lighting changes shift the textures? (minor annoyance)

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jan6
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lighting changes shift the textures? (minor annoyance)

by jan6 » Mon Dec 04, 2017 19:47

I first noticed it with mesecons button but I checked, if I disable everything and use the default torch, for example, it still happens...
depending on angle it might be a very slight effect, or a bit more noticeable...
I just wanted to mention it, other than the buttonpresses it won't probably be noticeable in a normal gameplay, since how often do you change the lighting?
after slightly more effort:
it is very probably one of the shader "mappings" as when I turned those down it dissappeared...
I know it might not technically be a bug, but it's still annoying...
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AccidentallyRhine
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Re: lighting changes shift the textures? (minor annoyance)

by AccidentallyRhine » Tue Dec 05, 2017 16:23

Can you post a picture? By the sound of it, you probably just have parallax occlusion enabled.
 

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Linuxdirk
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Re: lighting changes shift the textures? (minor annoyance)

by jan6 » Tue Dec 05, 2017 21:55

Linuxdirk wrote:You mean something like this?
https://github.com/minetest/minetest/issues/6582

well, yes...
I wonder if it's even fixable, because as far as I see, technically things work as they should, it just doesn't look like expected...
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