[Clientmod] Where is that? [wit]

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DS-minetest
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[Clientmod] Where is that? [wit]

by DS-minetest » Wed Oct 11, 2017 15:00

Where is that?

Get the position of a thing by looking to it from two places.

Usage:
  • Do .wit A at one point looking to a thing.
  • Do .wit B at another point looking to the same thing.
  • Do .wit S to see the position of the thing.

License: WTFPL

github
Download

How to install a client-side mod?
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Re: [Clientmod] Where is that? [wit]

by DS-minetest » Sat Oct 14, 2017 15:20

azekill_DIABLO wrote:f3? :D

No, this csm doesn't disable fog…
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Re: [Clientmod] Where is that? [wit]

by azekill_DIABLO » Sat Oct 14, 2017 15:24

DS-minetest wrote:
azekill_DIABLO wrote:f3? :D

No, this csm doesn't disable fog…

I mean F5. I'm used to MC controls.
 

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Re: [Clientmod] Where is that? [wit]

by DS-minetest » Sat Oct 14, 2017 15:26

azekill_DIABLO wrote:
DS-minetest wrote:
azekill_DIABLO wrote:f3? :D

No, this csm doesn't disable fog…

I mean F5. I'm used to MC controls.

This csm also doesn't enable debug info…
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Re: [Clientmod] Where is that? [wit]

by Fixer » Sun Oct 15, 2017 11:38

Silly mod. What you need instead is just point and click system with display of distance and coordinates.
 

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Re: [Clientmod] Where is that? [wit]

by JTE » Wed Feb 21, 2018 13:21

Fixerol wrote:Silly mod. What you need instead is just point and click system with display of distance and coordinates.

It's absolutely silly, but I love it. All it does is find the intersection of your facing directions, and that works for literally everything. You can use it to find the position of a structure you see on the other side of a glass wall. You can use it to find the position of a mob off on an island in the distance (if you're fast enough to catch it standing still). You can even use it to get a rough estimate of how far away that player nametag you see on the horizon actually is, if you pick a glyph to focus on and move far enough when recording A and B.
 


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