Client mod requests / ideas

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azekill_DIABLO
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Re: Client mod requests / ideas

by azekill_DIABLO » Post

It implies the transfer between clients of sounds... which means a lot of connections... and security issues!
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Re: Client mod requests / ideas

by Inocudom » Post

Inocudom wrote:How about client-side mods that can increase color saturation and add depth-of-field?
GZDoom and Source Engine also have a feature known as tone mapping/color correction, which is also a good idea for a client-side mod. That feature can breathe life into scenery.

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Re: Client mod requests / ideas

by azekill_DIABLO » Post

I made somthing that disconnects u when taking dmg.

Code: Select all

local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()

minetest.register_on_damage_taken(function(hp)
	minetest.send_chat_message("nuuuuh I flee...")
	minetest.disconnect()
end)
I don't think it deserves a topic.
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AndroBuilder
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Re: Client mod requests / ideas

by AndroBuilder » Post

Is there something like a gui for several (admin) chat commands like teleport give and all that to simplify administration?
Shortcut buttons ...

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Re: Client mod requests / ideas

by LemonFox » Post

Some sort of automater?
so you can type a cilent side command (maybe like worldedit style)
and then your player automatically attempts to build it.
Prehaps this could be combined with the worldedit localsaving idea too.

If you agree please say

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Re: Client mod requests / ideas

by hajo » Post

AndroBuilder wrote:a gui for several (admin) chat commands like teleport,
give and all that to simplify administration? Shortcut buttons
Have you seen EDUtest ?

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Re: Client mod requests / ideas

by AndroBuilder » Post

Have you seen EDUtest ?[/quote]

yes but this is server-side ... meaning on my RasPi Server f.e. it takes a while to open and go thru the menus if there is a lot of traffic on the server.
Client-sided ... it would be just a gui for text-commands so depending on your privs you have a teleport button and so on

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Re: Client mod requests / ideas

by ChimneySwift » Post

LemonFox wrote:Some sort of automater?
so you can type a cilent side command (maybe like worldedit style)
and then your player automatically attempts to build it.
Prehaps this could be combined with the worldedit localsaving idea too.

If you agree please say
It's not possible to move the player client-side.
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Re: Client mod requests / ideas

by AndroBuilder » Post

I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?

Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on

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Re: Client mod requests / ideas

by Lone_Wolf » Post

AndroBuilder wrote:I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?

Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
It is possible. Me and ChimneySwift made a private one for the server we moderate. Might release a modified version to the public. But it is still a WIP
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Re: Client mod requests / ideas

by IanniPowerup!!! » Post

paramat wrote:
BBmine wrote:A client to let me fly, noclip, and hide certain blocks!
Indeed not possible.
Be careful, this is essentially a request for a hacked client so you can disrespect servers, this could make you unwelcome in the Minetest community.
this is why people make dummy accounts lol [joke]

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Re: Client mod requests / ideas

by ManElevation » Post

i really want like a in-game browser, if you have steam u know what i mean
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Re: Client mod requests / ideas

by lisacvuk » Post

ManElevation wrote:i really want like a in-game browser, if you have steam u know what i mean
Add Minetest as a non-steam game, and you can use the browser.
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Re: Client mod requests / ideas

by JiCeyCraft » Post

Protection against malicious person/hacker CSM?
Is it possible?
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Re: Client mod requests / ideas

by Lone_Wolf » Post

JiCeyCraft wrote:Protection against malicious person/hacker CSM?
Is it possible?
Not really. Best protection would be a moderator/admin on whatever server you play on
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Re: Client mod requests / ideas

by JiCeyCraft » Post

Lone_Wolf wrote:
JiCeyCraft wrote:Protection against malicious person/hacker CSM?
Is it possible?
Not really. Best protection would be a moderator/admin on whatever server you play on
*ARGH* :'(
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Re: Client mod requests / ideas

by Noriel_Sylvire » Post

Something that can play random music files from a folder/playlist, even if you're on a server that doesn't have this mod, so that you can always enjoy some soothing music.

