Creative seems to not like large amount of nodes?

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ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Creative seems to not like large amount of nodes?

by ShadMOrdre » Post

I run mod heavy. Mesecons, advtrains, pipeworks, digilines, lib_materials, lib_ecology, natural_slopes, lib_shapes are node heavy mods in themselves. Under v0.4.17, I usually had an itemlist around 19000 long. Node defs ran almost as high. It worked.

Having compiled the v5.0 stable code branch, I now get this if I load any of the above mentioned mods, with the exceptions of advtrains, lib_ecology, and lib_materials.

Code: Select all

2019-03-05 10:36:04: ERROR[Main]: A serialization error occurred:
2019-03-05 10:36:04: ERROR[Main]: Malformatted inventory list. list=main, read 914 of 2152 ItemStacks.
2019-03-05 10:36:04: ERROR[Main]: The server is probably  running a different version of Minetest.
2019-03-05 10:36:04: ACTION[Main]: Server: Shutting down
Complete debug.txt. None of the other mods mentioned are actually configured for the world, but do exist in the mods folder.
Spoiler

Code: Select all


-------------
  Separator
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2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_geology/lib_clouds/settingtypes.txt "lib_clouds_enable (Generate clouds) bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_geology/lib_clouds/settingtypes.txt "lib_clouds_regeneration (Generate clouds) bool false
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_geology/tempidity/settingtypes.txt "tempidity_celsius (Generate clouds) bool false
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable (Enable Nodebox Shape definitions for qualifying nodes) bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_all (Enable shapes for all nodes in depended mods) bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_default_set (Enable shapes for registered "default") bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_stone_set (Enable shapes for registered "stones") bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_brickset (Enable shapes for registered "brick") bool false
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_block_set (Enable shapes for registered "block") bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_cobble_set (Enable shapes for registered "cobble") bool false
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_metal_set (Enable shapes for registered "metal") bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_glass_set (Enable shapes for registered "glass") bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_clay_set (Enable shapes for registered "clay") bool false
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_tree_set (Enable shapes for registered "tree") bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_wood_set (Enable shapes for registered "wood") bool true
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_food_set (Enable shapes for registered "food") bool false
"
2019-03-05 10:29:43: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_other_set (Enable shapes for registered "other") bool false
"
2019-03-05 10:36:00: WARNING[Main]: Undeclared global variable "poschangelib" accessed at ...minetest/bin/../mods/lib_geology/natural_slopes/init.lua:31
2019-03-05 10:36:01: ACTION[Main]: World at [/home/mgs/GAMES/minetest/bin/../worlds/MT_DEV_Terraria_01]
2019-03-05 10:36:01: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:49249.
2019-03-05 10:36:01: WARNING[Main]: Client side scripting is disabled by client.
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_sand_sand_default.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_ecology_tree_conifers_leaves.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_ecology_tree_pine_01_leaves.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_ecology_tree_fir_leaves.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_sand_desert_default.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_sand_silver_default.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_sand_volcanic.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_sand_white.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_clay_baked_grey.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_clay_baked_orange.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_clay_baked_red.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_stone_cobble_default.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_mask_cobble.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_dried.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bamboo_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_crystal_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_cold_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_gray_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_green_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_grove_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_jungle_01_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_mushroom_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_prairie_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_dry_bw_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_jungle_01_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_jungle_01_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_jungle_01_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_jungle_01_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_jungle_01_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_brown_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_brown_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_brown_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_grass_brown_top.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_02.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_black.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_clay_red.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_clayey.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_coarse.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_dark.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_dry.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_mud_01.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_sandy.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_silty.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_silt_01.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ERROR[Main]: generateImage(): Could not load image "lib_materials_dirt_silt_02.png" while building texture; Creating a dummy image
2019-03-05 10:36:03: ACTION[Server]: singleplayer [127.0.0.1] joins game. 
2019-03-05 10:36:03: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2019-03-05 10:36:04: ERROR[Main]: A serialization error occurred:
2019-03-05 10:36:04: ERROR[Main]: Malformatted inventory list. list=main, read 914 of 2152 ItemStacks.
2019-03-05 10:36:04: ERROR[Main]: The server is probably  running a different version of Minetest.
2019-03-05 10:36:04: ACTION[Main]: Server: Shutting down
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_geology/lib_clouds/settingtypes.txt "lib_clouds_enable (Generate clouds) bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_geology/lib_clouds/settingtypes.txt "lib_clouds_regeneration (Generate clouds) bool false
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_geology/tempidity/settingtypes.txt "tempidity_celsius (Generate clouds) bool false
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable (Enable Nodebox Shape definitions for qualifying nodes) bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_all (Enable shapes for all nodes in depended mods) bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_default_set (Enable shapes for registered "default") bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_stone_set (Enable shapes for registered "stones") bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_brickset (Enable shapes for registered "brick") bool false
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_block_set (Enable shapes for registered "block") bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_cobble_set (Enable shapes for registered "cobble") bool false
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_metal_set (Enable shapes for registered "metal") bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_glass_set (Enable shapes for registered "glass") bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_clay_set (Enable shapes for registered "clay") bool false
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_tree_set (Enable shapes for registered "tree") bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_wood_set (Enable shapes for registered "wood") bool true
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_food_set (Enable shapes for registered "food") bool false
"
2019-03-05 10:36:05: ERROR[Main]: Invalid boolean setting in /home/mgs/GAMES/minetest/mods/lib_additions/lib_shapes/settingtypes.txt "lib_shapes_enable_other_set (Enable shapes for registered "other") bool false
"
I find line 3 of the shorter text to be of peculiar interest. This is in singleplayer, MTG, with only natural_slopes enabled. I am on Lubuntu 17.10, and again, just compiled MTv5 stable. Three times now. Same result. MT v0417 load all the above listed mods, and begs for more, while v5 is .....

