Mesecons random errors

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Cosmos
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Mesecons random errors

by Cosmos » Post

So, I have the mesecons mod installed for a pretty long time (it was one of the first mods I've installed).
Everything was normal until yesterday, when I noticed the wires weren't connecting to each other, and when I placed a lever, the game crashed with the following message:

Code: Select all

2020-03-15 13:18:25: ACTION[ServerThread]: singleplayer places node mesecons_walllever:wall_lever_off at (42,3,54)
2020-03-15 13:18:25: ACTION[ServerThread]: facedir: 1
2020-03-15 13:18:25: ERROR[main]: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): (computer user)/.minetest/mods/mesecons/mesecons_receiver/init.lua:125: attempt to call field 'receiver_place' (a nil value)
2020-03-15 13:18:25: ERROR[main]: stack traceback:
2020-03-15 13:18:25: ERROR[main]: 	(computer user)/.minetest/mods/mesecons/mesecons_receiver/init.lua:125: in function 'callback'
2020-03-15 13:18:25: ERROR[main]: 	/usr/share/games/minetest/builtin/game/item.lua:299: in function </usr/share/games/minetest/builtin/game/item.lua:191>
I have checked the code and also searched up for mesecons github to check if anything changed, However, both codes were equal. This is the first time this kind of stuff happens to me.
NOTE: I haven't modified mesecons when the errors popped up, and I also tried using the multiple backup files I got to replace it, no results.

If you guys know anything that can be helpful about this, please let me know.

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Festus1965
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Re: Mesecons random errors

by Festus1965 » Post

it could be :
* minetest itself got an update
* other mods got updated
that this error comes up NOW as the error mod itself have not been changed

check that also
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