Page 1 of 1

lighting changes shift the textures? (minor annoyance)

PostPosted: Mon Dec 04, 2017 19:47
by jan6
I first noticed it with mesecons button but I checked, if I disable everything and use the default torch, for example, it still happens...
depending on angle it might be a very slight effect, or a bit more noticeable...
I just wanted to mention it, other than the buttonpresses it won't probably be noticeable in a normal gameplay, since how often do you change the lighting?
after slightly more effort:
it is very probably one of the shader "mappings" as when I turned those down it dissappeared...
I know it might not technically be a bug, but it's still annoying...

Re: lighting changes shift the textures? (minor annoyance)

PostPosted: Tue Dec 05, 2017 16:23
by AccidentallyRhine
Can you post a picture? By the sound of it, you probably just have parallax occlusion enabled.

Re: lighting changes shift the textures? (minor annoyance)

PostPosted: Tue Dec 05, 2017 16:50
by Linuxdirk

Re: lighting changes shift the textures? (minor annoyance)

PostPosted: Tue Dec 05, 2017 21:55
by jan6
Linuxdirk wrote:You mean something like this?
https://github.com/minetest/minetest/issues/6582

well, yes...
I wonder if it's even fixable, because as far as I see, technically things work as they should, it just doesn't look like expected...