Missing Icons
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Missing Icons
Gets irritating having to cycle things through your hands to see what it is. Not sure why some the icons don't work as the associated .png files all seem to be there. Even a few texture files that I'm pretty sure have nothing to do with Minetest.
What I was wondering was: Would it be from missing texture files that I may have to whip up or would it be something more common with version 0.3 (specifically 0.3.1)? Might have put it down to aging problems of my computer if it wasn't for everything else working just fine.
Can't just go to 0.4 yet since I'm running it on Fedora 16, on a d600 laptop (2003). I'll try to manually update it some time tonight though when I get the patience.
Pkmn White 2 FC: 4213-1790-7873
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It's from start to finish, always. And it's always the same items which is why I was thinking maybe it was the image files being messed up.
Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
Pkmn White 2 FC: 4213-1790-7873
im not sure what you mean by the nyan cat textures? the nyan cat i always see is a pink kitty kat waving a paw at me...you make it sound as if your seeing a demon possed tom cat that looks ready to claw your face to shreds
try downloading the latest version like stef to see if it fixes the problem
try downloading the latest version like stef to see if it fixes the problem
I like to debate.
- Menche
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There are (or at least used to be) very, very rare NyanCat blocks underground. A head block spawns with a string of about 5 rainbow blocks behind it. The code in mapgen.cpp appears to be commented out in the latest version, however.MisterBananas wrote: Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
An innocent kitten dies every time you top-post.
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Downloaded the Windows version. Going to just use WinE for 0.4 for now. It's a pain trying to find how YUM placed all the files throughout the directories so the only thing I'm wondering is: Which file holds the map info? Like the stuff I've already built.blue wrote:im not sure what you mean by the nyan cat textures? the nyan cat i always see is a pink kitty kat waving a paw at me...you make it sound as if your seeing a demon possed tom cat that looks ready to claw your face to shreds
try downloading the latest version like stef to see if it fixes the problem
I've got two megastructures in progress, one almost complete, and I'd rather not have to start over again. If I have to decompile to copy/paste a section of the code I'll do it.
So if I just removed the the symbol designating comments from the beginning of the lines it'll be back in? (At least I'm guessing that's how it'd be, been too long since I've even looked at coding.)Menche wrote:There are (or at least used to be) very, very rare NyanCat blocks underground. A head block spawns with a string of about 5 rainbow blocks behind it. The code in mapgen.cpp appears to be commented out in the latest version, however.MisterBananas wrote: Also confused as to why, when I looked into the folder for the textures, I saw Nyancat textures. Is that creepy thing actually in the game?
Pkmn White 2 FC: 4213-1790-7873
I have similar problem with latest version. It works well on my AMD X6 with AMD 6770 VGA, but when I copy it to my laptop with Core 2 Duo + Intel VGA lava looks like door, cobble looks like water, proper image is shown just in hand... I've played all versions (since v0.3) on laptop just fine, I have problem with late versions...
Could anybody help?
Could anybody help?
- LolManKuba
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YOU MUST BE USING THE TEXTURE ATLAS:
Pop this into the .conf
This will make your icons return.
Pop this into the .conf
Code: Select all
enable_texture_atlas = false
No, I have texture atlas disabled, see below, and it still looks like this:Jordach wrote:YOU MUST BE USING THE TEXTURE ATLAS:
Pop this into the .conf
This will make your icons return.Code: Select all
enable_texture_atlas = false
Items should be:
Mese Pickaxe, Wooden Fence, Cobble, Sign, Stone, Dirt, Wooden Door, Torch
Dirt, Steel Axe, Tree, Chest, Cobble, Ladder, Sapling, Leaves
Cobble, Wood, Torch, Gravel, Sapling,
Water Bucket, Lump of coal and Lump of iron
Wrong icons are bold.
my minetest.conf:
Code: Select all
address =
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
fast_move = true
free_move = true
name = lordawe
new_style_leaves = 1
opaque_water = 0
port = 30000
selected_mainmenu_tab = 2
selected_world_path = H:\minetest-0.4.dev-20120326-18d8e3a-win32\bin\..\worlds\divocina
smooth_lighting = 1
video_driver = opengl
wanted_fps = 60
fps_max = 100
view_bobbing_amount = 1.0
enable_texture_atlas = false
# Sound settings
enable_sound = true
sound_volume = 0.7viewing_range_nodes_min = 85
max_simultaneous_block_sends_server_total = 1
max_block_send_distance = 10
max_block_generate_distance = 10
time_send_interval = 3500
Code: Select all
Irrlicht Engine version 1.7.2
Microsoft Windows XP Professional Service Pack 3 (Build 2600)
Using renderer: OpenGL 1.4.0
Intel 945GM: Intel
OpenGL driver version is 1.2 or better.
