suspiciously large amount of objects detected
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suspiciously large amount of objects detected
Hi all
how do i stop or increase the number of objects i can have before they get deleted thank you.
I get this message "suspiciously large amount of objects detected deleted all"
how do i stop or increase the number of objects i can have before they get deleted thank you.
I get this message "suspiciously large amount of objects detected deleted all"
- Beerholder
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Re: suspiciously large amount of objects detected
Maybe increase max_objects_per_block in minetest.conf?
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Re: suspiciously large amount of objects detected
thanks for the answer but it does not work
- maikerumine
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Re: suspiciously large amount of objects detected
First shutdown Minetest then change the Cong file. :). We're you using tnt by chance?
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
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Re: suspiciously large amount of objects detected
no fish for a big tank :) below is my config file which line do i change
creative_mode = true
enable_damage = false
fixed_map_seed =
mainmenu_last_selected_world = 5
menu_last_game = minetest
mg_name = v6
name =
selected_world_path = C:\Users\daves\Desktop\minetest-0.4.15-win64\bin\..\worlds\jessica
server_dedicated = false
anisotropic_filter = false
bilinear_filter = true
connected_glass = true
enable_waving_leaves = true
enable_waving_plants = true
enable_waving_water = true
free_move = false
fsaa = 0
leaves_style = fancy
main_menu_technical_settings = true
maintab_LAST = singleplayer
mip_map = false
node_highlighting = box
trilinear_filter = false
world_config_hide_gamemods = false
address = jt2.intraversal.net
aux1_descends = false
doubletap_jump = false
fast_move = true
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_KEY_L
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_F
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
keymap_zoom = KEY_KEY_Z
noclip = true
remote_port = 30002
cinematic = false
generate_normalmaps = true
mainmenu_last_selected_TP = 3
server_announce = false
texture_path = C:\Users\daves\Desktop\minetest-0.4.15-win64\textures\Summerfields for Minetest
world_config_selected_mod = 4
active_block_range = 1
time_speed = 0
nodetimer_interval = 0.1
vehicles_nodes = true
serverlist_url =
max_users = 1
enable_tnt = false
tnt_radius = 0
unified_inventory_lite = false
item_entity_ttl = 180
server_unload_unused_data_timeout = 60
client_unload_unused_data_timeout = 60
ignore_world_load_errors = true
world_config_hide_modpackcontents = false
creative_mode = true
enable_damage = false
fixed_map_seed =
mainmenu_last_selected_world = 5
menu_last_game = minetest
mg_name = v6
name =
selected_world_path = C:\Users\daves\Desktop\minetest-0.4.15-win64\bin\..\worlds\jessica
server_dedicated = false
anisotropic_filter = false
bilinear_filter = true
connected_glass = true
enable_waving_leaves = true
enable_waving_plants = true
enable_waving_water = true
free_move = false
fsaa = 0
leaves_style = fancy
main_menu_technical_settings = true
maintab_LAST = singleplayer
mip_map = false
node_highlighting = box
trilinear_filter = false
world_config_hide_gamemods = false
address = jt2.intraversal.net
aux1_descends = false
doubletap_jump = false
fast_move = true
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_KEY_L
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_F
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
keymap_zoom = KEY_KEY_Z
noclip = true
remote_port = 30002
cinematic = false
generate_normalmaps = true
mainmenu_last_selected_TP = 3
server_announce = false
texture_path = C:\Users\daves\Desktop\minetest-0.4.15-win64\textures\Summerfields for Minetest
world_config_selected_mod = 4
active_block_range = 1
time_speed = 0
nodetimer_interval = 0.1
vehicles_nodes = true
serverlist_url =
max_users = 1
enable_tnt = false
tnt_radius = 0
unified_inventory_lite = false
item_entity_ttl = 180
server_unload_unused_data_timeout = 60
client_unload_unused_data_timeout = 60
ignore_world_load_errors = true
world_config_hide_modpackcontents = false
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Re: suspiciously large amount of objects detected
bump this as i really need answer please :)
- maikerumine
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Re: suspiciously large amount of objects detected
# Maximum number of statically stored objects in a block.daveonatrain wrote:bump this as i really need answer please :)
# type: int
max_objects_per_block = 64
you can change this value higher for more objects before you get warning.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
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Re: suspiciously large amount of objects detected
sorry new to this . do i copy and paste this into my config file :)
