if you're on a server that doesn't have this mod, so that you can always enjoy some soothing music.
A clientside minimap mod. If possible that can allow you to add waypoints.
An ambience CSM. If you're in a dark place like a cave, all sounds get reverb and you hear cave sounds, if you're on a mountain, lots of wind, if you're in a forest, birds chirping....you get the idea. Is there any of these already?
Waypoints: viewtopic.php?f=53&t=18092
Ambience: Check out https://github.com/starninjas/nextgen_music this is just for server side, but yeah it has the same idea. It plays music depending on your biome, but it needs a bit more work
- Miniontoby
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Re: Client mod requests / ideas
If you still want this, I can help you with thisAndroBuilder wrote: ↑Thu Feb 08, 2018 08:37I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?
Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
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Re: Client mod requests / ideas
is there a way to implement what https://github.com/rollerozxa/minetest- ... r/init.lua does in a CSM instead of a server side mod ?
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
- Miniontoby
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Re: Client mod requests / ideas
I can try it, but no promisses.c56 wrote: ↑Wed May 25, 2022 03:49is there a way to implement what https://github.com/rollerozxa/minetest- ... r/init.lua does in a CSM instead of a server side mod ?
EDIT: I have tried it and I can tell you: it is not possible, since the set_lighting method for players doesn't exist on csm.
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Re: Client mod requests / ideas
ok thank you for tryingMiniontoby wrote: ↑Thu May 26, 2022 12:33I can try it, but no promisses.c56 wrote: ↑Wed May 25, 2022 03:49is there a way to implement what https://github.com/rollerozxa/minetest- ... r/init.lua does in a CSM instead of a server side mod ?
EDIT: I have tried it and I can tell you: it is not possible, since the set_lighting method for players doesn't exist on csm.
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
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Re: Client mod requests / ideas
client mod request : server_blocker
this client mod would read server addresses from a file and if the client tried to connect to them it would disconnect it with a connection timed out message
use cases : parental control etc (or restricting a minetest client to 1 server )
this client mod would read server addresses from a file and if the client tried to connect to them it would disconnect it with a connection timed out message
use cases : parental control etc (or restricting a minetest client to 1 server )
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
- Miniontoby
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Re: Client mod requests / ideas
Uhmm I'll try my best, but csm's are only loaded/executed when you join a server and then only able to disconnect from the server without a message (just like using the disconnect button)c56 wrote: ↑Tue Jul 12, 2022 17:51client mod request : server_blocker
this client mod would read server addresses from a file and if the client tried to connect to them it would disconnect it with a connection timed out message
use cases : parental control etc (or restricting a minetest client to 1 server )
In the use case you gave, it would make more sense to use the firewall on your router since then it will give timeout message cause it not being able to get a connection to the server.
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