Any Ideas?

JDCodeIt
New member
Posts: 7
Joined: Mon May 16, 2016 23:02
GitHub: JDCodeIt

Re: Creative seems to not like large amount of nodes?

by JDCodeIt » Post

Same issue hit my test of stable-5 branch today.
I tried cutting the mods back, and below some threshold of number of items, it stops. I have unified_inventory and when the "creative" priv is given to a user, they cannot join, but without it, it's OK.

p_gimeno points to this fragment, but looks like two abnormal exit possibilities:
https://github.com/minetest/minetest/bl ... y.cpp#L476
1. the input stream became "bad"
2. EOF reached before either "end" or "EndInventoryList" found

JDCodeIt
New member
Posts: 7
Joined: Mon May 16, 2016 23:02
GitHub: JDCodeIt

Re: Creative seems to not like large amount of nodes?

by JDCodeIt » Post

Here is the backtrace - a call to handleCommand_DetachedInventory

The list is long - was the packet maximum reached?

Code: Select all

#0  InventoryList::deSerialize (this=0x16c55920, is=...) at /home/t/dev/minetest-stable-5/src/inventory.cpp:480
        item_i = 625
        ss = <incomplete type>
#1  0x0000000000d9524a in Inventory::deSerialize (this=0x16bfed20, is=...) at /home/t/dev/minetest-stable-5/src/inventory.cpp:891
        listname = "main"
        listsize = 2649
        list = 0x16c55920
        line = "List main 2649"
        iss = <incomplete type>
        name = "List"
        ss = <incomplete type>
#2  0x0000000000bb345d in Client::handleCommand_DetachedInventory (this=0x17d82e0, pkt=0x7fffffffcad0)
    at /home/t/dev/minetest-stable-5/src/network/clientpackethandler.cpp:901
        name = "creative_T1"
        keep_inv = true
        inv_it = @0x7fffffffc830: {<std::__detail::_Node_iterator_base<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, Inventory*>, true>> = {_M_cur = 0x0}, <No data fields>}
        inv = 0x16bfed20
        contents = "List main 2649\nWidth 0\nItem 3d_armor:boots_bronze\nItem 3d_armor:boots_cactus\nItem 3d_armor:boots_diamond\nItem 3d_armor:boots_gold\nItem 3d_armor:boots_mithril\nItem 3d_armor:boots_steel\nItem 3d_armor:bo"...
        is = <incomplete type>
#3  0x000000000098a01c in Client::handleCommand (this=0x17d82e0, pkt=0x7fffffffcad0) at /home/t/dev/minetest-stable-5/src/client/client.cpp:817
        opHandle = @0xf43d00: {name = 0xf43245 "TOCLIENT_DETACHED_INVENTORY", state = TOCLIENT_STATE_CONNECTED, handler = (void (Client::*)(Client * const, 
    NetworkPacket *)) 0xbb31a6 <Client::handleCommand_DetachedInventory(NetworkPacket*)>}
#4  0x0000000000981d19 in Client::ProcessData (this=0x17d82e0, pkt=0x7fffffffcad0) at /home/t/dev/minetest-stable-5/src/client/client.cpp:870
        command = TOCLIENT_DETACHED_INVENTORY
        sender_peer_id = 1
#5  0x0000000000981ba3 in Client::Receive (this=0x17d82e0) at /home/t/dev/minetest-stable-5/src/client/client.cpp:811
        pkt = {m_data = std::vector of length 16673, capacity 16673 = {0 '\000', 11 '\v', 99 'c', 114 'r', 101 'e', 97 'a', 116 't', 105 'i', 118 'v', 101 'e', 95 '_', 