# Maximum number of statically stored objects in a block.
# type: int
max_objects_per_block = 64
# Maximum number of statically stored objects in a block.
# type: int
max_objects_per_block = 64
- maikerumine
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Re: suspiciously large amount of objects detected
Yes and change 64 to higher number like 100 or sodaveonatrain wrote:sorry new to this . do i copy and paste this into my config file :)
# Maximum number of statically stored objects in a block.
# type: int
max_objects_per_block = 64
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959
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Re: suspiciously large amount of objects detected
thank you :)
Re: suspiciously large amount of objects detected
It may be almost six months after the last post in this thread, however, I have been encountering the same errors in my Minetest singleplayer game, version 0.4.16. I think it may be due to a recent mod I had installed, Liquid Uprooting; Liquid Erosion, but the location where the errors appear in the game are literally in the middle of an ocean, where the mod shouldn't take affect. What could be the problem?
- sorcerykid
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Re: suspiciously large amount of objects detected
The error message is probably referring to a mapblock. So you will need to multiply the vector by 16 to find the actual offset from the world origin (since mapblocks are units of 16).0kk0 wrote:It may be almost six months after the last post in this thread, however, I have been encountering the same errors in my Minetest singleplayer game, version 0.4.16. I think it may be due to a recent mod I had installed, Liquid Uprooting; Liquid Erosion, but the location where the errors appear in the game are literally in the middle of an ocean, where the mod shouldn't take affect. What could be the problem?
Re: suspiciously large amount of objects detected
I have this same error showing in the chat
They usually comes in bunches, filling the chat, which is very annoying
They start showing only when I'm in a specific area (around my home), they won't show when I'm far away from this area.
First, I thought it was linked with "Storage Drawers" mod, because always happens when I'm close to my storage room that uses those storage drawers, but looks like it's not...
I went to the location coordinates mentioned (17,1,52), where I found nothing but air and water... I built a 3x3 cube of dirt around this specific location, the message still showing
I tried to add the following line in minetest.conf :
But makes no difference
I tried to run /clearobjects , which had a disastrous result in my world, removing all stored objects in the drawers (hopefully, it was just a test copy of the world), and the message still showing
Making a search about this problem linked me to this actual post, and :
- https://github.com/minetest/minetest/issues/161 , where there's a link to a PR, but the link is dead
- viewtopic.php?t=22882
- viewtopic.php?t=4192
But I have not the knowledge to understand a single word about all this :-(
BTW, I couldn't figure out any "problems" while playing, only this message showing up
Someone have the solution to get rid of this error ?
Code: Select all
ERROR[Server]: suspiciously large amount of objects detected: 121 in (17,1,52); removing all of them.
They start showing only when I'm in a specific area (around my home), they won't show when I'm far away from this area.
First, I thought it was linked with "Storage Drawers" mod, because always happens when I'm close to my storage room that uses those storage drawers, but looks like it's not...
I went to the location coordinates mentioned (17,1,52), where I found nothing but air and water... I built a 3x3 cube of dirt around this specific location, the message still showing
I tried to add the following line in minetest.conf :
Code: Select all
max_objects_per_block = 256
I tried to run /clearobjects , which had a disastrous result in my world, removing all stored objects in the drawers (hopefully, it was just a test copy of the world), and the message still showing
Making a search about this problem linked me to this actual post, and :
- https://github.com/minetest/minetest/issues/161 , where there's a link to a PR, but the link is dead
- viewtopic.php?t=22882
- viewtopic.php?t=4192
But I have not the knowledge to understand a single word about all this :-(
BTW, I couldn't figure out any "problems" while playing, only this message showing up
Someone have the solution to get rid of this error ?
- Festus1965
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Re: suspiciously large amount of objects detected
This is a MapBlock,MetaNomad wrote: ↑Mon Apr 12, 2021 13:36Code: Select all
ERROR[Server]: suspiciously large amount of objects detected: 121 in (17,1,52); removing all of them.
the real coordinates are *16 each of them, mean (272-287),(16-31),(832-847)
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If urgend, you find me in Roblox (as CNXThomas)
Re: suspiciously large amount of objects detected
Oooook !! Thank you for that info (how could I guess ?)Festus1965 wrote: ↑Mon Apr 12, 2021 15:05This is a MapBlock,MetaNomad wrote: ↑Mon Apr 12, 2021 13:36Code: Select all
ERROR[Server]: suspiciously large amount of objects detected: 121 in (17,1,52); removing all of them.
the real coordinates are *16 each of them, mean (272-287),(16-31),(832-847)
So, I went to those new coordinates, and this MapBlock is the one that contains my storage room where I use Storage Drawers !
