Nodeboxes Lose Collision Beyond Distance

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John_Constructor
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Nodeboxes Lose Collision Beyond Distance

by John_Constructor » Post

Nodeboxes seem to lose their collision on areas far from the main node area, unsure whether or not there's a fix other than using ABM's and such, any ideas why this happens?
Constructing mechs and wingless aircraft since 2016.

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Krock
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Re: Nodeboxes Lose Collision Beyond Distance

by Krock » Post

This has already been reported two years ago: https://github.com/minetest/minetest/issues/2612
The collision detection isn't really fast, so high speeds will consume much processing power and RAM. Thus, fixing it like this isn't a good way. We'd have to clean up and fasten the collision checks in order to check for a bigger range of nodes.

TL;DR version: Yes, they lose the collision effect and you can't do anything else than placing multiple (invisible?) nodes or entities where the player should collide.
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