Not a Problem yet, but could be?

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christoferlevich
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Not a Problem yet, but could be?

by christoferlevich » Post

I am trying to figure out where to post this, but I am not sure. What I want to know is whether or not I can safely mix resolutions with textures.

For instance, I made some nodes that use a one pixel texture (its a solid, flat color node series for a custom build)... yet other places in the project I am working on NEEDS readable clock faces (down to the very minute). Even at 64x64 its pixelated. Naturally, 128x128 looks much sharper but I am worried about what I might be doing to the program engine. Is it ok to mix texture resolutions or am I simply asking for huge issues down the road of development?
everything can be a learning experience...

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Calinou
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Re: Not a Problem yet, but could be?

by Calinou » Post

Since each node has its individual texture file(s), it is possible to mix resolutions just fine. Non-power-of-two resolutions may be an issue on very old hardware, but any dedicated graphics card since 2007 should provide support for them.

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christoferlevich
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Re: Not a Problem yet, but could be?

by christoferlevich » Post

Calinou wrote:Since each node has its individual texture file(s), it is possible to mix resolutions just fine. Non-power-of-two resolutions may be an issue on very old hardware, but any dedicated graphics card since 2007 should provide support for them.
Thanks! I haven't got a clue how the graphics work, but I know that mixed res. has worked ok with lenovo Yoga units, dells, and even some imacs running win 7... up to 25 users a session, but I do worry about expansion and server performance.
everything can be a learning experience...

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