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vertical_blend = 8,
-- Vertical distance in nodes above 'y_max' over which the biome will
-- blend with the biome above.
-- Set to 0 for no vertical blend. Defaults to 0.
I've also been playing with
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max_pos = {x = 31000, y = 128, z = 31000},
min_pos = {x = -31000, y = 9, z = -31000},
-- xyz limits for biome, an alternative to using 'y_min' and 'y_max'.
Would it be something to consider to have a horizontal_blend option?
My original idea was to have the last 2500 blocks or so on the X and Z axes of the map be a vastly different biome so players knew they were approaching "the edge of the world", but then I thought it would be a fun way to load more biomes into a map without them all overwriting each other; you could create subregions with only temperate biomes, or only rainforest biomes, etc.