I haven't done it before, so I don't know much about it. All I know you're supposed to do is go to the minetest.conf.example file, turn the "false" in:
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
to "true". I did that, joined a server, wandered around for 20 minutes, and it didn't save it anywhere.
I need help with local map saving
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- GreenXenith
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Re: I need help with local map saving
Key word there being "example": You need to change it in minetest.conf (or Advanced Settings in your Minetest client).
Once enabled properly, it will save to your worlds folder under something like servername:IP:port.
Once enabled properly, it will save to your worlds folder under something like servername:IP:port.
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Re: I need help with local map saving
minetest.conf.example is the documentation of possible minetest.conf settings. Minetest will create a directory in the format of "server_{address}_{port}".
To make use of the world locally, you might want to use this "world.mt" file for the newly recorded map:
To make use of the world locally, you might want to use this "world.mt" file for the newly recorded map:
Code: Select all
backend = sqlite3
gameid = minetest
player_backend = sqlite3
auth_backend = sqlite3
enable_damage = false
creative_mode = true
# Additional mods:
load_mod_{modname} = true
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