Installing mods is too complicated for me

Xanthin
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Re: Installing mods is too complicated for me

by Xanthin » Fri Jun 05, 2015 22:50

Morn76 wrote:And yes, that was supposed to be a joke. I added a smiley face, didn't I? :-)


You can hear the sound of my head meeting the desk? How could I miss that. :D
 

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Lizzy
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Re: Installing mods is too complicated for me

by Lizzy » Sun Jun 07, 2015 06:24

I can't continue with Minetest anymore cuz it's too bugguy and much more bugguy with the nether and my server is canceled because of that. I have no choice to go back in Minecraft but in single player only cuz the skin won't change.
 

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Re: Installing mods is too complicated for me

by Lizzy » Sun Jun 07, 2015 08:06

Minetest have a big potential but unfortunately the bugs ruin everything.
 

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Re: Installing mods is too complicated for me

by TenPlus1 » Sun Jun 07, 2015 08:50

Any bugs will get fixed slow but sure, any bugs in a mod it's up to you to let the developer know since it's not part of the actual game...
 

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Re: Installing mods is too complicated for me

by Morn76 » Sun Jun 07, 2015 11:44

While the Nether generates, you will go back and forth several times between the Nether and Overworld, if that is what you mean by buggy. But that's normal; once the Nether has been generated, portals work as expected.

The Nether mod really needs some kind of portal cooldown timer.
 

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Re: Installing mods is too complicated for me

by Lizzy » Sun Jun 07, 2015 19:24

Minetest is not yet stable enough to support the nether. The developpers have not finished to stabilize Minetest and the nether. Developing a game takes time.
 

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Re: Installing mods is too complicated for me

by Napiophelios » Sun Jun 07, 2015 20:34

Wow this is the most mind numbing thread I have ever read.
Thanks Xanthin for making it not a complete waste of time.
 

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Re: Installing mods is too complicated for me

by Amaz » Sun Jun 07, 2015 22:53

Lizzy wrote:Minetest is not yet stable enough to support the nether.

Maybe looking at the Readme might help? This following quote is taken from README.txt:
This game is not finished
--------------------------
- Don't expect it to work as well as a finished game will.
- Please report any bugs. When doing that, debug.txt is useful.

So maybe stop complaining about it and start reporting bugs?

Lizzy wrote:The developpers have not finished to stabilize Minetest and the nether.

Seeing as the nether is a mod, it is up to the developer of the mod to stabilize it, and it has nothing to do with the actual development of Minetest itself. Also, Minetest is not meant to be a Minecraft clone, and thus, the nether is not an important part of Minetest. How about trying one of the awesome mapgens for Minetest such as Watershed or this awesome underground caves mod? Or, you could try this sub game.
There are plenty of modders who have made very good playable, stable games/mods, and the engine itself is pretty stable and backwards compatible. Almost all mods will work from one update to the next. Minetest itself is pretty stable. Is it finished though? No. But, for the large part it is stable.

Lizzy wrote:Developing a game takes time.

So how about you stop complaining?
But, if you want an exact Minecraft clone, I suggest looking somewhere else for it.

Sorry about that, this thread has been getting on my nerves for some time now, but my rant is over now!
 

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Re: Installing mods is too complicated for me

by Lizzy » Mon Jun 08, 2015 08:06

I don't complaining. A bunch of mods are stable.
 

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Re: Installing mods is too complicated for me

by Minetestforfun » Tue Jun 09, 2015 21:16

Lizzy wrote:Minetest is not yet stable enough to support the nether. The developpers have not finished to stabilize Minetest and the nether. Developing a game takes time.


No, no, no, no ... Nether mods are stable... and very interresting (example : https://github.com/HybridDog/minetest-nether)
 

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Re: Installing mods is too complicated for me

by Stix » Sat Aug 05, 2017 20:54

Lizzy be sure to extract the file and remove the name "master" before you install a mod, also if you are using Xubuntu (like i am) move the mod into this directory: usr/share/minetest/games/minetest_game/mods. TIP: you may be having problems becuase of dependencies so make sure you have met the dependencies before you install a mod. One last thing: if your looking for a MC clone than try out the MineClone2 subgame.
Video-games are the only escape from the harsh reality of some peoples lives. #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Want to know whats gonna be in the next release of your favorite game? "Bugfixes" --Wuzzy
The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

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Re: Installing mods is too complicated for me

by Stix » Sat Aug 05, 2017 21:25

oh, erm, i didn't say anything. (uses jedi mind-trick)
Video-games are the only escape from the harsh reality of some peoples lives. #Hi-five for no good reason --Caleb
Need to know something? "Google it" --GreenDimond
Want to know whats gonna be in the next release of your favorite game? "Bugfixes" --Wuzzy
The new Minetest-offtopic can be found here: https://minetestoftopic.createaforum.com/index.php
 

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Re: Installing mods is too complicated for me

by theFox » Wed Nov 29, 2017 09:00

KCoombes wrote:this thread is two years old....

but still some people should really read this before asking
my mods and subgames (ง'̀-'́)ง
 

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Re: Installing mods is too complicated for me

by LRV » Wed Nov 29, 2017 13:43

Maybe you run and old outdated version of MT(I thought 4 years there are no multiplayer servers and all mods are broken)?
LRV wrote:
LRV wrote:I got another food mod xtraarmor, of course a customleather item needs to be added, but the chainmaila nd leather armor would be pretty fitting.

Why is there food in my sentence? XD

Why didn't my siganture show up completly til' I did that?
 

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