suspiciously large amount of objects detected

daveonatrain
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suspiciously large amount of objects detected

by daveonatrain » Sun May 21, 2017 00:39

Hi all

how do i stop or increase the number of objects i can have before they get deleted thank you.

I get this message "suspiciously large amount of objects detected deleted all"
 

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Beerholder
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Re: suspiciously large amount of objects detected

by Beerholder » Sun May 21, 2017 09:43

Maybe increase max_objects_per_block in minetest.conf?
 

daveonatrain
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maikerumine
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Re: suspiciously large amount of objects detected

by maikerumine » Sun May 21, 2017 15:16

First shutdown Minetest then change the Cong file. :). We're you using tnt by chance?
 

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Re: suspiciously large amount of objects detected

by daveonatrain » Sun May 21, 2017 18:48

no fish for a big tank :) below is my config file which line do i change

creative_mode = true
enable_damage = false
fixed_map_seed =
mainmenu_last_selected_world = 5
menu_last_game = minetest
mg_name = v6
name =
selected_world_path = C:\Users\daves\Desktop\minetest-0.4.15-win64\bin\..\worlds\jessica
server_dedicated = false
anisotropic_filter = false
bilinear_filter = true
connected_glass = true
enable_waving_leaves = true
enable_waving_plants = true
enable_waving_water = true
free_move = false
fsaa = 0
leaves_style = fancy
main_menu_technical_settings = true
maintab_LAST = singleplayer
mip_map = false
node_highlighting = box
trilinear_filter = false
world_config_hide_gamemods = false
address = jt2.intraversal.net
aux1_descends = false
doubletap_jump = false
fast_move = true
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_KEY_L
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_F
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
keymap_zoom = KEY_KEY_Z
noclip = true
remote_port = 30002
cinematic = false
generate_normalmaps = true
mainmenu_last_selected_TP = 3
server_announce = false
texture_path = C:\Users\daves\Desktop\minetest-0.4.15-win64\textures\Summerfields for Minetest
world_config_selected_mod = 4
active_block_range = 1
time_speed = 0
nodetimer_interval = 0.1
vehicles_nodes = true
serverlist_url =
max_users = 1
enable_tnt = false
tnt_radius = 0
unified_inventory_lite = false
item_entity_ttl = 180
server_unload_unused_data_timeout = 60
client_unload_unused_data_timeout = 60
ignore_world_load_errors = true
world_config_hide_modpackcontents = false
 

daveonatrain
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maikerumine
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Re: suspiciously large amount of objects detected

by maikerumine » Mon May 22, 2017 19:41

daveonatrain wrote:bump this as i really need answer please :)


# Maximum number of statically stored objects in a block.
# type: int
max_objects_per_block = 64

you can change this value higher for more objects before you get warning.
 

daveonatrain
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Re: suspiciously large amount of objects detected

by daveonatrain » Mon May 22, 2017 21:37

sorry new to this . do i copy and paste this into my config file :)
# Maximum number of statically stored objects in a block.
# type: int
max_objects_per_block = 64
 

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maikerumine
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Re: suspiciously large amount of objects detected

by maikerumine » Mon May 22, 2017 21:48

daveonatrain wrote:sorry new to this . do i copy and paste this into my config file :)
# Maximum number of statically stored objects in a block.
# type: int
max_objects_per_block = 64

Yes and change 64 to higher number like 100 or so
 

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0kk0
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Re: suspiciously large amount of objects detected

by 0kk0 » Wed Nov 15, 2017 04:12

It may be almost six months after the last post in this thread, however, I have been encountering the same errors in my Minetest singleplayer game, version 0.4.16. I think it may be due to a recent mod I had installed, Liquid Uprooting; Liquid Erosion, but the location where the errors appear in the game are literally in the middle of an ocean, where the mod shouldn't take affect. What could be the problem?
 

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Re: suspiciously large amount of objects detected

by sorcerykid » Wed Nov 15, 2017 14:54

0kk0 wrote:It may be almost six months after the last post in this thread, however, I have been encountering the same errors in my Minetest singleplayer game, version 0.4.16. I think it may be due to a recent mod I had installed, Liquid Uprooting; Liquid Erosion, but the location where the errors appear in the game are literally in the middle of an ocean, where the mod shouldn't take affect. What could be the problem?


The error message is probably referring to a mapblock. So you will need to multiply the vector by 16 to find the actual offset from the world origin (since mapblocks are units of 16).
 


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