Client mod requests / ideas

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lisacvuk
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Re: Client mod requests / ideas

by lisacvuk » Wed Jul 26, 2017 00:33

Lone_Wolf wrote:Minetest forums in game would be kinda cool actually...

And also kind of hard. You'd need to implement HTML specification, combined with CSS and JavaScript.
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Re: Client mod requests / ideas

by Lone_Wolf » Wed Jul 26, 2017 00:53

lisacvuk wrote:
Lone_Wolf wrote:Minetest forums in game would be kinda cool actually...

And also kind of hard. You'd need to implement HTML specification, combined with CSS and JavaScript.

Yea I know there's not much chance of that. Maybe I'll try in a few years...
 

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Re: Client mod requests / ideas

by hajo » Wed Jul 26, 2017 10:46

lisacvuk wrote:
There is a wiki-mod, that allows ingame webpages (kind of - it supports only text).

Those aren't webpages; they are simple text files.

More than 'simple text' - the wiki-mod supports links to other pages within that wiki.
So let's call it at least hypertext.

If you need more - just make a regular website, and post a link on a sign.
Then users can simply copy&paste that link into their webbrowser.
 

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Re: Client mod requests / ideas

by christoferlevich » Wed Jul 26, 2017 12:05

hajo wrote:
lisacvuk wrote:
There is a wiki-mod, that allows ingame webpages (kind of - it supports only text).

Those aren't webpages; they are simple text files.

More than 'simple text' - the wiki-mod supports links to other pages within that wiki.
So let's call it at least hypertext.

If you need more - just make a regular website, and post a link on a sign.
Then users can simply copy&paste that link into their webbrowser.


Yep - for now thats the extent of it - but over time as I figure it out, I'll find a method.
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Re: Client mod requests / ideas

by lonestar » Sat Jul 29, 2017 21:24

How about a dynamic mini map similar to this minecraft mod

best part about that mod is:
[*]The areas you explore are saved and can be viewed by scrolling or zooming the map, even when you are in a completely different part of the world.
[*]Full screen map GUI. Set waypoints by right clicking, pan map by click dragging, zoom with the mouse wheel.
 

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Re: Client mod requests / ideas

by Byakuren » Sat Jul 29, 2017 22:36

lonestar wrote:How about a dynamic mini map similar to this minecraft mod

best part about that mod is:
[*]The areas you explore are saved and can be viewed by scrolling or zooming the map, even when you are in a completely different part of the world.
[*]Full screen map GUI. Set waypoints by right clicking, pan map by click dragging, zoom with the mouse wheel.

This isn't currently possible as a mod in any reasonable way, CSM or otherwise.
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Re: Client mod requests / ideas

by lisacvuk » Sun Jul 30, 2017 12:51

Byakuren wrote:
lonestar wrote:How about a dynamic mini map similar to this minecraft mod

best part about that mod is:
[*]The areas you explore are saved and can be viewed by scrolling or zooming the map, even when you are in a completely different part of the world.
[*]Full screen map GUI. Set waypoints by right clicking, pan map by click dragging, zoom with the mouse wheel.

This isn't currently possible as a mod in any reasonable way, CSM or otherwise.

Not sure about that. CSM can know where is which node, right? Just assign a color to every node, then display highest known node as a pixel. You just made a map.
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Re: Client mod requests / ideas

by Byakuren » Sun Jul 30, 2017 18:24

lisacvuk wrote:
Byakuren wrote:
lonestar wrote:How about a dynamic mini map similar to this minecraft mod

best part about that mod is:
[*]The areas you explore are saved and can be viewed by scrolling or zooming the map, even when you are in a completely different part of the world.
[*]Full screen map GUI. Set waypoints by right clicking, pan map by click dragging, zoom with the mouse wheel.

This isn't currently possible as a mod in any reasonable way, CSM or otherwise.

Not sure about that. CSM can know where is which node, right? Just assign a color to every node, then display highest known node as a pixel. You just made a map.

Drawing the pixel is the impractical part.
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Re: Client mod requests / ideas

by lisacvuk » Sun Jul 30, 2017 21:50

Use small images instead of pixels.
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Re: Client mod requests / ideas

by Byakuren » Mon Jul 31, 2017 02:30

lisacvuk wrote:Use small images instead of pixels.

That's not the problem, the problem is performance. Every pixel (small image) will be its own formspec element or HUD element and be super bloated memory-wise, and be expensive to render as well since each pixel is rendered as a separate image. At 256x256, that's already 60k draw calls, and if the map is expandable like in the MC mod, that will be over a million draw calls.

EDIT: In the case of formspecs this is ignoring the processing time required to parse the formspec.
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Re: Client mod requests / ideas

by christoferlevich » Mon Jul 31, 2017 08:19

Speaking of performance, is Minetest limited within itself? I run a rig with 20gigs and have read there's a 1gig luajit limit? I don't know a lot about how things are done on computers these days, but I remember a time when we could manually allocate memory. I'd love to throttle the game with serious memory... but can't.
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Re: Client mod requests / ideas

by Byakuren » Mon Jul 31, 2017 15:20

christoferlevich wrote:Speaking of performance, is Minetest limited within itself? I run a rig with 20gigs and have read there's a 1gig luajit limit? I don't know a lot about how things are done on computers these days, but I remember a time when we could manually allocate memory. I'd love to throttle the game with serious memory... but can't.

