D'oh! I crash!

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LineProEX
New member
Posts: 3
Joined: Mon Sep 05, 2011 09:17

D'oh! I crash!

by LineProEX » Post

Hello! LineProEX here!

Well, I wanted to test this game but when i launch it, it crash:



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Debug streams initialized, disable_stderr=1
11:24:54: minetest-c55 with SER_FMT_VER_HIGHEST=20, VER=0.2.20110731_2 RUN_IN_PLACE=1 INSTALL_PREFIX=/usr/local BUILD_TYPE=Release
Error opening configuration file "C:\Users\LineProEX\Desktop\MineTest\minetest-0.2.20110731_3-win32\bin/..//minetest.conf"
Error opening configuration file "C:\Users\LineProEX\Desktop\MineTest\minetest-0.2.20110731_3-win32\bin/..//../minetest.conf"
INFO: Initial run of init_mapnode with g_texturesource=NULL. If this segfaults, there is a bug with something not checking for the NULL value.
INFO: Settings: Setting not found: "enable-unittests"
INFO: Settings: Setting not found: "server"
TextureSource::buildMainAtlas()
INFO: TextureSource::buildMainAtlas(): Adding "stone.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "sand.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass_footsteps.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree_top.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "water.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "leaves.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "glass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png^grass_side.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "cobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mossycobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "gravel.png" to texture atlas
WARNING: generate_image(): Could not load image "cactus.png" from path "" while building texture
WARNING: generate_image(): Creating a dummy image for "cactus.png"
INFO: TextureSource::buildMainAtlas(): Adding "cactus.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "jungletree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_coal.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_iron.png" to texture atlas
INFO: Settings: Setting not found: "speedtests"
INFO: Settings: Setting not found: "random-input"
text_height=18
INFO: Full run of init_mapnode with g_texturesource!=NULL
INFO: getTextureIdDirect(): "unknown_block.png" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "unknown_block.png^[forcesingle" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "unknown_block.png" found in cache
INFO: generate_image(): generating special modification "[forcesingle"
INFO: getTextureIdDirect(): "stone.png^[forcesingle" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "stone.png" found in cache
INFO: generate_image(): generating special modification "[forcesingle"
INFO: getTextureIdDirect(): "[inventorycube{stone.png{stone.png{stone.png" NOT found in cache. Creating it.
INFO: generate_image(): generating special modification "[inventorycube{stone.png{stone.png{stone.png"

In thread 1228:
z:\softat\minetest-hg\src\tile.cpp:1108: generate_image: Assertion 'rtt' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1228:
#0 main

I'm on windows 7

Kee
Member
Posts: 40
Joined: Wed Aug 24, 2011 19:33

by Kee » Post

sry i can't help. :(
Gongespob.

kahrl
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Posts: 236
Joined: Fri Sep 02, 2011 07:51
Location: Rös̓̇chenhof

by kahrl » Post

Minetest uses the graphics driver's Render to Texture feature to draw all those cubes in the inventory, but this somehow fails on your computer. The strange thing is that Irrlicht and/or your driver report that Render to Texture is supported, else Minetest wouldn't even try to use this feature and take a fallback texture instead. Could you run Irrlicht's Render to Texture example and see if that works?

Karlas
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Posts: 150
Joined: Fri Jul 08, 2011 20:08

by Karlas » Post

@Kee is you cant help dont even bother writing.

Karlas
Member
Posts: 150
Joined: Fri Jul 08, 2011 20:08

by Karlas » Post

Try Update your gaphic driver.Irrlicht Engine.

Kee
Member
Posts: 40
Joined: Wed Aug 24, 2011 19:33

by Kee » Post

i don't give a s**t ...
Gongespob.

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Calinou
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by Calinou » Post

What is your graphics card? How much RAM do you have? Are your graphic drivers up-to-date?
Try lowering your graphic settings.

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