Dungeon Master Problem with animal mod 1.0.0

Post Reply
racingt40
New member
Posts: 1
Joined: Thu Feb 16, 2012 13:26

Dungeon Master Problem with animal mod 1.0.0

by racingt40 » Post

Hello, I hope it is okay if I open up a new topic for this.

I am using 0.4.dev-20120122-1, which seems to be the latest version and the latest version of the animal mod 1.0.0 (found here).

In my world I have discovered a dungeon close to my spawn point with around 15 dm's but I can't kill them. I used an iron sword and hit several of them at least 10 times (the hits were indicated by the dm's turning red) and they didn't die.

Now I would like to know if I made some mistakes when I copied my old world from 0.3.1 or if there was a change made to the dm's which is not documented in the wiki?
Last edited by racingt40 on Thu Feb 16, 2012 13:48, edited 1 time in total.

bwog
Member
Posts: 283
Joined: Wed Nov 30, 2011 14:09
Location: United States
Contact:

by bwog » Post

I think that only mese pickaxes work against DMs in the latest version. It's a known bug.

User avatar
RAPHAEL
Member
Posts: 627
Joined: Tue Nov 01, 2011 09:09
Location: Earth

by RAPHAEL » Post

The bow from the throwing mod kills DMs with one hit.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)

gavin94
Member
Posts: 18
Joined: Wed Jan 25, 2012 19:03

by gavin94 » Post

if you want them to just go away cause there in the way just type in the chat /clearobjects warning it will delete any rats or orekieis but if your just wondering about the bug the bow mod works too for now

sapier
Developer
Posts: 763
Joined: Tue Aug 16, 2011 18:17

by sapier » Post

it depends on what dm's they are, normal dm's need the mese sword aninals mod dm's (the ones with non glowing fireballs) can be killed via throwing or at least 30 hits.

As you tell there are at 15 of them there can't be many animal mod dm's as those concentrations are avoided in animals mod.
DON'T mention coding style!
(c) sapier all rights reserved

WIESTURS
New member
Posts: 8
Joined: Fri Mar 09, 2012 12:36

by WIESTURS » Post

who can fix the animal mod so it don't show error in the map loading:
check debug.txt
Last edited by WIESTURS on Sun Mar 11, 2012 12:39, edited 1 time in total.

User avatar
Death Dealer
Member
Posts: 1379
Joined: Wed Feb 15, 2012 18:46
Location: Limbo
Contact:

by Death Dealer » Post

/Clear object is as good as it gets right now unfortunently, I had the same problem, a group of about 10 dm started attacking my house from my basement and destroyed everything. I suggjest starting a new map and looking under the ground or start building on a mountain or cliff.
Keep calm and code python^_^

sfan5
Moderator
Posts: 4095
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

That's a bug in 0.4
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests