Client mod requests / ideas

red-001
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Re: Client mod requests / ideas

by red-001 » Post

mini wrote:
red-001 wrote:I already ported the original ambience mod
Where can i download the port?
take a look at https://github.com/red-001/ambience or https://github.com/red-001/MinetestAmbience. Copy the files in /sounds to your soundpack. I'm not really happy with either. I tried to write an ambience mod designed for CSM but due to some strange issues I ran into I put that project on halt.

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Re: Client mod requests / ideas

by Lone_Wolf » Post

Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?

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Re: Client mod requests / ideas

by DS-minetest » Post

Lone_Wolf wrote:Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?
That's a good idea! But the information can only be shown in chat yet.
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Re: Client mod requests / ideas

by the_raven_262 » Post

Lone_Wolf wrote:Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?
It can be done in an ordinary mod using an override.
[amber] [conjuration] [warzone] | Why is #minetest-mod-dev so empty?

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Lone_Wolf
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Re: Client mod requests / ideas

by Lone_Wolf » Post

Ok I'll ask the server admin and see if he'd like that too

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Re: Client mod requests / ideas

by Lone_Wolf » Post

Could someone make a clientmod that allows you to search for itemstrings? For example:
.search:mese
This cmd would print out a list of all itemstrings with the word: 'mese' in it.
This would be VERY useful for anyone with the 'give' priv who wants to get a special itemstring or something. Like In a server with jp's xdecor mod it took me FOREVER to find the itemstring for an enchanted sword xD (I was thinking I could make it sharper than 8% Guess you can't)
EDIT: It's possible to list the itemstrings from other mods right?

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Re: Client mod requests / ideas

by TalkLounge » Post

Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?
You can´t do this because you didn´t get the wear of an item with the CSM api. :)
There is a chest_inspect CSM, how about a player inspect? So I can see what a player has on them.
You can´t get an other player inventory with the CSM api.
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Lone_Wolf
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Re: Client mod requests / ideas

by Lone_Wolf » Post

TalkLounge wrote:
Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?
You can´t do this because you didn´t get the wear of an item with the CSM api. :)
What do you mean by: didn't get the wear of an item? The inspect CSM tells you the percentage of a tools' wear.

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Re: Client mod requests / ideas

by TalkLounge » Post

What do you mean by: didn't get the wear of an item? The inspect CSM tells you the percentage of a tools' wear.
Can you tell me the exact api, how to do this?
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Re: Client mod requests / ideas

by Lone_Wolf » Post

TalkLounge wrote:
What do you mean by: didn't get the wear of an item? The inspect CSM tells you the percentage of a tools' wear.
Can you tell me the exact api, how to do this?
Go look at the mod maybe? I'm not sure how they did it xD

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Re: Client mod requests / ideas

by TalkLounge » Post

Go look at the mod maybe? I'm not sure how they did it xD
What for an Mod? xd
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Re: Client mod requests / ideas

by Lone_Wolf » Post

TalkLounge wrote:
Go look at the mod maybe? I'm not sure how they did it xD
What for an Mod? xd
Client Side Mod

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Re: Client mod requests / ideas

by TalkLounge » Post

Yes, I have looked for the API. It isn´t doable.
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Re: Client mod requests / ideas

by Lone_Wolf » Post

TalkLounge wrote:Yes, I have looked for the API. It isn´t doable.
I knew that already xD
The inspect cmd is good enough for me and I've asked the admin of the server I frequent to make the change. Haven't got an answer yet but I know he read it xD

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Re: Client mod requests / ideas

by Lone_Wolf » Post

CSM requests
1. A clientmod that converts all foreign languages into english/your selected language (Example: .language english).

2. A clientmod that allows you to copy & select chat from the console window (f10).

3. This mod turned into a csm?

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Re: Client mod requests / ideas

by bigfoot » Post

Lone_Wolf wrote:3. This mod turned into a csm?
That will be possible when #6067 is merged.

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Re: Client mod requests / ideas

by christoferlevich » Post

Though I've posted about this elsewhere, I would like to develop a client side mod that can call os.events - or - basically, I want to embed http links into signs and/or node (when punched) that will open the default browser of the computer and take the player to a specific site/page.

