Morn76
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by Morn76 » Tue Jun 02, 2015 22:40
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Lizzy wrote: Now I can make a private server and download some maps and put them in backup file in my USB key. For ocean monuments I need potions of apnea and a powerful sword.
The monuments are a lot smaller than in MC, based on the pyramids mod. Plus there is no mining fatigue, so you can simply dig right in. I don't think there are water breathing potions in any of the MT potion packs so far, so I did not want to make things too difficult. But yeah, a diamond sword is always a good thing to have in any situation. :-)
Lizzy
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by Lizzy » Tue Jun 02, 2015 22:52
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Mining fatigue is horrible and I have seen this in The Craft let's play from Bob Lennon and TheFantasio974. Finally! After a month of various problems, I can play in Minetest.
Morn76
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by Morn76 » Tue Jun 02, 2015 23:05
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The chest inventories look a bit wrong in the UI Stampy game. I think maybe it's because craftingpack was deleted? You can use the chest fine but the background grid image isn't there. So maybe that is something I could look into, how to better combine craftingpack and Unified Inventory.
Lizzy
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by Lizzy » Tue Jun 02, 2015 23:08
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Is The Quest not The Craft, my bad. Yup, Unified Inventory works since the craftingpack is removed. What is the craftingpack?
I don't think the craftingpack and Unified Inventory are compatible.
Last edited by
Lizzy on Tue Jun 02, 2015 23:38, edited 1 time in total.
Morn76
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by Morn76 » Tue Jun 02, 2015 23:17
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Crafting pack adds a MC-like crafting table to MT.
I've already pushed a fix for the chest problem above to GItHub, download URL is the same as before. The chest and furnace now have their proper backgrounds again:
Lizzy
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by Lizzy » Tue Jun 02, 2015 23:27
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This is what I thought, the craftingpack is not compatible with Unified Inventory.
Xanthin
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by Xanthin » Wed Jun 03, 2015 01:29
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TenPlus1 wrote: What about a lavender mod ?
It was a joke, but one with consequences. :D
lavender mod
Lizzy
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by Lizzy » Wed Jun 03, 2015 01:57
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Xanthin wrote: TenPlus1 wrote: What about a lavender mod ?
It was a joke, but one with consequences. :D
lavender mod
Lavender with music? I play in Minetest without music but your mod sounds nice.
Morn76
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by Morn76 » Wed Jun 03, 2015 10:38
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Lizzy wrote: This is what I thought, the craftingpack is not compatible with Unified Inventory.
Yes, it changes player inventory to remove 3x3 crafting. So I just copied the chest / furnace background textures to the default textures folder to fix this issue.
Xanthin wrote:
It was a joke, but one with consequences. :D
Needs
more cowbell ! :-)
ExeterDad
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by ExeterDad » Wed Jun 03, 2015 11:41
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maikerumine
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by maikerumine » Wed Jun 03, 2015 14:35
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Xanthin wrote: TenPlus1 wrote: What about a lavender mod ?
It was a joke, but one with consequences. :D
lavender mod
Dude! this is great! I'm adding it to my family server!!!
Lizzy
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by Lizzy » Wed Jun 03, 2015 16:30
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Morn76 wrote: Lizzy wrote: This is what I thought, the craftingpack is not compatible with Unified Inventory.
In the Stampy Game (Unified Inventory Version)? How to turn off the music? It doesn't have the volume for music, just a master volume.
Last edited by
Lizzy on Wed Jun 03, 2015 17:19, edited 1 time in total.
Morn76
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by Morn76 » Wed Jun 03, 2015 16:40
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Lizzy wrote: How to turn off the music? It doesn't have the volume for music, just a master volume.
Delete the MinetestAmbience mod folder from the game.
If you edit the MinetestAmbience init.lua you can also e.g. select music volume, e.g.
local music_volume = 0
Then you will still get water/cave etc. sounds.
Lizzy
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by Lizzy » Wed Jun 03, 2015 16:46
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In Video games, I never play with the music since the PlayStation 1. In the Stampy game you've fixed what exactly?
Morn76
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by Morn76 » Wed Jun 03, 2015 16:48
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Lizzy wrote: In the Stampy game you've fixed what exactly?
Fixed the missing backgrounds for chests/furnaces.
The Ambience mod music is very nice, give it a try. :-)
Lizzy
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by Lizzy » Wed Jun 03, 2015 16:52
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In the Unified Inventory Version? In Minetest, you can't turn off only the music.
Morn76
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by Morn76 » Wed Jun 03, 2015 16:57
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Lizzy wrote: In the Unified Inventory Version?
yes
Lizzy wrote: In Minetest, you can't turn off only the music.
You can if you e.g. edit init.lua like I wrote above.
Morn76
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by Morn76 » Wed Jun 03, 2015 17:01
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maikerumine wrote: Xanthin wrote: TenPlus1 wrote: What about a lavender mod ?
It was a joke, but one with consequences. :D
lavender mod
Dude! this is great! I'm adding it to my family server!!!
It's still buggy though: No actual lavender scent came out of my PC when I used the mod. :-)
Lizzy
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by Lizzy » Wed Jun 03, 2015 17:03
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Now you have a ambiance volume and a music volume.
Lizzy
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by Lizzy » Wed Jun 03, 2015 17:24
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@ Morn76 How I can download the Stampy game (Unified Inventory Version) with latest fixes you have made?
Lizzy
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by Lizzy » Wed Jun 03, 2015 17:45
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I'm unable to see the latest fixes in Unified Inventory file.
EDIT: Is in textures file.
Lizzy
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by Lizzy » Wed Jun 03, 2015 21:55
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I don't want to keep ocean monuments and temples without "keep inventory=true" command cuz is a big torture.
Morn76
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by Morn76 » Wed Jun 03, 2015 22:14
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Lizzy wrote: I don't want to keep ocean monuments and temples without "keep inventory=true" command cuz is a big torture.
The dropondie mod looks for keepInventory in minetest.conf, so yeah, you can set it there if you want.
But like I said, the monuments in MT are not as big and deadly as in MC.
Lizzy
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by Lizzy » Wed Jun 03, 2015 22:21
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I'm tired to loose my stuff when I get killed. I don't have drop on die in minetest.conf
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