message: Trying to store id = 0 statically but block...

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Hume2
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message: Trying to store id = 0 statically but block...

by Hume2 » Thu Oct 17, 2019 08:25

My server logs are full of messages such as:
2019-10-17 06:04:20: WARNING[Server]: ServerEnv: Trying to store id = 0 statically but block (-233,0,349) already contains 64 objects.
I have tens of thousands of these in my logs. Does anyone have an idea what it actually means and what it is caused by?
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duane
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Re: message: Trying to store id = 0 statically but block...

by duane » Thu Oct 17, 2019 08:31

Hume2 wrote:My server logs are full of messages such as:
2019-10-17 06:04:20: WARNING[Server]: ServerEnv: Trying to store id = 0 statically but block (-233,0,349) already contains 64 objects.
I have tens of thousands of these in my logs. Does anyone have an idea what it actually means and what it is caused by?


https://github.com/minetest/minetest/bl ... .cpp#L2058

There are too many loose objects in that block. I generally get these from falling objects, usually because I made a chunk full of unsupported sand. : )
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Festus1965
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Re: message: Trying to store id = 0 statically but block...

by Festus1965 » Thu Oct 17, 2019 11:23

too options aout of ...
* higher settings in minetest.conf
* use /clearobjects quick (but also loose als animals)
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Sokomine
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Re: message: Trying to store id = 0 statically but block...

by Sokomine » Thu Oct 17, 2019 12:40

There are a number of candidates: People breeding petz (some can multiply fast), shops (each up to 4 entities afaik), item frames..falling nodes like sand and gravel (as duane mentioned) are also possible. Mining is fast on Tunnelers Abyss. Some of those sand and gravel nodes never turn back into nodes and are not picked up by players either.
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Hume2
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Re: message: Trying to store id = 0 statically but block...

by Hume2 » Thu Oct 17, 2019 12:48

Thank you all for ideas. At least I'm sure what it means.
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