First off, just to clarify: "nodes" are the individual cubes that you build with, and "blocks" are groups of 16x16 nodes, is that correct? Ie, if I place a cube of dirt, it would technically be a "node" of dirt, is that correct?
"emergeblocks" uses the world coordinates, which refer to nodes, is that correct?
So I did:
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/teleport 0 128 0
/emergeblocks (-2048, -64, -2048) (2048, 320, 2048)
/set viewing_range 2048
/set client_mapblock_limit -1
This should allow me to see a distance of 2048 nodes in any direction. However, this does not work. It lets me see maybe 200 nodes in any direction, even after letting the game idle for a few hours.
I also tried:
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/set max_block_send_distance 128
/set block_send_optimize_distance 128
(It's my understanding these operate on blocks, so 2048 / 16 = 128)
But this didn't change anything.
I also tried:
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/set max_block_generate_distance 128
(but this shouldn't matter since I already generated a 4096x4096 area)
and that didn't have any effect either. What am I missing here? What is stopping minetest from drawing a large distance?