[Client-side Mod] Simple stats [counter]

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TalkLounge
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[Client-side Mod] Simple stats [counter]

by TalkLounge » Sat Jul 08, 2017 16:00

Hi,
this mod counts your doing on a server. There are many counts to different topics(look screenshot spoiler).

Usage
Image

License
Code: LGPL v2.1+

Dependencies
None

Download
Video
Download
Browse on Github

+ Screenshots


+ Changelog
Last edited by TalkLounge on Wed Feb 14, 2018 15:35, edited 6 times in total.
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Re: [Client-side Mod] Simple stats [counter]

by BBmine » Sat Jul 08, 2017 16:43

Cool CSM, but a few things I must point out:

"dug", not "digged"
"sent", not "send"
"connected", not "connect"
:D

Just me being a little Grammer-Nazi ;)
 

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Re: [Client-side Mod] Simple stats [counter]

by Lone_Wolf » Sun Jul 09, 2017 02:52

I'm definitely getting this mod lol!
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Client-side Mod] Simple stats [counter]

by TalkLounge » Wed Jul 12, 2017 01:30

Please also add "Played N hours"


Very cool idea. I added it.
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Re: [Client-side Mod] Simple stats [counter]

by Fixer » Mon Jul 17, 2017 20:53

As of engine 5117ce4c:
ERROR[Main]: ModError: Failed to load and run mod "counter":
ERROR[Main]: counter:init.lua:51: attempt to call field 'register_on_sending_chat_messages' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: counter:init.lua:51: in main chunk
 

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Re: [Client-side Mod] Simple stats [counter]

by TalkLounge » Tue Jul 18, 2017 11:18

As of engine 5117ce4c:


Change in the init.lua, that "register_on_sending_chat_messages" to that "register_on_sending_chat_message". Then it should work with your minetest version. There are two version of Minetest. The official 0.4.16, they say: register_on_sending_chat_messages
On the 0.4.16 dev they say: "register_on_sending_chat_message"
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Re: [Client-side Mod] Simple stats [counter]

by Lone_Wolf » Tue Jul 18, 2017 14:38

TalkLounge wrote:
As of engine 5117ce4c:


Change in the init.lua, that "register_on_sending_chat_messages" to that "register_on_sending_chat_message". Then it should work with your minetest version. There are two version of Minetest. The official 0.4.16, they say: register_on_sending_chat_messages
On the 0.4.16 dev they say: "register_on_sending_chat_message"

Might want to do a kind of Q&A spoiler in the first post. Or at least explain this above. Some ppl might be too lazy to scroll down lol
I've noticed the number of mods I can contribute to has decreased. I'm sticking with Github. Even though I don't like MS
 

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Re: [Client-side Mod] Simple stats [counter]

by Fixer » Tue Jan 30, 2018 19:29

New error as of engine 584d00a0, when starting singleplayer world:
Code: Select all
2018-01-30 21:19:04: ERROR[Main]: ModError: Failed to load and run mod "counter":
2018-01-30 21:19:04: ERROR[Main]: counter:init.lua:61: attempt to call field 'register_on_connect' (a nil value)
2018-01-30 21:19:04: ERROR[Main]: stack traceback:
2018-01-30 21:19:04: ERROR[Main]:    counter:init.lua:61: in main chunk
 

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Re: [Client-side Mod] Simple stats [counter]

by PolySaken » Sat Feb 24, 2018 21:46

BBmine wrote:Cool CSM, but a few things I must point out:

"dug", not "digged"
"sent", not "send"
"connected", not "connect"
:D

Just me being a little Grammer-Nazi ;)


"Grammar", not "Grammer"

"Grammer" is a name.

>:)
 


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