[Client-side Mod] Ingame notes [notes]

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TalkLounge
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[Client-side Mod] Ingame notes [notes]

by TalkLounge » Post

Hi,
with this mod you have ingame notes. The notes aren´t connected to a server. They are on every server the same.

Usage
Image

License
Code: LGPL v2.1+

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None

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  • 1.0
    The mod was created
Last edited by TalkLounge on Sun Oct 01, 2017 17:01, edited 1 time in total.
Subgames Server: Sky World Subgames German Survival Server: Wildes Land 2 E-Mail: talklounge@yahoo.de

Sokomine
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Re: [Client-side Mod] Ingame notes [notes]

by Sokomine » Post

That's a very nice idea. I usually keep notes in an extra text file. Having them ingame directly would indeed be more practical. Can you store the position at which the note was taken as well? Sometimes I take screenshots just to remember where something is on a server (i.e. intresting landscape, ressources of some kind).
A list of my mods can be found here.

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Re: [Client-side Mod] Ingame notes [notes]

by azekill_DIABLO » Post

very useful!
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TalkLounge
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Re: [Client-side Mod] Ingame notes [notes]

by TalkLounge » Post

That's a very nice idea. I usually keep notes in an extra text file. Having them ingame directly would indeed be more practical. Can you store the position at which the note was taken as well? Sometimes I take screenshots just to remember where something is on a server (i.e. intresting landscape, ressources of some kind).
Why you don´t press F5 if you doing a screenshot? Or do twice, one with F5 and one without F5. DS-Minetest is working on an way point Mod. You save there position with a name. Little bit like the [compassgps] Mod.
very useful!
Nice to hear. Thanks.
Subgames Server: Sky World Subgames German Survival Server: Wildes Land 2 E-Mail: talklounge@yahoo.de

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Re: [Client-side Mod] Ingame notes [notes]

by azekill_DIABLO » Post

Some of those great mods should be inclued by default in minetest!
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Re: [Client-side Mod] Ingame notes [notes]

by Desour » Post

azekill_DIABLO wrote:Some of those great mods should be inclued by default in minetest!
  • It varies from person to person what is seen as great.
  • Csm is not finished yet, simple, basic and good mods can be added like preview later maybe.
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Re: [Client-side Mod] Ingame notes [notes]

by azekill_DIABLO » Post

hmm, yes. anyway it's useful!
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Re: [Client-side Mod] Ingame notes [notes]

by ManElevation » Post

i added this to the clientmods folder were i have other mods that work, how do i make this work?
My Public Mods! Discord: Rottweiler Games#3368

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Re: [Client-side Mod] Ingame notes [notes]

by azekill_DIABLO » Post

ManElevation wrote:i added this to the clientmods folder were i have other mods that work, how do i make this work?
viewtopic.php?f=53&t=17830
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Re: [Client-side Mod] Ingame notes [notes]

by ManElevation » Post

azekill_DIABLO wrote:
ManElevation wrote:i added this to the clientmods folder were i have other mods that work, how do i make this work?
viewtopic.php?f=53&t=17830
I relised I didn't enable it after I send this message xD
My Public Mods! Discord: Rottweiler Games#3368

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