I need help with local map saving

Post Reply
OrangeSoda
Member
Posts: 58
Joined: Sat Sep 26, 2015 19:42
In-game: SG

I need help with local map saving

by OrangeSoda » Post

I haven't done it before, so I don't know much about it. All I know you're supposed to do is go to the minetest.conf.example file, turn the "false" in:

# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false

to "true". I did that, joined a server, wandered around for 20 minutes, and it didn't save it anywhere.

User avatar
GreenXenith
Member
Posts: 1356
Joined: Wed Oct 28, 2015 01:26
GitHub: GreenXenith
Location: UTC-8:00
Contact:

Re: I need help with local map saving

by GreenXenith » Post

Key word there being "example": You need to change it in minetest.conf (or Advanced Settings in your Minetest client).
Once enabled properly, it will save to your worlds folder under something like servername:IP:port.
YouTube | Mods | Patreon | Minetest Discord @greenxenith

You should not be able to read this message.

User avatar
Krock
Developer
Posts: 4649
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: I need help with local map saving

by Krock » Post

minetest.conf.example is the documentation of possible minetest.conf settings. Minetest will create a directory in the format of "server_{address}_{port}".
To make use of the world locally, you might want to use this "world.mt" file for the newly recorded map:

Code: Select all

backend = sqlite3
gameid = minetest
player_backend = sqlite3
auth_backend = sqlite3
enable_damage = false
creative_mode = true
# Additional mods:
load_mod_{modname} = true
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

Post Reply

Who is online

Users browsing this forum: Desour, Google [Bot] and 7 guests