Mod loads but no item in inventory

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Nordal
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Posts: 158
Joined: Mon Jul 30, 2018 15:46
GitHub: Nordall

Mod loads but no item in inventory

by Nordal » Post

The mod is not finished, but it should work. To be more precisely, I had it working. I then overhauled and enhanced the code, and now it's not working anymore. But there is no error also. The mod gets loaded, but no item appears in inventory.
debug.txt:

Code: Select all


-------------
  Separator
-------------

2021-01-22 11:14:07: [Main]: Automatically selecting world at [/home/roland/minetest-5.3.0/minetest/bin/../worlds/Welt_2_valleys]
2021-01-22 11:14:25: WARNING[Main]: Mod name conflict detected: "farming"
2021-01-22 11:14:25: WARNING[Main]: Will not load: /home/roland/minetest-5.3.0/minetest/bin/../games/minetest_game/mods/farming
2021-01-22 11:14:25: WARNING[Main]: Overridden by: /home/roland/minetest-5.3.0/minetest/bin/../mods/farming
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: health
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: breath
2021-01-22 11:14:25: WARNING[Main]: Undeclared global variable "mesewire_rules" accessed at ...d/minetest-5.3.0/minetest/bin/../mods/watermill/init.lua:23
2021-01-22 11:14:25: WARNING[Main]: Undeclared global variable "mesewire_rules" accessed at ...d/minetest-5.3.0/minetest/bin/../mods/watermill/init.lua:38
2021-01-22 11:14:25: ACTION[Main]: [Mod] Soft Leaves [v0.2.1] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] ReCycleAge [v1.3.1] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] Hard Trees Redo [v0.2.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: thirst
2021-01-22 11:14:25: ACTION[Main]: [Mod] Coats of Arms [v1.1.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: [MOD] Mobs Redo loaded
2021-01-22 11:14:25: ACTION[Main]: [Mod] Mobs Wolf [v0.3.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] Mobs Others [v0.2.2] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] Mobs Balrog [v0.4.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: satiation
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 4 nodes from category “Moreblocks Bricks”.
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 3 nodes from category “Default Cobblestone”.
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 3 nodes from category “Default Sandstone”.
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 4 nodes from category “Default Bricks”.
2021-01-22 11:14:26: ACTION[Main]:  ---- Dark Age Version 1.3 is Loading! ---- 
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:ground_lantern_max -> homedecor:ground_lantern_14
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:hanging_lantern_max -> homedecor:hanging_lantern_14
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:ceiling_lantern_max -> homedecor:ceiling_lantern_14
2021-01-22 11:14:26: WARNING[Main]: No craft recipe known for output
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone -> castle_masonry:stair_dungeon_stone
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_outer -> castle_masonry:stair_dungeon_stone_outer
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_inner -> castle_masonry:stair_dungeon_stone_inner
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt -> castle_masonry:stair_dungeon_stone_alt
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt_4 -> castle_masonry:stair_dungeon_stone_alt_4
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_half -> castle_masonry:stair_dungeon_stone_half
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt_1 -> castle_masonry:stair_dungeon_stone_alt_1
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt_2 -> castle_masonry:stair_dungeon_stone_alt_2
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_right_half -> castle_masonry:stair_dungeon_stone_right_half
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: darkage:lamp -> castle_lighting:light
2021-01-22 11:14:26: WARNING[Main]: No craft recipe known for output
2021-01-22 11:14:26: WARNING[Main]: No craft recipe known for output
2021-01-22 11:14:26: ACTION[Main]: hb.register_hudbar: armor
2021-01-22 11:14:27: ACTION[Main]: [redef] Applied redefinition “Moreblocks Rotation”
2021-01-22 11:14:28: ACTION[Main]: [redef] Applied redefinition “Maximum Stack Size”
2021-01-22 11:14:28: ACTION[Main]: [redef] Applied redefinition “Grass Box Height”
2021-01-22 11:14:28: ACTION[Main]: [redef] Applied redefinition “Aligned Textures”
2021-01-22 11:14:29: ACTION[Main]: World at [/home/roland/minetest-5.3.0/minetest/bin/../worlds/Welt_2_valleys]
2021-01-22 11:14:29: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:57633.
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:31: ERROR[Main]: generateImage(): Could not load image "doors_blank.png" while building texture; Creating a dummy image
2021-01-22 11:14:31: ERROR[Main]: generateImage(): Could not load image "doors_door_steelpanel.png" while building texture; Creating a dummy image
2021-01-22 11:14:31: ERROR[Main]: generateImage(): Could not load image "doors_door_steelpanel.png" while building texture; Creating a dummy image
2021-01-22 11:14:32: WARNING[Main]: TextureSource::getPalette(): the specified palette image "unifieddyes_palette_extended.png" is larger than 256 pixels, using the first 256.
2021-01-22 11:14:32: ACTION[Server]: singleplayer [127.0.0.1] joins game. List of players: singleplayer
2021-01-22 11:14:34: WARNING[Main]: Irrlicht: Could not open file of texture: mobs_cow_map.png
2021-01-22 11:15:16: ACTION[Main]: Server: Shutting down
You can find the code