LuaJIT has a memory limit, I don't remember what it was though. If you use ordinary Lua then I don't think there is a Lua-defined limit.
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Re: Client mod requests / ideas

by ManElevation » Thu Aug 03, 2017 23:44

Like steam, but I a in-game browser for minetest forums
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Re: Client mod requests / ideas

by ChimneySwift » Sun Oct 08, 2017 02:29

Lone_Wolf wrote:Could I have a CSM that shows how many nodes/punches a tool has left (Shown in description and/or/not in the name?
For example: Diamond sword [7] (About to break)
Maybe support for stu's 3d_armor mod also? Showing how many hits it has left before breaking?


This is an old post, but I was actually thinking of requesting something similar :D

I'd love a tool HP alert CSM, which sends a red colored chat message (and possibly a ding?) when a tool is at a certain wear level (about to break). I'm not sure if it's possible to get how many nodes the tool could remove before breaking (because as far as I'm aware, the longer the removal time, the more damage is sustained to the tool) but all I want is something to tell me not to break another stupid lava pick.

I hear that there was some issues with this not being supported by the API, however this shouldn't been an issue because it has been done before, this is the code which grabs the tool name and the percentage worn (from the inspection mod's source):

Code: Select all
minetest.display_chat_message("You are holding a " .. stack:get_name() .. " which is " .. tostring(math.floor((stack:get_wear()/65535) * 100)) .. "% worn.")


I'm mainly asking for this to see if anyone is already working on something like this, otherwise I might just make it myself :P.

EDIT: Yep, making it myself :P

SECOND EDIT: Yep, made it myself: viewtopic.php?f=53&t=18657
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Re: Client mod requests / ideas

by muhdnurhidayat » Tue Nov 07, 2017 04:48

I got a CSM idea... in-game input method editor (IME) to write any IME-based languages in windows build where IME is not supported... basically converts these ASCII input from normal keyboard into non-ASCII texts in-game... this CSM would at least be useful until the day the official windows build would finally support IME and ends these frustrations, but the future of IME in Minetest seems to be dark...

the engine itself do support foreign languages, some platform (eg. Android port) could use their IME just fine and most of the mods could interact with foreign languages too (some player wrote Japanese text on wooden sign on servers -- Japanese is IME-based) I was hoping someone could get some kind of CSM to help players write IME-based languages without using IME... (or just accept my request to make windows build that actually supports IME)

notice the japanese text appeared upon hovering the wooden sign...
(it says "この中から一台だけ取って下さい" / "kono naka kara ichidai dake totte kudasai" - please only take one (cart) from this (chest))
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or you can just go to the server (IFS - IhrFussel's Server) and go to HiroCity (just write the city name in chat, you'll be teleported there) and read the sign yourself...
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Re: Client mod requests / ideas

by BBmine » Wed Nov 08, 2017 22:04

You know those times when there's someone on the server when you join that will harrass/kill you? It would be nice to have a CSM that would disallow logging into a server if said person is online. And maybe even kick you off if he joins while you're there?
 

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Re: Client mod requests / ideas

by Lone_Wolf » Wed Nov 08, 2017 22:51

BBmine wrote:You know those times when there's someone on the server when you join that will harrass/kill you? It would be nice to have a CSM that would disallow logging into a server if said person is online. And maybe even kick you off if he joins while you're there?

I'm pretty sure they've stopped.
 

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Re: Client mod requests / ideas

by azekill_DIABLO » Thu Nov 09, 2017 19:19

What about a CSm to make you tell about dank memes or something? maybe a chat bot!
 

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Re: Client mod requests / ideas

by ChimneySwift » Sat Nov 11, 2017 06:02

azekill_DIABLO wrote:What about a CSm to make you tell about dank memes or something? maybe a chat bot!


I like this idea.... :thinking:
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Re: Client mod requests / ideas

by ManElevation » Sat Nov 18, 2017 19:43

What about a CSM that supports different types of fonts and emojis ingame chat
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Re: Client mod requests / ideas

by muhdnurhidayat » Sun Nov 19, 2017 02:53

ManElevation wrote:What about a CSM that supports different types of fonts and emojis ingame chat

they will need to make minetest properly supports unicode before emojis can be used... the unicode support is kinda broken or outdated...
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Re: Client mod requests / ideas

by ShadMOrdre » Sun Nov 26, 2017 03:31

Client side music/sounds.

And a way for a server to simply ignore/refuse clients that have clientmodding enabled.

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Re: Client mod requests / ideas

by muhdnurhidayat » Sun Nov 26, 2017 14:06

azekill_DIABLO wrote:
ManElevation wrote:voice chat!

NANI?!

That an hard-to-realise concept here!

NANDA KORYA?!

It is hard, but not impossible... :3
Though it will be heavy to the server ?
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