blocked loading on the definition of the nodes

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R-One
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blocked loading on the definition of the nodes

by R-One » Post

Hello, I have a small problem.

I had fun making a custom game from minetest game that I modified, I integrate many mods (about a hundred).

But for some, I have a problem: when I run my game, the server does not start, it remains stuck on the loading bar "definition of the nodes", I activated the console, there is nothing of special writing.

Is there a way to have more information, or to make the logs more meaningful?

Thank you in advance !

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Hume2
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Re: blocked loading on the definition of the nodes

by Hume2 » Post

Try to figure out which mod does it using binary division. Do you know what it is? Try removing about a half of the mods. If the error is still present, the problem is in the half you kept. Otherwise the problem is in the half you removed. Do the same with the problematic half. After doing that 6-7 times, you can figure out which mod it does.

When you are composing a huge game, it is good to add mods per parts, not all at once. Or at least add the stable mods first and then the less stable ones.
If you lack the reality, go on a trip or find a job.

R-One
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Re: blocked loading on the definition of the nodes

by R-One » Post

Thank you very much for taking the time to answer ... I thought my post was going to go unanswered.

Alas, I know which mod blocks the load, there are even several ... but having no traces in the debug, I can not see where the error comes to advance on a resolution of the problem.

There must be a way to have a more talkative debug?

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duane
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Re: blocked loading on the definition of the nodes

by duane » Post

R-One wrote:There must be a way to have a more talkative debug?
As far as mods go, the only way is to add print statements to the mod -- in other words, to debug it. It's up to the mod programmer to decide how much information it outputs.
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R-One
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Re: blocked loading on the definition of the nodes

by R-One » Post

duane wrote:As far as mods go, the only way is to add print statements to the mod -- in other words, to debug it. It's up to the mod programmer to decide how much information it outputs.
What is a little complicated is when the loading remains blocked without having really precise errors ...

The game I'm having fun building over a hundred mod, the integration of some have created clear mistakes that I managed to solve ... but here I find myself lost in front of a loading screen which blocks without errors.

CalebJ
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Re: blocked loading on the definition of the nodes

by CalebJ » Post

I'd recommend starting over, adding each mod one-by-one until that bug occurs. Then you can be able to tell which mod it is, and thus, remove that mod and the world should work (Assuming there is only one buggy mod).
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