node_dig_prediction for tree logs
- ErrorNull
- Member
- Posts: 274
- Joined: Thu Mar 03, 2016 00:43
- GitHub: ErrorNull0
node_dig_prediction for tree logs
i like how node_dig_prediction can force the client to place a node immediately after one is dug up to help with lag and help prevent players unintentionally moving through the temporarily empty spot. however i've notice that with the horizontal tree nodes (with param2=18 for example) ... it doesn't seem to work perfectly. when this type of tree node is dug up and with node_dig_prediction="default:tree" .. the predicted node that is briefly shown does not match the param2 face direction of the 'horizontal' tree node that was initially dug. is there a way to work around this?
- ErrorNull
- Member
- Posts: 274
- Joined: Thu Mar 03, 2016 00:43
- GitHub: ErrorNull0
Re: node_dig_prediction for tree logs
for now the node_dig_prediction attribute only accepts a string (a node name). if it can accept also the param1 and param2 values to associate with the node name, that would solve the issue.
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