GLSL not available.
Resizing window (800 600)
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/me
nubg.png
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/me
nulogo.png
10:00:25: ACTION[main]: .__ __ __
10:00:25: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
10:00:25: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
10:00:25: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
10:00:25: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
10:00:25: ACTION[main]: \/ \/ \/ \/ \/
10:00:25: ACTION[main]: World at [H:\minetest-0.4.dev-20120326-18d8e3a-win32\bin
\..\worlds\divocina]
10:00:25: ACTION[main]: Server for gameid="minetest" listening on port 30000.
10:00:25: ACTION[ServerThread]: lordawe joins game. List of players: lordawe
Loaded texture: H:/minetest-0.4.dev-20120326-18d8e3a-win32/textures/base/pack/su
nrisebg.png
Font size: 8 15
Code: Select all
Intel(R) Graphics Media Accelerator Driver for Mobile Report
Report Date: 06/15/2012
Report Time[hr:mm:ss]: 09:46:01
Driver Version: 6.14.10.4926
Operating System: Windows XP* Professional, Service Pack 3 (5.1.2600)
Default Language: Czech
DirectX* Version: 9.0
Physical Memory: 2038 MB
Minimum Graphics Memory: 8 MB
Maximum Graphics Memory: 128 MB
Graphics Memory in Use: 18 MB
Processor: x86 family 6 Model 14 Stepping 12
Processor Speed: 1862 MHZ
Vendor ID: 8086
Device ID: 27A2
Device Revision: 03
* Accelerator Information *
Accelerator in Use: Mobile Intel(R) 945 Express Chipset Family
Video BIOS: 1284
Current Graphics Mode: 1280 x 800 True Color (60 Hz)
- Calinou
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Here's a fix:
Open minetest.conf, add this:
This will start the game in fullscreen instead, with a 1280*800 resolution. This can fix the invisible/bugged inventory cubes.
Open minetest.conf, add this:
Code: Select all
screenW = 1280
screenH = 800
fullscreen = 1
fullscreen_bpp = 24
Last edited by Calinou on Fri Jun 15, 2012 12:27, edited 1 time in total.
Nothing has changed. No fullscreen but windowed game with 1280x800 res... I already tried even 800x600, but only the size of window has changed.Calinou wrote:Here's a fix:
Open minetest.conf, add this:This will start the game in fullscreen instead, with a 1280*800 resolution. This can fix the invisible/bugged inventory cubes.Code: Select all
screenW = 1280 screenH = 800 fullscreen = 1 fullscreen_bpp = 24
Inventory icons are bugged...
I would add debug.txt but it is too long to put it here...
Last edited by lordawe on Fri Jun 15, 2012 13:43, edited 1 time in total.
heh, okay, i am not that stupid, although i am not a programmer, PC's are my daily bread. One report is about 137kB and i am too lazy to upload it somewhere or split it here to more messages, because one post here is limited to 64kB...Topywo wrote:You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt.
- Calinou
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http://pastebin.com/ < Use a pastebin to post long logs like this.lordawe wrote:heh, okay, i am not that stupid, although i am not a programmer, PC's are my daily bread. One report is about 137kB and i am too lazy to upload it somewhere or split it here to more messages, because one post here is limited to 64kB...Topywo wrote:You can rename debug.txt to debugold.txt or something and create a new empty file debug.txt.
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Open minetest.conf and typeBenAmaranth wrote:Experiencing the same, running vanilla latest stable and some simple mods, anything square doesnt show up, I noticed.
Code: Select all
enable_texture_atlas = false
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Already tried it from other posts suggestion.qwrwed wrote:Open minetest.conf and typeBenAmaranth wrote:Experiencing the same, running vanilla latest stable and some simple mods, anything square doesnt show up, I noticed.This should sort it out.Code: Select all
enable_texture_atlas = false
-edit- I've tried all the suggestions I could find here, so I'm waiting patiently.
Last edited by BenAmaranth on Mon Oct 08, 2012 00:46, edited 1 time in total.
Air (you hacker you!)
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So the missing textures carries over to mods like moreblocks, if that helps anyone still wondering about this. Unfortunately, it makes the game difficult to play for me because I don't know what anything is at a glance. Slows down gameplay to a frustrating pace because I have to hold test samples of anything before I use it to make sure its the right block.
Air (you hacker you!)
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