Player always flying one node above ground

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elettrico
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Player always flying one node above ground

by elettrico » Post

Hi,
I've a home server with two worlds on ports 30000 and 30001. They was running on minetest version 4.13, but yesterday I've installed a second minetest (version 0.4.16) and run the 30001 world using the new version.
Now when player connects to the world on port 30000 (4.13) all is fine, but when they connect to 30001 (4.16) their players are always "flying" one node above ground.

Image

No error is shown in log and client are all updated to version 4.16, installed modules are:

moreblocks
moreores
unified_inventory
worldedit (modpack)
xdecor
fancy_elevator
caverealms
mesecons (modpack)
travelpoints
streets
unifieddyes
homedecor
building_blocks
chains
computer
fake_fire
homedecor_3d_extras
homedecor_i18n
inbox
itemframes
lavalamp
lrfurn
plasmascreen

Any idea?
Thanks

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octacian
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Re: Player always flying one node above ground

by octacian » Post

It looks like you updated the Minetest Game to the latest git commit, which due to new features in the engine, has a slightly different player model (the model is centered 1-node higher). In order to counter this, you have two options: Either update your client from which you are connecting to the server to the latest git commit, or, preferably, downgrade the MTG version on your server to the 0.4.16 release tag.
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elettrico
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Re: Player always flying one node above ground

by elettrico » Post

ok, I was using the daily builds ppa, changed to stable and everything is ok.

thanks

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paramat
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Re: Player always flying one node above ground

by paramat » Post


elettrico
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Re: Player always flying one node above ground

by elettrico » Post

ok, I've compiled mi minetest server from the git stable branch, so I have:

Minetest 0.4.16 (Linux)
Build info: VER=0.4.16 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/opt/minetest-install/share/minetest"

then I have my client from minetestdevs-stable repository:

Minetest 0.4.16 (Linux)
Using Irrlicht 1.8.1
Build info: VER=0.4.16 BUILD_TYPE=None RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/share/minetest"

my player is floating one block above. Isn't it supposed not to do it as server and client are the same version?

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Re: Player always flying one node above ground

by Byakuren » Post

elettrico wrote:ok, I've compiled mi minetest server from the git stable branch, so I have:

Minetest 0.4.16 (Linux)
Build info: VER=0.4.16 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/opt/minetest-install/share/minetest"

then I have my client from minetestdevs-stable repository:

Minetest 0.4.16 (Linux)
Using Irrlicht 1.8.1
Build info: VER=0.4.16 BUILD_TYPE=None RUN_IN_PLACE=0 USE_GETTEXT=1 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/share/minetest"

my player is floating one block above. Isn't it supposed not to do it as server and client are the same version?
minetest_game needs to be the stable version too.
Every time a mod API is left undocumented, a koala dies.

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paramat
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Re: Player always flying one node above ground

by paramat » Post

^ Correct.

elettrico
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Re: Player always flying one node above ground

by elettrico » Post

mmm, ok, so... how do I check minetest_game version? cannot find version string anywhere in minetest_game directory.

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Krock
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Re: Player always flying one node above ground

by Krock » Post

elettrico wrote:cannot find version string anywhere in minetest_game directory.
The version is denoted in the commit hash: https://github.com/minetest/minetest_game/tags
You can either "reset --hard" the history or checkout that specific commit (18956c7) for the detached HEAD mode.
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Miniontoby
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Re: Player always flying one node above ground

by Miniontoby » Post

I'm in a block/node
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Festus1965
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Re: Player always flying one node above ground

by Festus1965 » Post

I search for armor, that maybe on 0.4 using the 5.0 version,
but in this way ...

try out: - false one of the mod, restart and check - then true again, and false next
if during all possible mod (check worldmods also !) the problem never has gone,
it is NOT a problem of a mod - making the search easier.
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