Server crashes the client (sloved)

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SONOFSATAN
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Server crashes the client (sloved)

by SONOFSATAN » Fri Nov 24, 2017 17:46

i been having a proublem for a wile now and more or less killed my sever every thing would be fine and every body disscoccets from sever found out it not crashging the sever but crashing all clients from 4.13 to the newer 4.16 clinets i host the sever on a high end vpn and not sure if it due to the vpn or the sever cashing it heer is the erros i am getting and it seen to happen every 10 mins or so some times it be hours before it happens
Code: Select all
2017-11-24 17:17:07: WARNING[Server]: active block modifiers took 210ms (longer than 200ms)
2017-11-24 17:17:09: ACTION[Server]: Incognito punches object 925: LuaEntitySAO at (910.266,29.51,308.06)
2017-11-24 17:17:09: ACTION[Server]: LuaEntitySAO at (910.266,29.51,308.06) punched by player Incognito, damage 18 hp, health now 0 hp
2017-11-24 17:17:13: WARNING[Server]: active block modifiers took 209ms (longer than 200ms)
2017-11-24 17:17:14: WARNING[Server]: ServerEnv: Trying to store id = 1161 statically but block (11,1,32) already contains 64 objects. Forcing delete.
2017-11-24 17:17:14: WARNING[Server]: ServerEnv: Trying to store id = 1148 statically but block (11,1,32) already contains 64 objects. Forcing delete.
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=7 disconnecting peer!
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=9 disconnecting peer!
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=3 disconnecting peer!
2017-11-24 17:17:16: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=8 disconnecting peer!
Last edited by SONOFSATAN on Wed Nov 29, 2017 11:48, edited 2 times in total.
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IhrFussel
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Re: Server crashes the cleint

by IhrFussel » Fri Nov 24, 2017 21:54

That bug was fixed in 0.4.16, you should update your server version.

It's caused by accidentally deleting player objects too not just non-player objects if there are too many in one mapblock.
 

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Re: Server crashes the cleint

by Enrikoo » Sat Nov 25, 2017 12:21

SONOFSATAN wrote:i been having a proublem for a wile now and more or less killed my sever every thing would be fine and every body disscoccets from sever found out it not crashging the sever but crashing all clients from 4.13 to the newer 4.16 clinets i host the sever on a high end vpn and not sure if it due to the vpn or the sever cashing it heer is the erros i am getting and it seen to happen every 10 mins or so some times it be hours before it happens
2017-11-24 17:17:07: WARNING[Server]: active block modifiers took 210ms (longer than 200ms)
2017-11-24 17:17:09: ACTION[Server]: Incognito punches object 925: LuaEntitySAO at (910.266,29.51,308.06)
2017-11-24 17:17:09: ACTION[Server]: LuaEntitySAO at (910.266,29.51,308.06) punched by player Incognito, damage 18 hp, health now 0 hp
2017-11-24 17:17:13: WARNING[Server]: active block modifiers took 209ms (longer than 200ms)
2017-11-24 17:17:14: WARNING[Server]: ServerEnv: Trying to store id = 1161 statically but block (11,1,32) already contains 64 objects. Forcing delete.
2017-11-24 17:17:14: WARNING[Server]: ServerEnv: Trying to store id = 1148 statically but block (11,1,32) already contains 64 objects. Forcing delete.
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=7 disconnecting peer!
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=9 disconnecting peer!
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=3 disconnecting peer!
2017-11-24 17:17:16: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=8 disconnecting peer!

For errors you can use CODE = SELECT ALL as example
Code: Select all
heya
 

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SONOFSATAN
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Re: Server crashes the cleint

by SONOFSATAN » Sat Nov 25, 2017 13:34

Enrikoo wrote:
SONOFSATAN wrote:i been having a proublem for a wile now and more or less killed my sever every thing would be fine and every body disscoccets from sever found out it not crashging the sever but crashing all clients from 4.13 to the newer 4.16 clinets i host the sever on a high end vpn and not sure if it due to the vpn or the sever cashing it heer is the erros i am getting and it seen to happen every 10 mins or so some times it be hours before it happens
2017-11-24 17:17:07: WARNING[Server]: active block modifiers took 210ms (longer than 200ms)
2017-11-24 17:17:09: ACTION[Server]: Incognito punches object 925: LuaEntitySAO at (910.266,29.51,308.06)
2017-11-24 17:17:09: ACTION[Server]: LuaEntitySAO at (910.266,29.51,308.06) punched by player Incognito, damage 18 hp, health now 0 hp
2017-11-24 17:17:13: WARNING[Server]: active block modifiers took 209ms (longer than 200ms)
2017-11-24 17:17:14: WARNING[Server]: ServerEnv: Trying to store id = 1161 statically but block (11,1,32) already contains 64 objects. Forcing delete.
2017-11-24 17:17:14: WARNING[Server]: ServerEnv: Trying to store id = 1148 statically but block (11,1,32) already contains 64 objects. Forcing delete.
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=7 disconnecting peer!
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=9 disconnecting peer!
2017-11-24 17:17:15: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=3 disconnecting peer!
2017-11-24 17:17:16: ERROR[Server]: Server::ProcessData(): Canceling: No player for peer_id=8 disconnecting peer!

For errors you can use CODE = SELECT ALL as example
Code: Select all
heya



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SONOFSATAN
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Re: Server crashes the cleint

by SONOFSATAN » Sat Nov 25, 2017 16:44

IhrFussel wrote:That bug was fixed in 0.4.16, you should update your server version.

It's caused by accidentally deleting player objects too not just non-player objects if there are too many in one mapblock.

Whats the easiest way to upgrade from minetest-server 4.15 to 4.16 on Ubuntu 17.04 server? Trying to upgrade it but i don't see 4.16 for 17.04 i do have the option to upgrade to Ubuntu 17.10 not sure if that well give me 4.16 server.
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Re: Server crashes the cleint

by Krock » Sat Nov 25, 2017 18:00

SONOFSATAN wrote:Whats the easiest way to upgrade from minetest-server 4.15 to 4.16 on Ubuntu 17.04 server?

There's a PPA available. Try this one first:
https://launchpad.net/~minetestdevs/+ar ... ntu/stable

..before trying to compile it on your machine:
viewtopic.php?f=42&t=3837
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Re: Server crashes the client

by SONOFSATAN » Wed Nov 29, 2017 11:47

updating to 4.16 fixed the proublem thanks.
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