            84 'T', 49 '1', 1 '\001', 65 'A', 17 '\021', 76 'L', 105 'i', 115 's', 116 't', 32 ' ', 109 'm', 97 'a', 105 'i', 110 'n', 32 ' ', 50 '2', 54 '6', 52 '4', 57 '9', 
            10 '\n', 87 'W', 105 'i', 100 'd', 116 't', 104 'h', 32 ' ', 48 '0', 10 '\n', 73 'I', 116 't', 101 'e', 109 'm', 32 ' ', 51 '3', 100 'd', 95 '_', 97 'a', 114 'r', 
            109 'm', 111 'o', 114 'r', 58 ':', 98 'b', 111 'o', 111 'o', 116 't', 115 's', 95 '_', 98 'b', 114 'r', 111 'o', 110 'n', 122 'z', 101 'e', 10 '\n', 73 'I', 
            116 't', 101 'e', 109 'm', 32 ' ', 51 '3', 100 'd', 95 '_', 97 'a', 114 'r', 109 'm', 111 'o', 114 'r', 58 ':', 98 'b', 111 'o', 111 'o', 116 't', 115 's', 
            95 '_', 99 'c', 97 'a', 99 'c', 116 't', 117 'u', 115 's', 10 '\n', 73 'I', 116 't', 101 'e', 109 'm', 32 ' ', 51 '3', 100 'd', 95 '_', 97 'a', 114 'r', 109 'm', 
            111 'o', 114 'r', 58 ':', 98 'b', 111 'o', 111 'o', 116 't', 115 's', 95 '_', 100 'd', 105 'i', 97 'a', 109 'm', 111 'o', 110 'n', 100 'd', 10 '\n', 73 'I', 
            116 't', 101 'e', 109 'm', 32 ' ', 51 '3', 100 'd', 95 '_', 97 'a', 114 'r', 109 'm', 111 'o', 114 'r', 58 ':', 98 'b', 111 'o', 111 'o', 116 't', 115 's', 
            95 '_', 103 'g', 111 'o', 108 'l', 100 'd', 10 '\n', 73 'I', 116 't', 101 'e', 109 'm', 32 ' ', 51 '3', 100 'd', 95 '_', 97 'a', 114 'r', 109 'm', 111 'o', 
            114 'r', 58 ':', 98 'b', 111 'o', 111 'o', 116 't', 115 's', 95 '_', 109 'm', 105 'i', 116 't', 104 'h', 114 'r', 105 'i', 108 'l', 10 '\n', 73 'I', 116 't', 
            101 'e', 109 'm', 32 ' ', 51 '3', 100 'd', 95 '_', 97 'a', 114 'r', 109 'm', 111 'o', 114 'r', 58 ':', 98 'b', 111 'o', 111 'o', 116 't', 115 's', 95 '_', 
            115 's', 116 't', 101 'e', 101 'e', 108 'l', 10 '\n'...}, m_datasize = 16673, m_read_offset = 16673, m_command = 67, m_peer_id = 1}
#6  0x0000000000981a07 in Client::ReceiveAll (this=0x17d82e0) at /home/t/dev/minetest-stable-5/src/client/client.cpp:793
        start_ms = 85798378
#7  0x000000000097f5d2 in Client::step (this=0x17d82e0, dtime=0.0590000004) at /home/t/dev/minetest-stable-5/src/client/client.cpp:320
        initial_step = false
        __PRETTY_FUNCTION__ = "void Client::step(float)"
        map_timer_and_unload_dtime = 1.05097385e-43
        player = 0x9ae1e9 <std::bitset<78ul>::reference::operator bool() const+39>
        counter = @0x7fffffffcc80: -nan(0x7fcca0)

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jas
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Re: Creative seems to not like large amount of nodes?

by jas » Post

https://github.com/minetest/minetest/pull/8330
Fix definitively string serialization coding problems

https://github.com/minetest/minetest/issues/8325
Large inventory lists are not sent correctly

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Creative seems to not like large amount of nodes?

by ShadMOrdre » Post

Posting this here for easy reference. Patch #8331 applied to 5.0 stable code.
Spoiler
world.mt file, included to show "tons" of mods.

