crash - String too long for serializeString
Posted: Mon Feb 22, 2021 05:09
Game was hosted over LAN.
Crash occurred when the item was dropped (Q key).
When dropped in host machine:
When dropped in client machine, which crashes the host:
The item contains a lengthy string in its meta data.
Is there a work around/fix/setting for this, or is this a hard limit? What is the limit (how big is 512 pkts)?
Crash occurred when the item was dropped (Q key).
When dropped in host machine:
Code: Select all
2021-02-22 13:48:44: ACTION[Server]: loosewheel uses lwcomputers:book, pointing at [nothing]
2021-02-22 13:48:50: ERROR[Server]: An unhandled exception occurred: String too long for serializeString
2021-02-22 13:48:50: ERROR[Server]: In thread 7f11597d7700:
2021-02-22 13:48:50: ERROR[Server]: /build/minetest-2HALFv/minetest-5.3.0/src/server.cpp:7d: virtual void* ServerThread::run(): A fatal error occurred: String too long for serializeString
Code: Select all
2021-02-22 13:38:31: ACTION[Server]: mary uses lwcomputers:book, pointing at [nothing]
2021-02-22 13:38:31: WARNING[ConnectionSend]: con(18/1) Packet quota used up for peer_id=3, was 512 pkts
2021-02-22 13:38:32: WARNING[ConnectionSend]: con(18/1) Packet quota used up for peer_id=3, was 512 pkts
2021-02-22 13:38:32: WARNING[ConnectionSend]: con(18/1) Packet quota used up for peer_id=3, was 512 pkts
2021-02-22 13:38:34: WARNING[ConnectionSend]: con(18/1) Packet quota used up for peer_id=3, was 512 pkts
2021-02-22 13:38:39: ERROR[Server]: An unhandled exception occurred: String too long for serializeString
2021-02-22 13:38:39: ERROR[Server]: In thread 7fc4773ee700:
2021-02-22 13:38:39: ERROR[Server]: /build/minetest-2HALFv/minetest-5.3.0/src/server.cpp:7d: virtual void* ServerThread::run(): A fatal error occurred: String too long for serializeString
Is there a work around/fix/setting for this, or is this a hard limit? What is the limit (how big is 512 pkts)?