A clientside minimap mod. If possible that can allow you to add waypoints.

An ambience CSM. If you're in a dark place like a cave, all sounds get reverb and you hear cave sounds, if you're on a mountain, lots of wind, if you're in a forest, birds chirping....you get the idea. Is there any of these already?
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Re: Client mod requests / ideas

by TenPlus1 » Post

@Fl4v1u5 - My Ambience mod light handles sound effects and music around a player which can also be loaded locally as well as from server: https://notabug.org/tenplus1/ambience

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Re: Client mod requests / ideas

by Miniontoby » Post

Fl4v1u5 wrote:
Tue Feb 22, 2022 20:36
Something that can play random music files from a folder/playlist, even if you're on a server that doesn't have this mod, so that you can always enjoy some soothing music.

A clientside minimap mod. If possible that can allow you to add waypoints.

An ambience CSM. If you're in a dark place like a cave, all sounds get reverb and you hear cave sounds, if you're on a mountain, lots of wind, if you're in a forest, birds chirping....you get the idea. Is there any of these already?
Music: take a look at viewtopic.php?f=53&t=26979, but you could just use Spotify, Youtube or Soundcloud which have better quality music and using an adblocker (ublock origin) you dont have any ads.

Waypoints: viewtopic.php?f=53&t=18092

Ambience: Check out https://github.com/starninjas/nextgen_music this is just for server side, but yeah it has the same idea. It plays music depending on your biome, but it needs a bit more work
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Re: Client mod requests / ideas

by Miniontoby » Post

AndroBuilder wrote:
Thu Feb 08, 2018 08:37
I'm talking about gui/buttons to send a text command like "/teleport" ... so instead of typing all the commands you have buttons.
Is that possible as a clientside mod?

Because if it is a server-side mod ... it might lag if the server lags because of traffic and so on
If you still want this, I can help you with this
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Re: Client mod requests / ideas

by c56 » Post

is there a way to implement what https://github.com/rollerozxa/minetest- ... r/init.lua does in a CSM instead of a server side mod ?
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55

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Re: Client mod requests / ideas

by Miniontoby » Post

c56 wrote:
Wed May 25, 2022 03:49
is there a way to implement what https://github.com/rollerozxa/minetest- ... r/init.lua does in a CSM instead of a server side mod ?
I can try it, but no promisses.

EDIT: I have tried it and I can tell you: it is not possible, since the set_lighting method for players doesn't exist on csm.
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Re: Client mod requests / ideas

by c56 » Post

Miniontoby wrote:
Thu May 26, 2022 12:33
c56 wrote:
Wed May 25, 2022 03:49
is there a way to implement what https://github.com/rollerozxa/minetest- ... r/init.lua does in a CSM instead of a server side mod ?
I can try it, but no promisses.

EDIT: I have tried it and I can tell you: it is not possible, since the set_lighting method for players doesn't exist on csm.
ok thank you for trying
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Re: Client mod requests / ideas

by c56 » Post

client mod request : server_blocker
this client mod would read server addresses from a file and if the client tried to connect to them it would disconnect it with a connection timed out message

use cases : parental control etc (or restricting a minetest client to 1 server )
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Re: Client mod requests / ideas

by Miniontoby » Post

c56 wrote:
Tue Jul 12, 2022 17:51
client mod request : server_blocker
this client mod would read server addresses from a file and if the client tried to connect to them it would disconnect it with a connection timed out message

use cases : parental control etc (or restricting a minetest client to 1 server )
Uhmm I'll try my best, but csm's are only loaded/executed when you join a server and then only able to disconnect from the server without a message (just like using the disconnect button)

In the use case you gave, it would make more sense to use the firewall on your router since then it will give timeout message cause it not being able to get a connection to the server.
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