Code: Select all

creative_mode = true
auth_backend = sqlite3
player_backend = sqlite3
gameid = minetest
enable_damage = true
backend = sqlite3
load_mod_listitems = true
load_mod_schemlib = true
load_mod_test_texture = true
load_mod_metatools = true
load_mod_mtpaint = true
load_mod_replacer = true
load_mod_commander = true
load_mod_worldedit_gui = true
load_mod_worldedit = true
load_mod_worldedit_shortcommands = true
load_mod_lib_tree = true
load_mod_wesh = true
load_mod_handle_schematics = true
load_mod_debugger = true
load_mod_digicompute = true
load_mod_instabuild = true
load_mod_ltool = false
load_mod_we_env = true
load_mod_getmeta = true
load_mod_worldedit_commands = true
load_mod_player_death = true
load_mod_potions = true
load_mod_lib_lights = true
load_mod_grafitti = true
load_mod_halloween = true
load_mod_ancientrunes = true
load_mod_castle_tapestries = true
load_mod_useful_contraptions = true
load_mod_signs_api = true
load_mod_homedecor_plastic = true
load_mod_blacksails = true
load_mod_3d_armor_quests = true
load_mod_lib_gear = true
load_mod_mesecons = true
load_mod_mobs_sharks = true
load_mod_tsm_chests = false
load_mod_magic = true
load_mod_lorebooks = true
load_mod_church_altar = true
load_mod_missions = true
load_mod_mobs_jellyfish = true
load_mod_lib_shapes = true
load_mod_citybuilder = true
load_mod_grafitti_test = true
load_mod_adv_spawning = true
load_mod_castle_gates = true
load_mod_mesecons_insulated = true
load_mod_bows = true
load_mod_advtrains_train_steam = true
load_mod_mg_villages_npc = true
load_mod_advtrains_train_industrial = true
load_mod_advtrains_freight_train = true
load_mod_wardrobe = true
load_mod_font_oldwizard = true
load_mod_bucket = true
load_mod_frame = true
load_mod_fluid_lib = true
load_mod_hopper = true
load_mod_windmills = true
load_mod_mesecons_blinkyplant = true
load_mod_chesttools = true
load_mod_mesecons_extrawires = true
load_mod_advtrains_rocket = true
load_mod_lib_clouds = true
load_mod_pedology = true
load_mod_digilines = true
load_mod_advtrains_itrainmap = true
load_mod_itemframes = true
load_mod_chat_bubbles = true
load_mod_digilines_memory = true
load_mod_sedimentology = true
load_mod_prehistoric_life = true
load_mod_mesecons_torch = true
load_mod_flags = true
load_mod_led_marquee = true
load_mod_we_undo = true
load_mod_digiterms = true
load_mod_bible = true
load_mod_lib_architecture = true
load_mod_church_bell = true
load_mod_mesecons_pistons = true
load_mod_tempidity = true
load_mod_mesecons_random = true
load_mod_mobs_bat = true
load_mod_poschangelib = true
load_mod_trm_lorebooks = true
load_mod_mesecons_pressureplates = true
load_mod_digiboard = true
load_mod_fluid_tanks = true
load_mod_darkage = true
load_mod_watermill = true
load_mod_mesecons_movestones = true
load_mod_advtrains = true
load_mod_shields = true
load_mod_doc_identifier = true
load_mod_mesecons_commandblock = true
load_mod_valleys_mapgen = false
load_mod_digiprinter = true
load_mod_mesecons_materials = true
load_mod_mesecons_lamp = true
load_mod_schemedit = true
load_mod_armor_additions = true
load_mod_mesecons_mvps = true
load_mod_advtrains_transib = true
load_mod_advtrains_train_track = true
load_mod_lib_node_explorer = true
load_mod_player_monoids = true
load_mod_mobs_nssm = true
load_mod_wielded_light = true
load_mod_digilines_crafting = true
load_mod_mesecons_powerplant = true
load_mod_models = true
load_mod_node_owner = true
load_mod_doc_minetest_game = true
load_mod_smart_sfinv_creative_bymod = true
load_mod_skinsdb = true
load_mod_mesecons_switch = true
load_mod_advtrains_additions = true
load_mod_rings = true
load_mod_lib_lakes = true
load_mod_ambience = true
load_mod_mobs_crocs = true
load_mod_mesecons_hydroturbine = true
load_mod_builtin_item = true
load_mod_banners = true