on gitlab: https://gitlab.com/Nordal/coats_of_arms/

unifieddyes by Vanesssa is needed as dependency

I'd be happy if someone could help to find out what goe's wrong. The mod adds coats of arms with two-color-fronts.
CFS - still widely unknown

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duane
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Re: Mod loads but no item in inventory

by duane » Post

My advice would be to put back your debugging print statements and make sure the nodes and recipes are all being created the way you think they are.

If nothing else, just start a new git branch from your previous commit, and add the changes back in, one by one, making sure each works. Big commits are hard to debug.
Believe in people and you don't need to believe anything else.

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Re: Mod loads but no item in inventory

by debiankaios » Post

Nordal wrote:
Fri Jan 22, 2021 10:33
The mod is not finished, but it should work. To be more precisely, I had it working. I then overhauled and enhanced the code, and now it's not working anymore. But there is no error also. The mod gets loaded, but no item appears in inventory.
debug.txt:

Code: Select all


-------------
  Separator
-------------

2021-01-22 11:14:07: [Main]: Automatically selecting world at [/home/roland/minetest-5.3.0/minetest/bin/../worlds/Welt_2_valleys]
2021-01-22 11:14:25: WARNING[Main]: Mod name conflict detected: "farming"
2021-01-22 11:14:25: WARNING[Main]: Will not load: /home/roland/minetest-5.3.0/minetest/bin/../games/minetest_game/mods/farming
2021-01-22 11:14:25: WARNING[Main]: Overridden by: /home/roland/minetest-5.3.0/minetest/bin/../mods/farming
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: health
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: breath
2021-01-22 11:14:25: WARNING[Main]: Undeclared global variable "mesewire_rules" accessed at ...d/minetest-5.3.0/minetest/bin/../mods/watermill/init.lua:23
2021-01-22 11:14:25: WARNING[Main]: Undeclared global variable "mesewire_rules" accessed at ...d/minetest-5.3.0/minetest/bin/../mods/watermill/init.lua:38
2021-01-22 11:14:25: ACTION[Main]: [Mod] Soft Leaves [v0.2.1] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] ReCycleAge [v1.3.1] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] Hard Trees Redo [v0.2.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: thirst
2021-01-22 11:14:25: ACTION[Main]: [Mod] Coats of Arms [v1.1.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: [MOD] Mobs Redo loaded
2021-01-22 11:14:25: ACTION[Main]: [Mod] Mobs Wolf [v0.3.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] Mobs Others [v0.2.2] loaded.
2021-01-22 11:14:25: ACTION[Main]: [Mod] Mobs Balrog [v0.4.0] loaded.
2021-01-22 11:14:25: ACTION[Main]: hb.register_hudbar: satiation
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 4 nodes from category “Moreblocks Bricks”.
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 3 nodes from category “Default Cobblestone”.
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 3 nodes from category “Default Sandstone”.
2021-01-22 11:14:26: ACTION[Main]: [sdwalls] Loaded 4 nodes from category “Default Bricks”.
2021-01-22 11:14:26: ACTION[Main]:  ---- Dark Age Version 1.3 is Loading! ---- 
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:ground_lantern_max -> homedecor:ground_lantern_14
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:hanging_lantern_max -> homedecor:hanging_lantern_14
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: homedecor:ceiling_lantern_max -> homedecor:ceiling_lantern_14
