What are 'configured cube' ?

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Festus1965
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What are 'configured cube' ?

by Festus1965 » Post

source:
administrative-world-anchor]
but the anchor's effect is actually to keep loaded each map block that contains any part of the configured cube.
please example ...
I am playing around again ... and hit the same problem as lat time, and didn't find that cubes meant.

In a radius of 48 nodes, are now 343 blocks, but 0 loaded, even there are several technic (grinder, furnace), as autocrafter, blinkys in ...
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Festus1965
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What are 'configured cube' ?

by Festus1965 » Post

Even I try to solve that puzzle myself
* on my hole spaceship basis (radius 74), and a Anchor there with radius 80 no any map-block loaded
* at spawn0, most there is nothing, nothing to load
* at spawn5 exit, with radius 0, 1, 2, 3 ONE mapblock of one loaded

the most nearby node there beside cement is one switching station with distance 1,
then the nuclear reactor in about 5,
and a player detector with sticky ... about 7 away

as switching station are also (active) at Space Ship base, that might not be then, as there no activation
... just after wrote this text got back to there and even with radius 0 there is now a mapblock loaded ... grrr !!!
maybe just the restart after this thread as of power failure for 1 hour. hmm not funny ... both things

maybe getting closer, but still will test with switching, detector, ...
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Astrobe
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Re: What are 'configured cube' ?

by Astrobe » Post

I don't know how to solve your problem, but I think you could use the help of an automatic translator for your posts here. Your English is barely understandable (no offense), it makes it difficult to try to help you.

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Re: What are 'configured cube' ?

by Festus1965 » Post

Astrobe wrote:
Mon May 17, 2021 12:30
I don't know how to solve your problem, but I think you could use the help of an automatic translator for your posts here. Your English is barely understandable (no offense), it makes it difficult to try to help you.
hmmm, see the basic:
What are 'configured cube' ?
administrative-world-anchor]

and that text is not from me ...
saource: https://github.com/minetest-mods/techni ... rld-anchor
... The anchor's configured radius takes no account of map block boundaries, but the anchor's effect is actually to keep loaded each map block that contains any part of the configured cube. ...
My result from yesterday is just that the mts had to be restarted after setting the anchors,
as before restart 2 of 3 didn't (force-)load any mapblock, and after restart all 3 was loading.

But again back to the topic ... : what are 'configured cube' ... just start at the bottom shot question.

Then I also maybe able to 'walk' further myself. Easier now to answer ?
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What are 'configured cube' ?

by Festus1965 » Post

still no answer, solution ?

I guess now, there is meant: generated (existing) mapblocks ... whatever is inside

so far,
* need restart server AFTER set a Anchor to get them working
* and need to delete the Anchor first , shutdown server, and then delete the forceloade.txt file before restart the server - - to delete the areas from force-loading, - - as deactivation or stop, even remove the Anchor doesn't take the force-loaded blocks out (or I need to wait 5 hours maybe ?)

as of remember this:
Festus1965 wrote:
Fri Dec 13, 2019 01:15
Test continue
* server crashed with my easy fast fix try to take out forceload at switching stations, redu (so no change here)
* server show now only 3 force-load, after just delete forceload.txt file in world folder
= with yet 26 gamer in, lag is only 380 instead of 530 before with 28 gamer...
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