load_mod_matrix = true
load_mod_bell = true
load_mod_mesecons_detector = true
load_mod_hbhunger = true
load_mod_auth_rx = false
load_mod_miniclime = true
load_mod_aotearoa = false
load_mod_blockexport = true
load_mod_skillsframework = true
load_mod_wood_plus = true
load_mod_mesecons_stickyblocks = true
load_mod_display_api = true
load_mod_lib_tools = true
load_mod_physics = true
load_mod_playeranim = true
load_mod_sample_quest = true
load_mod_nssm = false
load_mod_sendstack = true
load_mod_3d_armor_stand = true
load_mod_towns_cornernote = true
load_mod_real_minerals = true
load_mod_hbarmor = true
load_mod_hands = true
load_mod_lib_ecology = true
load_mod_controls = true
load_mod_mesecons_gates = true
load_mod_awards = true
load_mod_mesecons_delayer = true
load_mod_multihome = true
load_mod_pipeworks = true
load_mod_mesecons_wires = true
load_mod_windmill = true
load_mod_cement = true
load_mod_playerplus = true
load_mod_game = true
load_mod_rspawn = false
load_mod_towns_medival = true
load_mod_mesecons_solarpanel = true
load_mod_player_models = true
load_mod_lightning = true
load_mod_formspecs = true
load_mod_new_campfire = true
load_mod_lib_handtools = true
load_mod_mobs_quests = true
load_mod_sys4_quests = true
load_mod_mesecons_receiver = true
load_mod_smart_sfinv_tweaks = true
load_mod_pigiron = true
load_mod_hudbars = true
load_mod_citybuilder_structures_village_medieval = true
load_mod_carts_quests = true
load_mod_polygraph = true
load_mod_sneak_glitch = true
load_mod_trail = true
load_mod_floodables = true
load_mod_castle_masonry = true
load_mod_minetest_quests = true
load_mod_rhotator = true
load_mod_fluidity = true
load_mod_place_rotated = true
load_mod_builder = false
load_mod_fireworks = true
load_mod_dmobs = true
load_mod_clothing = true
load_mod_rnd_trees = true
load_mod_bike = true
load_mod_hotairballoon = true
load_mod_spawnpoint = true
load_mod_mesecons_walllever = true
load_mod_mesecons_noteblock = true
load_mod_farming = true
load_mod_advtrains_luaautomation = true
load_mod_walkover = true
load_mod_factions = true
load_mod_gear3d = true
load_mod_mesecons_microcontroller = true
load_mod_shooter = true
load_mod_simple_robots = true
load_mod_multiskin = true
load_mod_cannons = true
load_mod_nsspf = true
load_mod_nyancat = false
load_mod_backpack = true
load_mod_select_item = true
load_mod_mesecons_fpga = true
load_mod_lib_materials = true
load_mod_hedges = true
load_mod_lib_carved_stone = false
load_mod_geomoria = true
load_mod_mobs_skeleton_archer = true
load_mod_mesecons_alias = true
load_mod_perplayer_gamemode = true
load_mod_mobf_trader = true
load_mod_decoblocks = true
load_mod_lib_sfinv_map = true
load_mod_deco_models = true
load_mod_lib_general = true
load_mod_mesecons_lightstone = true
load_mod_digilines_weather_sensor = true
load_mod_dumpnodes = true
load_mod_maptools = true
load_mod_lib_fences = false
load_mod_dataminer = false
load_mod_painted_3d_armor = true
load_mod_infinite_chest = true
load_mod_australia = false
load_mod_npcbuildqueue = true
load_mod_mesecons_button = true
load_mod_orienteering = true
load_mod_goblins = false
load_mod_steles = true
load_mod_mesecons_doors = true
load_mod_carpathian_mapgen = false
load_mod_mob_ai = false
load_mod_nbea = true
load_mod_sys4_achievements = false
load_mod_parkoursurvive = false
load_mod_npcf = false
load_mod_crafting = false
load_mod_white_patterns = false
load_mod_connected_chests = true
load_mod_church_candles = true
load_mod_mobs_doom = false
load_mod_lib_economy = true
load_mod_lib_doors = true
load_mod_minestats = true
load_mod_gramophone = false
load_mod_treasurer = false
load_mod_quests = true
load_mod_explosions = false
load_mod_xdecor = true
load_mod_magma_conduits = false
load_mod_explosions_tnt = false