2021-01-22 11:14:26: WARNING[Main]: No craft recipe known for output
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone -> castle_masonry:stair_dungeon_stone
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_outer -> castle_masonry:stair_dungeon_stone_outer
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_inner -> castle_masonry:stair_dungeon_stone_inner
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt -> castle_masonry:stair_dungeon_stone_alt
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt_4 -> castle_masonry:stair_dungeon_stone_alt_4
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_half -> castle_masonry:stair_dungeon_stone_half
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt_1 -> castle_masonry:stair_dungeon_stone_alt_1
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_alt_2 -> castle_masonry:stair_dungeon_stone_alt_2
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: castle:stair_dungeon_stone_right_half -> castle_masonry:stair_dungeon_stone_right_half
2021-01-22 11:14:26: WARNING[Main]: Not registering alias, item with same name is already defined: darkage:lamp -> castle_lighting:light
2021-01-22 11:14:26: WARNING[Main]: No craft recipe known for output
2021-01-22 11:14:26: WARNING[Main]: No craft recipe known for output
2021-01-22 11:14:26: ACTION[Main]: hb.register_hudbar: armor
2021-01-22 11:14:27: ACTION[Main]: [redef] Applied redefinition “Moreblocks Rotation”
2021-01-22 11:14:28: ACTION[Main]: [redef] Applied redefinition “Maximum Stack Size”
2021-01-22 11:14:28: ACTION[Main]: [redef] Applied redefinition “Grass Box Height”
2021-01-22 11:14:28: ACTION[Main]: [redef] Applied redefinition “Aligned Textures”
2021-01-22 11:14:29: ACTION[Main]: World at [/home/roland/minetest-5.3.0/minetest/bin/../worlds/Welt_2_valleys]
2021-01-22 11:14:29: ACTION[Main]: Server for gameid="minetest" listening on 0.0.0.0:57633.
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:29: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:30: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2021-01-22 11:14:31: ERROR[Main]: generateImage(): Could not load image "doors_blank.png" while building texture; Creating a dummy image
2021-01-22 11:14:31: ERROR[Main]: generateImage(): Could not load image "doors_door_steelpanel.png" while building texture; Creating a dummy image
2021-01-22 11:14:31: ERROR[Main]: generateImage(): Could not load image "doors_door_steelpanel.png" while building texture; Creating a dummy image
2021-01-22 11:14:32: WARNING[Main]: TextureSource::getPalette(): the specified palette image "unifieddyes_palette_extended.png" is larger than 256 pixels, using the first 256.
2021-01-22 11:14:32: ACTION[Server]: singleplayer [127.0.0.1] joins game. List of players: singleplayer
2021-01-22 11:14:34: WARNING[Main]: Irrlicht: Could not open file of texture: mobs_cow_map.png
2021-01-22 11:15:16: ACTION[Main]: Server: Shutting down
You can find the code

on gitlab: https://gitlab.com/Nordal/coats_of_arms/

unifieddyes by Vanesssa is needed as dependency

I'd be happy if someone could help to find out what goe's wrong. The mod adds coats of arms with two-color-fronts.
Weil du deutsch bist antworte ich dir lieber auf deutsch :)
Also du gehst in minetest phad den ordner worlds dann auf deine Welt und dann auf world.mt. Die öffnest du dann und guckst ob deine Mod auf true ist. Bei mir ist sowas auch bei der mod basic_materials los. Wenn das nicht das Problem ist sag mir bescheid es könnte noch ein anderes Problem sein was ich aber nicht glaube.

