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Re: Client mod requests / ideas

PostPosted: Thu Jun 22, 2017 00:39
by red-001
mini wrote:
red-001 wrote:I already ported the original ambience mod


Where can i download the port?

take a look at https://github.com/red-001/ambience or https://github.com/red-001/MinetestAmbience. Copy the files in /sounds to your soundpack. I'm not really happy with either. I tried to write an ambience mod designed for CSM but due to some strange issues I ran into I put that project on halt.

Re: Client mod requests / ideas

PostPosted: Sat Jul 01, 2017 04:24
by Lone_Wolf
Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?

Re: Client mod requests / ideas

PostPosted: Sat Jul 01, 2017 09:02
by DS-minetest
Lone_Wolf wrote:Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?

That's a good idea! But the information can only be shown in chat yet.

Re: Client mod requests / ideas

PostPosted: Sat Jul 01, 2017 09:41
by the_raven_262
Lone_Wolf wrote:Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?

It can be done in an ordinary mod using an override.

Re: Client mod requests / ideas

PostPosted: Sat Jul 01, 2017 13:55
by Lone_Wolf
Ok I'll ask the server admin and see if he'd like that too

Re: Client mod requests / ideas

PostPosted: Fri Jul 07, 2017 21:54
by Lone_Wolf
Could someone make a clientmod that allows you to search for itemstrings? For example:
.search:mese
This cmd would print out a list of all itemstrings with the word: 'mese' in it.
This would be VERY useful for anyone with the 'give' priv who wants to get a special itemstring or something. Like In a server with jp's xdecor mod it took me FOREVER to find the itemstring for an enchanted sword xD (I was thinking I could make it sharper than 8% Guess you can't)
EDIT: It's possible to list the itemstrings from other mods right?

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 19:19
by TalkLounge
Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?


You can´t do this because you didn´t get the wear of an item with the CSM api. :)

There is a chest_inspect CSM, how about a player inspect? So I can see what a player has on them.

You can´t get an other player inventory with the CSM api.

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 19:41
by Lone_Wolf
TalkLounge wrote:
Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?


You can´t do this because you didn´t get the wear of an item with the CSM api. :)

What do you mean by: didn't get the wear of an item? The inspect CSM tells you the percentage of a tools' wear.

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 19:45
by TalkLounge
What do you mean by: didn't get the wear of an item? The inspect CSM tells you the percentage of a tools' wear.


Can you tell me the exact api, how to do this?

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 21:27
by Lone_Wolf
TalkLounge wrote:
What do you mean by: didn't get the wear of an item? The inspect CSM tells you the percentage of a tools' wear.


Can you tell me the exact api, how to do this?

Go look at the mod maybe? I'm not sure how they did it xD

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 21:29
by TalkLounge
Go look at the mod maybe? I'm not sure how they did it xD


What for an Mod? xd

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 22:11
by Lone_Wolf
TalkLounge wrote:
Go look at the mod maybe? I'm not sure how they did it xD


What for an Mod? xd

Client Side Mod

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 22:13
by TalkLounge
Yes, I have looked for the API. It isn´t doable.

Re: Client mod requests / ideas

PostPosted: Sat Jul 08, 2017 22:22
by Lone_Wolf
TalkLounge wrote:Yes, I have looked for the API. It isn´t doable.

I knew that already xD
The inspect cmd is good enough for me and I've asked the admin of the server I frequent to make the change. Haven't got an answer yet but I know he read it xD

Re: Client mod requests / ideas

PostPosted: Mon Jul 17, 2017 00:51
by Lone_Wolf
CSM requests
1. A clientmod that converts all foreign languages into english/your selected language (Example: .language english).

2. A clientmod that allows you to copy & select chat from the console window (f10).

3. This mod turned into a csm?

Re: Client mod requests / ideas

PostPosted: Wed Jul 19, 2017 18:05
by bigfoot
Lone_Wolf wrote:3. This mod turned into a csm?


That will be possible when #6067 is merged.

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 08:37
by christoferlevich
Though I've posted about this elsewhere, I would like to develop a client side mod that can call os.events - or - basically, I want to embed http links into signs and/or node (when punched) that will open the default browser of the computer and take the player to a specific site/page.

