Failed to load and run init.lua in mods

snowflake
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Posts: 215
Joined: Mon Nov 16, 2015 16:50

Failed to load and run init.lua in mods

by snowflake » Post

I got some mods and when i enable them and log on in singleplayer ,they say Failed to Load and run init.lua
in some of my very cool mods

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kaeza
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Re: Failed to load and run init.lua in mods

by kaeza » Post

Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

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snowflake
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Re: Failed to load and run init.lua in mods

by snowflake » Post

Hi, kaeza

i checked the debug list and it says if u start editing the folder , it may make a promblem

so i think its not releated to them :)

Dragonop
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Re: Failed to load and run init.lua in mods

by Dragonop » Post

snowflake, you need to do it that way, just don't edit anything, copy it instead.

It's not "related" to the problem itself, but it will help solving it, please do as it says in the link kaeza pointed out, if you don't, we can't help.

snowflake
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Re: Failed to load and run init.lua in mods

by snowflake » Post

Dragonop wrote:snowflake, you need to do it that way, just don't edit anything, copy it instead.

It's not "related" to the problem itself, but it will help solving it, please do as it says in the link kaeza pointed out, if you don't, we can't help.

Hi, Dragonop

i know , i downloaded it in zip file and i extracted it using archive manager to mods and when i enable them and play , i got this error , i dont know what u saying with copy,i think the script in the init.lua is wrong , is there anyway to fix them

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Don
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Re: Failed to load and run init.lua in mods

by Don » Post

It sounds like you need to rename the folder. If the folder has - master in the name then remove it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

snowflake
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Joined: Mon Nov 16, 2015 16:50

Re: Failed to load and run init.lua in mods

by snowflake » Post

Hi,

Don, i tryed renaming it , still didn't work but i think the folders is correct but the init.lua file in the mod is wrong

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Don
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Re: Failed to load and run init.lua in mods

by Don » Post

snowflake wrote:Hi,

Don, i tryed renaming it , still didn't work but i think the folders is correct but the init.lua file in the mod is wrong
You need to give more information.
What mod?
Name of the folder?
The error message. This should be more than1 line
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

snowflake
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Re: Failed to load and run init.lua in mods

by snowflake » Post

K i got some mods but i give u one

homedecor mod !

name of the folder when its installed
VanasaE Homedecor mod


after renamed
Homedecor mod

error message:

failed to load and run

home/minetest/mods/VanasaEHomedecor mod/init.lua


k these are the answers for the question u asked

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TenPlus1
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Re: Failed to load and run init.lua in mods

by TenPlus1 » Post

Try renaming it to 'homedecor' and enabling all of the mods inside of it's modpack.

Dragonop
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Re: Failed to load and run init.lua in mods

by Dragonop » Post

You didn't answer all the questions (viewtopic.php?f=6&t=5073), but anyways, that helped.

You renamed the folder to "homedecor mod", rename it to "homedecor"
Next time please post this stuff in the respective mod thread.

Also, please read this:
viewtopic.php?f=46&t=10360

snowflake
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Re: Failed to load and run init.lua in mods

by snowflake » Post

TenPlus1 wrote:Try renaming it to 'homedecor' and enabling all of the mods inside of it's modpack.

Hi TenPlus1 (same profile picture :P)

i renamed it and i just enabled them and i click play and i got this error and i enabled everything in modpack

snowflake
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Re: Failed to load and run init.lua in mods

by snowflake » Post

Dragonop wrote:You didn't answer all the questions (viewtopic.php?f=6&t=5073), but anyways, that helped.

You renamed the folder to "homedecor mod", rename it to "homedecor"
Next time please post this stuff in the respective mod thread.

Also, please read this:
viewtopic.php?f=46&t=10360

K no Worries and i try to make it with more expalin and proof :)

snowflake
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Re: Failed to load and run init.lua in mods

by snowflake » Post

The important file error in init.lua and i found that file in mod and just seen them but i dont know how to edit it to correct the error

snowflake
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Re: Failed to load and run init.lua in mods

by snowflake » Post

here the scirpt of init.lua of home decor


tiles = {"building_blocks_Adobe.png"},
description = "Adobe",
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = "Roof block",
groups = {snappy=3},
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})

minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})

minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end

minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})

minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
}
})

minetest.register_craft({
output = 'building_blocks:tar_base 2',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})

minetest.register_craft({
output = 'building_blocks:tar_base 2',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})

minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = "Streak Free Glass",
tiles = {"building_blocks_sglass.png"},
inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:grate", {
drawtype = "glasslike",
description = "Grate",
tiles = {"building_blocks_grate.png"},
inventory_image = minetest.inventorycube("building_blocks_grate.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
})

minetest.register_node("building_blocks:Fireplace", {
description = "Fireplace",
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
})

minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = "Wood Framed Glass",
tiles = {"building_blocks_wglass.png"},
inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = "Terrycloth towel",
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = "Tarmac Spread",
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "raillike",
description = "Chess board tiling",
tiles = {"building_blocks_BWtile.png"},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
description = "Brobble Spread",
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = "Gravel Spread",
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_node("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = "Hardwood",
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})

if minetest.get_modpath("moreblocks") then

stairsplus:register_all(
"building_blocks",
"marble",
"building_blocks:Marble",
{
description = "Marble",
tiles = {"building_blocks_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"hardwood",
"building_blocks:hardwood",
{
description = "Hardwood",
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"fakegrass",
"building_blocks:fakegrass",
{
description = "Grass",
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
}
)
stairsplus:register_all(
"building_blocks",
"tar",
"building_blocks:Tar",
{
description = "Tar",
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"grate",
"building_blocks:grate",
{
description = "Grate",
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Adobe",
"building_blocks:Adobe",
{
description = "Adobe",
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Roofing",
"building_blocks:Roofing",
{
description = "Roofing",
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
}
)
else
bb_stairs = {}

-- Node will be called stairs:stair_<subname>
function bb_stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})

minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})

-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end

-- Node will be called stairs:slab_<subname>
function bb_stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
})

minetest.register_craft({
output = 'building_blocks:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end

-- Nodes will be called stairs:{stair,slab}_<subname>
function bb_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
bb_stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
bb_stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
bb_stairs.register_stair_and_slab("marble","building_blocks:Marble",
{cracky=3},
{"building_blocks_marble.png"},
"Marble stair",
"Marble slab"
)
bb_stairs.register_stair_and_slab("hardwood","building_blocks:hardwood",
{choppy=1,flammable=1},
{"building_blocks_hardwood.png"},
"Hardwood stair",
"Hardwood slab"
)
bb_stairs.register_stair_and_slab("fakegrass","building_blocks:fakegrass",
{crumbly=3},
{"default_grass.png"},
"Grass stair",
"Grass slab"
)
bb_stairs.register_stair_and_slab("tar","building_blocks:Tar",
{crumbly=1},
{"building_blocks_tar.png"},
"Tar stair",
"Tar slab"
)
bb_stairs.register_stair_and_slab("grate","building_blocks:grate",
{cracky=1},
{"building_blocks_grate.png"},
"Grate Stair",
"Grate Slab"
)
bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe",
{crumbly=3},
{"building_blocks_Adobe.png"},
"Adobe stair",
"Adobe slab"
)
bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing",
{snappy=3},
{"building_blocks_Roofing.png"},
"Roofing stair",
"Roofing slab"
)
end


minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})

minetest.register_node("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = "Fake Grass",
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})

minetest.register_craftitem("building_blocks:sticks", {
description = "Small bundle of sticks",
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_craftitem("building_blocks:tar_base", {
description = "Tar base",
image = "building_blocks_tar_base.png",
})

--Tar
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})

minetest.register_alias("tar", "building_blocks:Tar")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("marble", "building_blocks:Marble")

minetest.register_node("building_blocks:Tar", {
description = "Tar",
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Marble", {
description = "Marble",
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})

minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})

minetest.register_tool("building_blocks:knife", {
description = "Tar Knife",
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, maxwear=0.01, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, maxwear=0.01, maxlevel=1}
}
},
})

minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})

if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = "Granite",
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})

minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})

if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description="Granite",
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: Failed to load and run init.lua in mods

by snowflake » Post

this will be easy to find the problems

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TenPlus1
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Posts: 2929
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: Failed to load and run init.lua in mods

by TenPlus1 » Post

k, that is not the proper contents of homedecor's init.lua file, I would recommend deleting the homedecor folder from your mods folder and downloading the latest release and unpacking it into mods:

https://github.com/VanessaE/homedecor_m ... master.zip

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: Failed to load and run init.lua in mods

by snowflake » Post

Hi,TenPlus1

i downloaded it and i extracted and i enabled them but some of the features like Building blocks say that

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: Failed to load and run init.lua in mods

by snowflake » Post

init.lua script in Building block in home decor mod

minetest.register_node("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = "Adobe",
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = "Roof block",
groups = {snappy=3},
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})

minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})

minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end

minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})

minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
}
})

minetest.register_craft({
output = 'building_blocks:tar_base 2',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})

minetest.register_craft({
output = 'building_blocks:tar_base 2',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})

minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = "Streak Free Glass",
tiles = {"building_blocks_sglass.png"},
inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:grate", {
drawtype = "glasslike",
description = "Grate",
tiles = {"building_blocks_grate.png"},
inventory_image = minetest.inventorycube("building_blocks_grate.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
})

minetest.register_node("building_blocks:Fireplace", {
description = "Fireplace",
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
})

minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = "Wood Framed Glass",
tiles = {"building_blocks_wglass.png"},
inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = "Terrycloth towel",
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = "Tarmac Spread",
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "raillike",
description = "Chess board tiling",
tiles = {"building_blocks_BWtile.png"},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
description = "Brobble Spread",
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = "Gravel Spread",
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_node("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = "Hardwood",
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})

if minetest.get_modpath("moreblocks") then

stairsplus:register_all(
"building_blocks",
"marble",
"building_blocks:Marble",
{
description = "Marble",
tiles = {"building_blocks_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"hardwood",
"building_blocks:hardwood",
{
description = "Hardwood",
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"fakegrass",
"building_blocks:fakegrass",
{
description = "Grass",
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
}
)
stairsplus:register_all(
"building_blocks",
"tar",
"building_blocks:Tar",
{
description = "Tar",
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"grate",
"building_blocks:grate",
{
description = "Grate",
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Adobe",
"building_blocks:Adobe",
{
description = "Adobe",
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Roofing",
"building_blocks:Roofing",
{
description = "Roofing",
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
}
)
else
bb_stairs = {}

-- Node will be called stairs:stair_<subname>
function bb_stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})

minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})

-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end

-- Node will be called stairs:slab_<subname>
function bb_stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
})

minetest.register_craft({
output = 'building_blocks:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end

-- Nodes will be called stairs:{stair,slab}_<subname>
function bb_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
bb_stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
bb_stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
bb_stairs.register_stair_and_slab("marble","building_blocks:Marble",
{cracky=3},
{"building_blocks_marble.png"},
"Marble stair",
"Marble slab"
)
bb_stairs.register_stair_and_slab("hardwood","building_blocks:hardwood",
{choppy=1,flammable=1},
{"building_blocks_hardwood.png"},
"Hardwood stair",
"Hardwood slab"
)
bb_stairs.register_stair_and_slab("fakegrass","building_blocks:fakegrass",
{crumbly=3},
{"default_grass.png"},
"Grass stair",
"Grass slab"
)
bb_stairs.register_stair_and_slab("tar","building_blocks:Tar",
{crumbly=1},
{"building_blocks_tar.png"},
"Tar stair",
"Tar slab"
)
bb_stairs.register_stair_and_slab("grate","building_blocks:grate",
{cracky=1},
{"building_blocks_grate.png"},
"Grate Stair",
"Grate Slab"
)
bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe",
{crumbly=3},
{"building_blocks_Adobe.png"},
"Adobe stair",
"Adobe slab"
)
bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing",
{snappy=3},
{"building_blocks_Roofing.png"},
"Roofing stair",
"Roofing slab"
)
end


minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})

minetest.register_node("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = "Fake Grass",
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})

minetest.register_craftitem("building_blocks:sticks", {
description = "Small bundle of sticks",
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})

minetest.register_craftitem("building_blocks:tar_base", {
description = "Tar base",
image = "building_blocks_tar_base.png",
})

--Tar
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})

minetest.register_alias("tar", "building_blocks:Tar")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("marble", "building_blocks:Marble")

minetest.register_node("building_blocks:Tar", {
description = "Tar",
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Marble", {
description = "Marble",
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})

minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})

minetest.register_tool("building_blocks:knife", {
description = "Tar Knife",
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, maxwear=0.01, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, maxwear=0.01, maxlevel=1}
}
},
})

minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})

if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = "Granite",
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})

minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})

if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description="Granite",
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end

User avatar
rubberduck
Member
Posts: 507
Joined: Thu Feb 27, 2014 19:19
IRC: rbduck
In-game: rubberduck
Location: error 404 - location not found
Contact:

Re: Failed to load and run init.lua in mods

by rubberduck » Post

first of all, you should post the output from the debug.txt file
(you should delete the debug.txt file before, it will be recreated when you restart minetest, you could also copy just the
output from the last run)


are you sure, that you renamed the folder of the mod right, the right name is "homedecor_modpack"
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel

User avatar
rubenwardy
Moderator
Posts: 6364
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: United Kingdom
Contact:

Re: Failed to load and run init.lua in mods

by rubenwardy » Post

please put this around your code snippets:

Code: Select all

[code] 
[/code]

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: Failed to load and run init.lua in mods

by snowflake » Post

where is the code

User avatar
Krock
Developer
Posts: 4577
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: Failed to load and run init.lua in mods

by Krock » Post

rubenwardy wrote:please put this around your code snippets:

Code: Select all

[code] 
[/code]
A pastebin or a gist (on GitHub) would be a much better solution in this case. It hurts my eyes.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: Failed to load and run init.lua in mods

by snowflake » Post

K guys i dont want to talk about this anymore but i want spawn mod that dont tell the error

snowflake
Member
Posts: 215
Joined: Mon Nov 16, 2015 16:50

Re: Failed to load and run init.lua in mods

by snowflake » Post

FOUND THE ANSWER!!!
BUT U ALL SAID IT

U SHOULD RENAME THE FOLDER :P

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