Texture filtering smoothes textures
Texture filtering smoothes textures
If I enable any type of filtering, textures are smoothed very much even if I stand in front of the block and it fits the whole game window.
- Kalabasa
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Re: Texture filtering smoothes textures
That's the purpose of texture filtering - smoothen textures.
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- Calinou
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Re: Texture filtering smoothes textures
This is intended, it is supposed to be used with high-resolution textures (64² at least, 128² recommended).
Re: Texture filtering smoothes textures
What for? Just shoothing the texture is not related to filtering at all.Calinou wrote:This is intended, it is supposed to be used with high-resolution textures (64² at least, 128² recommended).
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Re: Texture filtering smoothes textures
Texture filtering is texture smoothing. Look at other games.neko259 wrote:What for? Just shoothing the texture is not related to filtering at all.
Try using mip-mapping and nothing else.
Re: Texture filtering smoothes textures
I began this discussion exactly because I saw filtering in other games, particularly minecraft that has the same resolution textures. There is filtering there and no smoothing (at least it is not visible).Calinou wrote:Texture filtering is texture smoothing. Look at other games.
Try using mip-mapping and nothing else.
I use mipmapping already and it does not provide far textures filtering. If you enable all viewing range, you see great texture noise.
Re: Texture filtering smoothes textures
Minecraft only uses mipmapping, unless you are running optifine or something such.
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Re: Texture filtering smoothes textures
I have a feeling that you don't know what you're talking about.RTB2011 wrote:Minecraft only uses mipmapping, unless you are running optifine or something such.
Re: Texture filtering smoothes textures
Mipmapping is not related to filtering at all. It is just a method to use different textures for different resolution and object sizes.RTB2011 wrote:Minecraft only uses mipmapping, unless you are running optifine or something such.
Re: Texture filtering smoothes textures
As someone who has reverse engineered a large portion of the minecraft core, yes, I do know what I am talking about.I have a feeling that you don't know what you're talking about.
Granted, I've been out of it since 1.5 (not the horse update, beta), but I know as of then at least there was zilch anisotropic filtering. Maybe it uses Trilinear, in the backend, but a quick glance at it now shows no signs of settings for anisotropic anyways.
you are correct mipmapping is not related to texture filtering from a technical standpoint (though mipmapping DOES reduce aliasing artifacts). I'm just pointing out minecraft has very little graphics functions in it's backend. What it does have is some decently made texture packs that work around this rather well.
You can FORCE AF and AA in minecraft via either mods or some graphics drivers, but that's all I'm aware of.
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Re: Texture filtering smoothes textures
This is Minetest though. We don't have optifine.
EDIT: I misread. I apologise. Should always notice Minecraft over Minetest
EDIT: I misread. I apologise. Should always notice Minecraft over Minetest
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