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Festus1965
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Re: Mod loads but no item in inventory

by Festus1965 » Post

debiankaios wrote:
Sat Jan 23, 2021 12:26
Nordal wrote:
Fri Jan 22, 2021 10:33

Code: Select all

2021-01-22 11:14:25: ACTION[Main]: [Mod] Coats of Arms [v1.1.0] loaded.
Wenn das nicht das Problem ist sag mir bescheid ...
ist es ja offensichtlich eher nicht ..., siehe sein Quote
denn wenn es geladen wurde, ist es entweder
* in mt auf true, oder
* im world mods VZ und wird auch ohne die mt true geladen
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)

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Re: Mod loads but no item in inventory

by Nordal » Post

Festus1965 wrote:
Sat Jan 23, 2021 22:53
debiankaios wrote:
Sat Jan 23, 2021 12:26
Nordal wrote:
Fri Jan 22, 2021 10:33

Code: Select all

2021-01-22 11:14:25: ACTION[Main]: [Mod] Coats of Arms [v1.1.0] loaded.
Wenn das nicht das Problem ist sag mir bescheid ...
ist es ja offensichtlich eher nicht ..., siehe sein Quote
denn wenn es geladen wurde, ist es entweder
* in mt auf true, oder
* im world mods VZ und wird auch ohne die mt true geladen
I prefer to continue in English, cause there may be english speaking potential helpers.
Thanks guys for your commentaries. @Festus, you are right. There must be some other problem in the code. I suppose it has something to do with the way, the nodes or/and the craft recipes are registered in that one big loop. Though I tested all the definition variables, there's perhaps something minetest specific. At the moment I just don't know.
CFS - still widely unknown

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Re: Mod loads but no item in inventory

by Festus1965 » Post

yeah, - sure loaded, but functional ?

can you test in creative modus,
then for sure you might get all items, special when your logged in as the admin

if that doesn't work,
are you sure the items could be "shown", "created" ?
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)

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Re: Mod loads but no item in inventory

by debiankaios » Post

There you can't anything do I think. I have times the same problems by alien_material have. Downing can help?

Nordal
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Re: Mod loads but no item in inventory

by Nordal » Post

Festus1965 wrote:
Sun Jan 24, 2021 07:55
yeah, - sure loaded, but functional ?

can you test in creative modus,
then for sure you might get all items, special when your logged in as the admin

if that doesn't work,
are you sure the items could be "shown", "created" ?
The hint to test in creative mode was good! The coats of arms are shown:
CFS - still widely unknown

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Posts: 158
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Re: Mod loads but no item in inventory

by Nordal » Post

Festus1965 wrote:
Sun Jan 24, 2021 07:55
yeah, - sure loaded, but functional ?

can you test in creative modus,
then for sure you might get all items, special when your logged in as the admin

if that doesn't work,
are you sure the items could be "shown", "created" ?
Hey, the hint to test in creative mode was a good idea! The coats of arms are shown. See attachment.
I think there's a logical problem in the code. I'll wrap the "minetest.register_node/register_craft" definitions in a function.
Attachments
Bildschirmfoto_2021-01-25.png
Bildschirmfoto_2021-01-25.png (30.98 KiB) Viewed 849 times
CFS - still widely unknown

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Re: Mod loads but no item in inventory

by freshreplicant » Post

Cool that you're working on a CoA mod!

Are you aware of drawshield.net? I wonder would it be possible to build a Minetest mod that integrates their API somehow and then lets you use the end result in a node (or armour piece).

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Re: Mod loads but no item in inventory

by Nordal » Post

Cool that you're working on a CoA mod!
Nice that you like it. The main topic at this time is working on understanding why it doesn't work. The CoA themselves will be held in simple patterns, but with 256 colors to choose from.

Status: @Festus, I simplified the code a bit and made it more flexible, but the problem remains. The coats of arms are only visible in creative mode. Maybe there is something wrong with the registering of the craft recipe, though I don't see what.
Big commits are hard to debug.
@Douane, thanks for your advice! I will take it into account for the future.
CFS - still widely unknown

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