minetest and minetest_game latest git master
lldb output:
Process 72294 stopped
* thread #2, name = 'Server', stop reason = EXC_BAD_ACCESS (code=1, address=0x20)
frame #0: 0x00000001000f689a minetestserver`UnitSAO::clearChildAttachments() + 80
minetestserver`UnitSAO::clearChildAttachments:
-> 0x1000f689a <+80>: movq 0x20(%rax), %rax
0x1000f689e <+84>: xorps %xmm0, %xmm0
0x1000f68a1 <+87>: movaps %xmm0, -0x40(%rbp)
0x1000f68a5 <+91>: movq $0x0, -0x30(%rbp)
Target 0: (minetestserver) stopped.
What other information is needed to contribute to problem fixing?
server segfaults
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- GitHub: superfloh247
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- GitHub: superfloh247
Re: server segfaults
More details:
seems to happen quite often (but not always) when the last player quits
2021-06-25 10:22:10: ACTION[Server]: xyz leaves game. List of players:
2021-06-25 10:22:10: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
Segmentation fault: 11
latest git master of minetest, just mineclone2 latest git as game.
I'll try to reproduce this with lldb enabled.
/Edit:
the warning also comes when a player leaves, but other players are still in the game. no crash
2021-06-25 10:32:28: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
seems to happen quite often (but not always) when the last player quits
2021-06-25 10:22:10: ACTION[Server]: xyz leaves game. List of players:
2021-06-25 10:22:10: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
Segmentation fault: 11
latest git master of minetest, just mineclone2 latest git as game.
I'll try to reproduce this with lldb enabled.
/Edit:
the warning also comes when a player leaves, but other players are still in the game. no crash
2021-06-25 10:32:28: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
Re: server segfaults
I have the same problem on my server. I very often get a "segmentation fault" (German: Speicherzugriffsfehler). And it gets more and more, until I restore a backup. But that doesnt solves the problem. After some months I need to restore a backup again.
Minetest 5.4.1 stable
latest MineClone2 from production branch
Mods see here: viewtopic.php?f=21&t=25823
RaspberryPi 4, 4GB overclocked to 2GHz
Kingston A2000 SATA M.2 SSD
Raspbian 10
Minetest 5.4.1 stable
latest MineClone2 from production branch
Mods see here: viewtopic.php?f=21&t=25823
RaspberryPi 4, 4GB overclocked to 2GHz
Kingston A2000 SATA M.2 SSD
Raspbian 10
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Re: server segfaults
You should report this to the issue tracker with steps to reproduce and (ideally) a backtrace from a debug build. It's much more likely to get looked at there.
- Festus1965
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Re: server segfaults
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)
If urgend, you find me in Roblox (as CNXThomas)
Re: server segfaults
Done! https://github.com/minetest/minetest/issues/11407sfan5 wrote: ↑Wed Jun 30, 2021 20:09You should report this to the issue tracker with steps to reproduce and (ideally) a backtrace from a debug build. It's much more likely to get looked at there.
I noticed, that the earlier Minetest versions are much more stable than the newer one, too, but Mineclone requires at least 5.4.0
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