2021-02-15 14:08:12: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_timer(): /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:396: attempt to call field 'fn' (a nil value)
2021-02-15 14:08:12: ERROR[Main]: stack traceback:
2021-02-15 14:08:12: ERROR[Main]: /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:396: in function 'tnt_explode'
2021-02-15 14:08:12: ERROR[Main]: /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:417: in function 'boom'
2021-02-15 14:08:12: ERROR[Main]: /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:681: in function </usr/share/minetest/games/minetest_game/mods/tnt/init.lua:680>
[SOLVED] TNT crashed client
[SOLVED] TNT crashed client
Last edited by GayJesus on Mon Feb 15, 2021 20:55, edited 1 time in total.
- sfan5
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Re: TNT crashed client
Minetest Game's TNT depends on fire nodes (fire:basic_flame) being available.
Do you happen to have replaced that mod with a different one?
Do you happen to have replaced that mod with a different one?
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