Hello! LineProEX here!
Well, I wanted to test this game but when i launch it, it crash:
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Debug streams initialized, disable_stderr=1
11:24:54: minetest-c55 with SER_FMT_VER_HIGHEST=20, VER=0.2.20110731_2 RUN_IN_PLACE=1 INSTALL_PREFIX=/usr/local BUILD_TYPE=Release
Error opening configuration file "C:\Users\LineProEX\Desktop\MineTest\minetest-0.2.20110731_3-win32\bin/..//minetest.conf"
Error opening configuration file "C:\Users\LineProEX\Desktop\MineTest\minetest-0.2.20110731_3-win32\bin/..//../minetest.conf"
INFO: Initial run of init_mapnode with g_texturesource=NULL. If this segfaults, there is a bug with something not checking for the NULL value.
INFO: Settings: Setting not found: "enable-unittests"
INFO: Settings: Setting not found: "server"
TextureSource::buildMainAtlas()
INFO: TextureSource::buildMainAtlas(): Adding "stone.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "sand.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "grass_footsteps.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "tree_top.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "water.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "leaves.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "glass.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mud.png^grass_side.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "cobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "mossycobble.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "gravel.png" to texture atlas
WARNING: generate_image(): Could not load image "cactus.png" from path "" while building texture
WARNING: generate_image(): Creating a dummy image for "cactus.png"
INFO: TextureSource::buildMainAtlas(): Adding "cactus.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "jungletree.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_coal.png" to texture atlas
INFO: TextureSource::buildMainAtlas(): Adding "stone.png^mineral_iron.png" to texture atlas
INFO: Settings: Setting not found: "speedtests"
INFO: Settings: Setting not found: "random-input"
text_height=18
INFO: Full run of init_mapnode with g_texturesource!=NULL
INFO: getTextureIdDirect(): "unknown_block.png" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "unknown_block.png^[forcesingle" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "unknown_block.png" found in cache
INFO: generate_image(): generating special modification "[forcesingle"
INFO: getTextureIdDirect(): "stone.png^[forcesingle" NOT found in cache. Creating it.
INFO: getTextureIdDirect(): "stone.png" found in cache
INFO: generate_image(): generating special modification "[forcesingle"
INFO: getTextureIdDirect(): "[inventorycube{stone.png{stone.png{stone.png" NOT found in cache. Creating it.
INFO: generate_image(): generating special modification "[inventorycube{stone.png{stone.png{stone.png"
In thread 1228:
z:\softat\minetest-hg\src\tile.cpp generate_image: Assertion 'rtt' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1228:
#0 main
I'm on windows 7
D'oh! I crash!
Minetest uses the graphics driver's Render to Texture feature to draw all those cubes in the inventory, but this somehow fails on your computer. The strange thing is that Irrlicht and/or your driver report that Render to Texture is supported, else Minetest wouldn't even try to use this feature and take a fallback texture instead. Could you run Irrlicht's Render to Texture example and see if that works?
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