I want to do this to assist in creating a viable function for an educational version of Minetest. While educational software is always weighed down by requirements to be - well - educational... it is easier to run a student through a few paragraphs of text, followed by a quick quiz - all of which can be tracked with the right management (google suites for example) - give them a password for a locked door or chest - and return them to the game - then it is to build all that into a minetest mod...

What other uses could there be? Servers could link directly to forums for feedback... quest makers could incorporate story telling using other technologies like flash... and once its started, the possibilities are endless.

There may be security concerns - and they may be justified - but there's gotta be a way to make it all happen. :)
everything can be a learning experience...

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Re: Client mod requests / ideas

by Lone_Wolf » Post

christoferlevich wrote:Though I've posted about this elsewhere, I would like to develop a client side mod that can call os.events - or - basically, I want to embed http links into signs and/or node (when punched) that will open the default browser of the computer and take the player to a specific site/page.

I want to do this to assist in creating a viable function for an educational version of Minetest. While educational software is always weighed down by requirements to be - well - educational... it is easier to run a student through a few paragraphs of text, followed by a quick quiz - all of which can be tracked with the right management (google suites for example) - give them a password for a locked door or chest - and return them to the game - then it is to build all that into a minetest mod...

What other uses could there be? Servers could link directly to forums for feedback... quest makers could incorporate story telling using other technologies like flash... and once its started, the possibilities are endless.

There may be security concerns - and they may be justified - but there's gotta be a way to make it all happen. :)
Is that possible as a CSM? Or did I misread?

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Re: Client mod requests / ideas

by lisacvuk » Post

Lone_Wolf wrote:
christoferlevich wrote:Though I've posted about this elsewhere, I would like to develop a client side mod that can call os.events - or - basically, I want to embed http links into signs and/or node (when punched) that will open the default browser of the computer and take the player to a specific site/page.

I want to do this to assist in creating a viable function for an educational version of Minetest. While educational software is always weighed down by requirements to be - well - educational... it is easier to run a student through a few paragraphs of text, followed by a quick quiz - all of which can be tracked with the right management (google suites for example) - give them a password for a locked door or chest - and return them to the game - then it is to build all that into a minetest mod...

What other uses could there be? Servers could link directly to forums for feedback... quest makers could incorporate story telling using other technologies like flash... and once its started, the possibilities are endless.

There may be security concerns - and they may be justified - but there's gotta be a way to make it all happen. :)
Is that possible as a CSM? Or did I misread?
It is not. Whole os module is blacklisted.
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Re: Client mod requests / ideas

by christoferlevich » Post

I've heard it's impossible but maybe using something like this is pointing to a possible solution? [url]viewtopic.php?f=9&t=15161[url]
everything can be a learning experience...

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Re: Client mod requests / ideas

by lisacvuk » Post

christoferlevich wrote:I've heard it's impossible but maybe using something like this is pointing to a possible solution? [url]viewtopic.php?f=9&t=15161[url]
I don't see how the two are related. That is a simple web portal connected to mod; it opens no webpages clientside.
It's lisac, not lisa.
400 character limit? Am I writing a book?
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Re: Client mod requests / ideas

by christoferlevich » Post

But if it has two way communication to a website I was thinking that might give me a clue. I am still very green at all of this.
everything can be a learning experience...

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Re: Client mod requests / ideas

by Lone_Wolf » Post

Minetest forums in game would be kinda cool actually...

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Re: Client mod requests / ideas

by hajo » Post

christoferlevich wrote:I want to embed http links into signs and/or node (when punched)
..
run a student through a few paragraphs of text, followed by a quick quiz ..
give them a password for a locked door or chest - and return them to the game
..
Servers could link directly to forums for feedback...
There is a wiki-mod, that allows ingame webpages (kind of - it supports only text).

To give/share/exchange private infos, use mailboxes (eg. from xdecor) and books / keys.

Also, there is a display-modpack that gives you posters to put longer texts on walls,
as well as roadsigns and ingame clocks.

Seen on the 'swiss' servers.

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Re: Client mod requests / ideas

by lisacvuk » Post

There is a wiki-mod, that allows ingame webpages (kind of - it supports only text).
Those aren't webpages; they are simple text files. "A web page, or webpage, is a document that is suitable for the World Wide Web and web browsers.".
It's lisac, not lisa.
400 character limit? Am I writing a book?
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