[SOLVED] TNT crashed client

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GayJesus
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[SOLVED] TNT crashed client

by GayJesus » Post

2021-02-15 14:08:12: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback node_on_timer(): /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:396: attempt to call field 'fn' (a nil value)
2021-02-15 14:08:12: ERROR[Main]: stack traceback:
2021-02-15 14:08:12: ERROR[Main]: /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:396: in function 'tnt_explode'
2021-02-15 14:08:12: ERROR[Main]: /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:417: in function 'boom'
2021-02-15 14:08:12: ERROR[Main]: /usr/share/minetest/games/minetest_game/mods/tnt/init.lua:681: in function </usr/share/minetest/games/minetest_game/mods/tnt/init.lua:680>
Last edited by GayJesus on Mon Feb 15, 2021 20:55, edited 1 time in total.

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sfan5
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Re: TNT crashed client

by sfan5 » Post

Minetest Game's TNT depends on fire nodes (fire:basic_flame) being available.
Do you happen to have replaced that mod with a different one?
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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GayJesus
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Re: TNT crashed client

by GayJesus » Post

sfan5 wrote:
Mon Feb 15, 2021 20:46
Minetest Game's TNT depends on fire nodes (fire:basic_flame) being available.
Do you happen to have replaced that mod with a different one?
Yes, I replaced default fire with a non spreading mod.
Thanks for the quick reply.

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