load_mod_str_helpers = true
load_mod_mapserver = false
load_mod_lift = true
load_mod_natural_slopes = true
load_mod_craftguide = true
load_mod_scifi_mobs = false
load_mod_mg_tectonic = false
load_mod_towns_lumberjack = true
load_mod_lib_textiles = true
load_mod_font_metro = true
load_mod_journal = true
load_mod_mobs_butterfly = true
load_mod_micronode = true
load_mod_signs = true
load_mod_doc = true
load_mod_font_api = true
load_mod_towns_gambit = true
load_mod_edit = true
load_mod_church_cross = true
load_mod_lib_relic = true
load_mod_ontime_clocks = true
load_mod_towns_tent = true
load_mod_lib_pottery = true
load_mod_castle_farming = true
load_mod_towns_alpha = true
load_mod_mobs_animals_2 = true
load_mod_sling = true
load_mod_towns_egyptian = true
load_mod_mt_biblebot = true
load_mod_locks = true
load_mod_lib_furniture = true
load_mod_mesecons_luacontroller = true
load_mod_central_message = true
load_mod_boards = true
load_mod_mob_mummy = true
load_mod_cottages = true
load_mod_playereffects = true
load_mod_mobs_fish = true
load_mod_more_armor = true
load_mod_mobs_animal = true
load_mod_mobs_npc = true
load_mod_mob_horse = true
load_mod_pathfinder = true
load_mod_ranks = true
load_mod_advanced_guards = true
load_mod_bees = true
load_mod_mobs = true
load_mod_mobs_turtles = true
load_mod_mobs_soldiers = true
load_mod_hbsprint = true
load_mod_digiline_terminal = true
load_mod_heads = false
load_mod_mobs_birds = true
load_mod_external_cmd = false
load_mod_towns_imperial = true
load_mod_castle_weapons = true
load_mod_smart_sfinv_creative_sitebar = true
load_mod_doc_encyclopedia = true
load_mod_3d_armor = true
load_mod_falling_item = true
load_mod_smart_sfinv_api = true
load_mod_doc_basics = true
load_mod_entitycontrol = true
load_mod_musthave = true
load_mod_drops = true
load_mod_advanced_npc = true
load_mod_mg_villages = true
load_mod_intllib = true
load_mod_signs_road = true
load_mod_bags = true
load_mod_daily_reward = false
load_mod_doc_items = true
load_mod_sfinv_buttons = true
load_mod_gravelsieve = true
load_mod_3d_armor_sfinv = true
load_mod_areas = true
load_mod_mapfix = true
load_mod_painting = true
load_mod_lib_mg_params = true
load_mod_hudmap = false
load_mod_grenades = true
load_mod_invmanagement = true
load_mod_extractor = true
load_mod_vehicles = true
load_mod_throwing = true
load_mod_hangglider = true
load_mod_earthbuild = true
load_mod_drawers = true
load_mod_medieval = true
load_mod_compassgps = true
load_mod_new_fireworks = true
load_mod_castle_shields = true
load_mod_wieldview = true
load_mod_returnmirror = true
load_mod_sailing = true
load_mod_itemshelf = true
load_mod_bakedclay = true
load_mod_hook = true
load_mod_copy_chest = true
Screenshot shows loaded mods, and item list total items using listitems mod.
Image
Attachments
screenshot_20190306_103830.png
screenshot_20190306_103830.png (546.66 KiB) Viewed 363 times

ShadMOrdre
Member
Posts: 1118
Joined: Mon Dec 29, 2014 08:07
Location: USA

Re: Creative seems to not like large amount of nodes?

by ShadMOrdre » Post

JDCodeit and jas,

Thanks for your help and guidance.

The devs have recognized an issue and are actively working to resolve this issue. If you are affected, follow the links posted by jas.

Patch#8331 has, so far worked here. I will mark this as solved, as soon as I get feedback from a dev or moderator with more experience in these matters.

Thanks for all your work devs. YOU. GUYS. ARE. AWESOME!!!

konveksikaos1
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Posts: 1
Joined: Wed Mar 06, 2019 08:28
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Re: Creative seems to not like large amount of nodes?

by konveksikaos1 » Post

Need an idea to executions this amoun of nodes!

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