Is this a bug?

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crlyttle
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Is this a bug?

by crlyttle » Post

I tried to use WorldEdit GUI to build some mountains. I didn't like them so I removed them using Set Nodes to air. When I ran //fixlighting the "Invalid command: " error happens. When I use "Fix Lighting" in the GUI some lighting is fixed resulting in the screen shot.

Is this a bug or am I doing something wrong?

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Festus1965
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Re: Is this a bug?

by Festus1965 » Post

no screenshot,
no guessing, no answer

be aware that depending on set distance and actualization distance of what you can see, is old version if your too far for get update of the map.
Last edited by Festus1965 on Fri Apr 01, 2022 14:40, edited 1 time in total.
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Linuxdirk
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Re: Is this a bug?

by Linuxdirk » Post

It's //fixlight and not //fixlighting.

https://github.com/Uberi/Minetest-World ... d#fixlight

If the region is too large, you get a message telling you that. Simply use //y to do it anyways (causing heavy lag under some circumstances).

crlyttle
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Re: Is this a bug?

by crlyttle » Post

Tried to attach a screen shot. Trying again. I think the server thought the original shot was too big (2.9 MB)
Attachments
Screenshot from 2022-04-01 10-47-25.png
Screenshot from 2022-04-01 10-47-25.png (465.02 KiB) Viewed 743 times
Screenshot from 2022-04-01 10-46-50.png
Screenshot from 2022-04-01 10-46-50.png (220.73 KiB) Viewed 743 times

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Festus1965
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Re: Is this a bug?

by Festus1965 » Post

Linuxdirk wrote:
Fri Apr 01, 2022 14:29
It's //fixlight and not //fixlighting.
do that again, and then post if problem is solved.
Yes, I know this shadow after ... I can't remember as long time no usage more, but I think I fly through the area over (where the hill have been), caused the shadow before to make sure (with force reload that empty area now), mt engine know now that there is air now, and no reason for shadow.
But I hope, the right command will fix it, after you fly to the ground and also load the area again after command new looking surface, to make sure you see the actual map data.
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crlyttle
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Re: Is this a bug?

by crlyttle » Post

Not sure if it is solved or a bug exists. I got the shadow to clear by marking a region from the 2 nodes below surface to 50 nodes above the highest mountain removed, setting nodes to air, then running \\fixlight then \\y.
From now on I'm going to build mountains in a dummy world then export/import them as schematics into the target world.
Thanks all for the help.

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Re: Is this a bug?

by Blockhead » Post

Another mod that I find easier to use than worldedit's fixlight for this is mapfix, although that will also update any liquid source blocks and make them flow properly, but you can't really count on water to not update when you want it it to stay still anyway
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crlyttle
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Re: Is this a bug?

by crlyttle » Post

Thanks. Mapfix helped. I had to apply it repeatedly to get the tunnel from the spring to fill instead of having waves go back and forth. Still need a way to get the cisterns and fountains to fill.

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