I want to do this to assist in creating a viable function for an educational version of Minetest. While educational software is always weighed down by requirements to be - well - educational... it is easier to run a student through a few paragraphs of text, followed by a quick quiz - all of which can be tracked with the right management (google suites for example) - give them a password for a locked door or chest - and return them to the game - then it is to build all that into a minetest mod...

What other uses could there be? Servers could link directly to forums for feedback... quest makers could incorporate story telling using other technologies like flash... and once its started, the possibilities are endless.

There may be security concerns - and they may be justified - but there's gotta be a way to make it all happen. :)

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 15:29
by Lone_Wolf
christoferlevich wrote:Though I've posted about this elsewhere, I would like to develop a client side mod that can call os.events - or - basically, I want to embed http links into signs and/or node (when punched) that will open the default browser of the computer and take the player to a specific site/page.

I want to do this to assist in creating a viable function for an educational version of Minetest. While educational software is always weighed down by requirements to be - well - educational... it is easier to run a student through a few paragraphs of text, followed by a quick quiz - all of which can be tracked with the right management (google suites for example) - give them a password for a locked door or chest - and return them to the game - then it is to build all that into a minetest mod...

What other uses could there be? Servers could link directly to forums for feedback... quest makers could incorporate story telling using other technologies like flash... and once its started, the possibilities are endless.

There may be security concerns - and they may be justified - but there's gotta be a way to make it all happen. :)

Is that possible as a CSM? Or did I misread?

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 15:45
by lisacvuk
Lone_Wolf wrote:
christoferlevich wrote:Though I've posted about this elsewhere, I would like to develop a client side mod that can call os.events - or - basically, I want to embed http links into signs and/or node (when punched) that will open the default browser of the computer and take the player to a specific site/page.

I want to do this to assist in creating a viable function for an educational version of Minetest. While educational software is always weighed down by requirements to be - well - educational... it is easier to run a student through a few paragraphs of text, followed by a quick quiz - all of which can be tracked with the right management (google suites for example) - give them a password for a locked door or chest - and return them to the game - then it is to build all that into a minetest mod...

What other uses could there be? Servers could link directly to forums for feedback... quest makers could incorporate story telling using other technologies like flash... and once its started, the possibilities are endless.

There may be security concerns - and they may be justified - but there's gotta be a way to make it all happen. :)

Is that possible as a CSM? Or did I misread?

It is not. Whole os module is blacklisted.

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 15:58
by christoferlevich
I've heard it's impossible but maybe using something like this is pointing to a possible solution? [url]https://forum.minetest.net/viewtopic.php?f=9&t=15161[url]

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 17:39
by lisacvuk
christoferlevich wrote:I've heard it's impossible but maybe using something like this is pointing to a possible solution? [url]https://forum.minetest.net/viewtopic.php?f=9&t=15161[url]

I don't see how the two are related. That is a simple web portal connected to mod; it opens no webpages clientside.

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 17:53
by christoferlevich
But if it has two way communication to a website I was thinking that might give me a clue. I am still very green at all of this.

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 18:02
by Lone_Wolf
Minetest forums in game would be kinda cool actually...

Re: Client mod requests / ideas

PostPosted: Tue Jul 25, 2017 21:16
by hajo
christoferlevich wrote:I want to embed http links into signs and/or node (when punched)
..
run a student through a few paragraphs of text, followed by a quick quiz ..
give them a password for a locked door or chest - and return them to the game
..
Servers could link directly to forums for feedback...

There is a wiki-mod, that allows ingame webpages (kind of - it supports only text).

To give/share/exchange private infos, use mailboxes (eg. from xdecor) and books / keys.

Also, there is a display-modpack that gives you posters to put longer texts on walls,
as well as roadsigns and ingame clocks.

Seen on the 'swiss' servers.

Re: Client mod requests / ideas

PostPosted: Wed Jul 26, 2017 00:33
by lisacvuk
There is a wiki-mod, that allows ingame webpages (kind of - it supports only text).

Those aren't webpages; they are simple text files. "A web page, or webpage, is a document that is suitable for the World Wide Web and web browsers.".