## Water

Lelix
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Posts: 94
Joined: Sat Apr 14, 2012 12:51

### Water

Hello, I found a problem while I was creating an adventure map: when building with blocks under the water and create an empty house, the water does not disappear but continues to exist. The only solution I found is that you have to put the cubes and then destroy.

Stef
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Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium
i have the same problem
Sorry for my crappy english, im dutch

mauvebic
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Posts: 1550
Joined: Fri Jan 27, 2012 11:32
perfeclty logical. you build four walls one after another, how do you expect the water to be pumped out on its own?

Lelix
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Posts: 94
Joined: Sat Apr 14, 2012 12:51
mauvebic wrote:perfeclty logical. you build four walls one after another, how do you expect the water to be pumped out on its own?
...But he has no source, logically should disappear slowly...

Stef
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Posts: 394
Joined: Wed Apr 04, 2012 10:46
Location: Belgium
I think it too it's like that in minecraft it dissapear
Sorry for my crappy english, im dutch

Lelix
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Posts: 94
Joined: Sat Apr 14, 2012 12:51
Stef wrote:I think it too it's like that in minecraft it dissapear
just that

blue
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Joined: Sun Mar 04, 2012 02:31
Location: TheFrozen Depths Of Anatartica
water (like land) is a node....each water node will expand to a certain limit (unless it has nothing stopping it under it) and will do so unless you remove the water node....so building a structure underwater you have to destryo every single water node (which isnt fun of course) to have no more water in your underwater building

sucks but thats the way it is
I like to debate.

Lelix
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Posts: 94
Joined: Sat Apr 14, 2012 12:51
blue wrote:water (like land) is a node....each water node will expand to a certain limit (unless it has nothing stopping it under it) and will do so unless you remove the water node....so building a structure underwater you have to destryo every single water node (which isnt fun of course) to have no more water in your underwater building

sucks but thats the way it is
So hopefully that will improve

Archerexes
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Posts: 64
Joined: Wed May 02, 2012 19:43
lol i had 1 water source and when i removed it most of the water when away but some still where there they weren't moving and they weren't disappearing ...
( • ^_^ • )

ING = Archerexes

Jordach
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IRC: Jordach
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Location: Blender Scene
If the water is a full cube, then water will come out of that, this also happens the same way for lava, since if half filled water touchs a full node, it will hit 3 quarters, and 3 quarters go into a new source block.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

Archerexes
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Posts: 64
Joined: Wed May 02, 2012 19:43
no i put 1 bucket of water down my mine cus the safety thing wasn't working and when i fixed the sefety thing and took the water back some wired glitched out pieces of water were still there so i think its a bug
( • ^_^ • )

ING = Archerexes

Switch5681
Member
Posts: 36
Joined: Sat Sep 24, 2011 03:28
Could someone create a mod that would clear all surrounding water nodes until it hits a barrier? Could be an object like a mese sponge that you place in underwater and activate. Then check for surrounding water nodes and clears them, then checks the cleared nodes and repeats.

Obviously something like this could be devastating in an open setting, so maybe put a cap on it so it would only complete x number of iterations.
Last edited by Switch5681 on Wed May 09, 2012 13:12, edited 1 time in total.

jp4000
New member
Posts: 4
Joined: Mon Apr 09, 2012 04:11
I just don't think I would fully appreciate my 2500 block underwater dome if I didn't have to clear out the water block by block, though at the time I was building it I wished I could clear it out easier for sure. The same with my 8 story 20x20 underwater skyscraper (groundscraper, I guess).

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