At the getgo I was having trouble getting the process to start; it kept repeating the same message about "Allowed options:" with 23 different switches.
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Allowed options:
--color <value> Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'
--config <value> Load configuration from specified file
--gameid <value> Set gameid ("--gameid list" prints available ones)
--help Show allowed options
--info Print more information to console
--logfile <value> Set logfile path ('' = no logging)
--map-dir <value> Same as --world (deprecated)
--migrate <value> Migrate from current map backend to another (Only works when using minetestserver or with --server)
--migrate-auth <value> Migrate from current auth backend to another (Only works when using minetestserver or with --server)
--migrate-mod-storage <value>Migrate from current mod storage backend to another (Only works when using minetestserver or with --server)
--migrate-players <value> Migrate from current players backend to another (Only works when using minetestserver or with --server)
--port <value> Set network port (UDP)
--quiet Print to console errors only
--recompress Recompress the blocks of the given map database.
--run-benchmarks Run the benchmarks and exit
--run-unittests Run the unit tests and exit
--terminal Feature an interactive terminal (Only works when using minetestserver or with --server)
--trace Print enormous amounts of information to log and console
--verbose Print even more information to console
--version Show version information
--world <value> Set world path (implies local game if used with option --go)
--worldlist <value> Get list of worlds ('path' lists paths, 'name' lists names, 'both' lists both)
--worldname <value> Set world by name (implies local game if used with option --go)
I followed a tutorial on youtube that recommended building the world on a local computer and them migrating it to the server, which I did, and that allowed the process to stay started. However it does not allow me to connect to the server remotely. The remote [Join a Game] panel shows the IP of my server but it does not show the server description. If I double click on it, it gives me a connection timed out.
Any thoughts on what may be the problem?