Well, I go back to the concerned mod thread
Anyone who experience the same issue AND have Storage Drawers, please come over to see if we found the solution : viewtopic.php?p=393246#p393246
Thx Festus
- sorcerykid
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Re: suspiciously large amount of objects detected
My Admin Toolbox mod can help with debugging log messages that output mapblock positions like this. Just enter the command /block 17,1,52 into chat, and you will be teleported to the center of the corresponding mapblock, and the boundaries of the mapblock will be displayed as a grid of 16x16x16 nodes.
You might also find my Advanced Rangefinder mod useful. It can find all entities within a given radius (support for areas will be added soon). Just enter the command /finder objects sphere 16 {} nil nil nil into chat, and a form will open on the right-hand side of the screen listing all entities within 16 meters.
Of course, if you're really concerned about which mapblocks might contain an excessive number of objects, then you could give my RocketLib Toolkit a try. It allows for a much lower-level analysis of the map database via custom Lua command-line scripts. Here's a script that outputs the positions of all mapblocks containing 100 or more statically saved objects.
Code: Select all
local maplib = require "maplib"
local map_db = MapDatabase( "/home/minetest/worlds/world/map.sqlite", false )
for index, block in map_db.iterate( ) do
local count = 0
for i, v in ipairs( block.object_list ) do
count = count + 1
end
if count >= 100 then
print( string.format( "%d static objects in mapblock (%s)",
count, maplib.pos_to_string( maplib.decode_pos( index ) )
) )
end
end
Re: suspiciously large amount of objects detected
Wow, cool tools you made !
Well, I haven't tried them because I found the solution, which is :
Well, I haven't tried them because I found the solution, which is :
But unlike me, be careful to don't make a stupid typing error, and it should be good :-)MetaNomad wrote: ↑Mon Apr 12, 2021 13:36I tried to add the following line in minetest.conf :But makes no differenceCode: Select all
max_objects_per_block = 256
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Re: suspiciously large amount of objects detected
Possibile solutions:
i prefeer do not use max object amount per block command
Destroying objects is very healthy than increasing max object amount (Too much object can make issues like lag)
Find where is the objects via coordinates.
example:
if it says "suspiciously large amount of objects detected. (X objects) in (X,Y,Z)"
you must use this formula:
16 * X (same thing for the Y and Z) (Like on the Fetus1985's post)
if it didn't works, use /clearobjects (Backup world before using command).
i prefeer do not use max object amount per block command
Destroying objects is very healthy than increasing max object amount (Too much object can make issues like lag)
Find where is the objects via coordinates.
example:
if it says "suspiciously large amount of objects detected. (X objects) in (X,Y,Z)"
you must use this formula:
16 * X (same thing for the Y and Z) (Like on the Fetus1985's post)
if it didn't works, use /clearobjects (Backup world before using command).
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Re: suspiciously large amount of objects detected
or just hide chat.
- Festus1965
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Re: suspiciously large amount of objects detected
suspiciously large amount of objects detected
depends on your mods, and gamer:
when gamer mine dirty, mean full inventory and let the cobblestone most just fall down, in one mining set near 5.000 Items can cycle there on the floor (better collect and delete in Inventory when a 99 stack is full - gamer work)
as of pipeworks
when gamer use single injector instead of stack, the number can be 99-times higher
when gamer build tubes without security or overflow check, a lot of items can stuck before a unit (mashine, store chest, autocrafter) and cause items floating
and more options
mobs:
I let them die faster in sunlight ... reducing also
all this things
depends on your mods, and gamer:
when gamer mine dirty, mean full inventory and let the cobblestone most just fall down, in one mining set near 5.000 Items can cycle there on the floor (better collect and delete in Inventory when a 99 stack is full - gamer work)
as of pipeworks
when gamer use single injector instead of stack, the number can be 99-times higher
when gamer build tubes without security or overflow check, a lot of items can stuck before a unit (mashine, store chest, autocrafter) and cause items floating
and more options
mobs:
I let them die faster in sunlight ... reducing also
all this things
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)
If urgend, you find me in Roblox (as CNXThomas)
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