Need help to publish a realistic 1024px texture pack
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Ok thank you very much this is exactly what I need.
Well I may be going for an idiot but I don't know anything about it and I haven't understood everything.
Can you give me a recap (if it's not asking too much) with an example and tell me in which file (of my mod to put what.
For the block I created (which is not cubic).
replaces the basic one and it appears with its textures that I made on blender.
(for example the block of stone).
Sorry, again but I don't understand everything then...
And thank you very much for your help again.
And also the before image is just an example I won't use bump mapping.
Well I may be going for an idiot but I don't know anything about it and I haven't understood everything.
Can you give me a recap (if it's not asking too much) with an example and tell me in which file (of my mod to put what.
For the block I created (which is not cubic).
replaces the basic one and it appears with its textures that I made on blender.
(for example the block of stone).
Sorry, again but I don't understand everything then...
And thank you very much for your help again.
And also the before image is just an example I won't use bump mapping.
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Blockhead
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Re: Need help to publish a realistic 1024px texture pack
I've created a CC0 example mod over on my GitHub, called 'Mesh Bricks [meshbrick]'. That should suffice as an example. You will probably also benefit by reading Using Blender on the Minetest Wiki. Good luck!Horka wrote: ↑Sun Feb 19, 2023 15:35Ok thank you very much this is exactly what I need.
Well I may be going for an idiot but I don't know anything about it and I haven't understood everything.
Can you give me a recap (if it's not asking too much) with an example and tell me in which file (of my mod to put what.
For the block I created (which is not cubic).
replaces the basic one and it appears with its textures that I made on blender.
(for example the block of stone).
Sorry, again but I don't understand everything then...
And thank you very much for your help again.
And also the before image is just an example I won't use bump mapping.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Ok good.
Just I tried with the grass but it shows me that the item does not exist. Same with any other block, what did I miss?
Just I tried with the grass but it shows me that the item does not exist. Same with any other block, what did I miss?
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Blockhead
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Re: Need help to publish a realistic 1024px texture pack
Please send an in-game screenshot and the text of any warning/error chat messages that appear. The error & warning messages should go to your debug.txt, which lives in your minetest or .minetest directory (you never told me what operating system you use if I recall correctly).
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Sorry if the mistake is completely stupid, but I don't know anything about it.Blockhead wrote: ↑Mon Feb 20, 2023 01:33Please send an in-game screenshot and the text of any warning/error chat messages that appear. The error & warning messages should go to your debug.txt, which lives in your minetest or .minetest directory (you never told me what operating system you use if I recall correctly).
ModError: Failed to load and run script from C:\Minetest\minetest-5.6.1-win64\bin\..\mods\00000\init.lua:
C:\Minetest\minetest-5.6.1-win64\bin\..\mods\00000\init.lua:1: Attempt to override non-existent item default:stonebrick
stack traceback:
[C]: in function 'error'
...st\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:400: in function 'override_item'
C:\Minetest\minetest-5.6.1-win64\bin\..\mods\00000\init.lua:1: in main chunk
Voir « debug.txt » pour plus d'informations.
And also, minetest doesn't support hairs (with the formats it supports) ?
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Unrelated question: Door textures don't take transparency into account ?
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Blockhead
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Re: Need help to publish a realistic 1024px texture pack
Oops, didn't use my own advice from earlier. I have updated meshbrick to run after the mods have loaded, so it doesn't miss content and cause this error.Horka wrote: ↑Mon Feb 20, 2023 10:52Sorry if the mistake is completely stupid, but I don't know anything about it.
ModError: Failed to load and run script from C:\Minetest\minetest-5.6.1-win64\bin\..\mods\00000\init.lua:
C:\Minetest\minetest-5.6.1-win64\bin\..\mods\00000\init.lua:1: Attempt to override non-existent item default:stonebrick
stack traceback:
[C]: in function 'error'
...st\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:400: in function 'override_item'
C:\Minetest\minetest-5.6.1-win64\bin\..\mods\00000\init.lua:1: in main chunk
Voir « debug.txt » pour plus d'informations.
Like hair on a player texture, in a different layer above the face? SharpNet Photo Realism does that on its player texture. The image has a special layout, not quite sure where it's documented.
- Make sure the format is PNG not JPEG.
- If that still does not work, the node is probably not made to have transparency. Add an override to the field use_texture_alpha (this goes next to the other fields in the meshnode example mod).
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- RobotZombieWizGirl
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Re: Need help to publish a realistic 1024px texture pack
iirc it didn't even use edge detection, it was just raising light areas and lowering dark ones so bricks would have inset bricks with mortar sticking outBlockhead wrote:Bump mapping is not available in Minetest - there used to be a poor implementation some time ago but it was removed because it was not really using a separate bump map texture but an algorithm to generate fake bump maps based on an edge detection algorithm.
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Oops, didn't use my own advice from earlier. I have updated meshbrick to run after the mods have loaded, so it doesn't miss content and cause this error.
YES it works, thank you !
And I would rather have hairs on a block like this:
YES it works, thank you !
And I would rather have hairs on a block like this:
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Question: Can we change the texture of stars and clouds?
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Hello,
I am having some problems with some textures.
Do you know how I could make water and lava as well as fire with beautiful animation?
Thank you :)
Or do you prefer that I leave the originals ?
I am having some problems with some textures.
Do you know how I could make water and lava as well as fire with beautiful animation?
Thank you :)
Or do you prefer that I leave the originals ?
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- SuperStarSonic
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Re: Need help to publish a realistic 1024px texture pack
That is a problem I've run across, of course you cannot just take an image of water and scale it down :wink. You might try to use AI and generate something. Like in GIMP.
- Wilderness
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Re: Need help to publish a realistic 1024px texture pack
Remember that AI generated images may cause you licensing problems.
From what I know, how it should be licensed is still being considered.
Thanks, just keep that in mind!
By the way, From what I have seen of this texture pack, it is really looking good. Good job!
From what I know, how it should be licensed is still being considered.
Thanks, just keep that in mind!
By the way, From what I have seen of this texture pack, it is really looking good. Good job!
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Thanks for your advice. I've been trying for a while to do l3 but it's proving a little complicated for me. And using an AI is not in my ideas. So I'm going to leave it as is for now. (Also I came across a youtube video from jp which shows an example of realistic water. So maybe some mods could soon offer this possibility.) In short, I will therefore refocus on the other textures and try to move forward on the texture pack.Wilderness wrote: ↑Fri Apr 07, 2023 17:21Remember that AI generated images may cause you licensing problems.
From what I know, how it should be licensed is still being considered.
Thanks, just keep that in mind!
By the way, From what I have seen of this texture pack, it is really looking good. Good job!
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Horka
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Re: Need help to publish a realistic 1024px texture pack
Hi. while doing the textexture of the glass I encounter a problem. The textures of the glass should not be the same when it is unified than when it is alone.
The problem is that you can only put one texture what should i do ?
The problem is that you can only put one texture what should i do ?
Last edited by Horka on Thu Apr 13, 2023 18:14, edited 1 time in total.
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
- Horka
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Re: Need help to publish a realistic 1024px texture pack
And also, the textures of glass details, do not take into account the transparency of the colors.
(I would like to make a tinted block for obsidian)
And the same for the doors because it does not work either.
(I would like to make a tinted block for obsidian)
And the same for the doors because it does not work either.
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
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