activated_wand.use = function(itemstack, user, pointed)
local pointed_node = minetest.get_node(pointed.under).name
if pointed_node == "default:stone" then
minetest.place_node(pointed.under, {name = "magic_tech:infested_stone"})
end
return
end
To fix this you need to set the node with minetest.set_node(pointed.under, {name = "magic_tech:infested_stone"}) or alternatively remove it first (with e.g dig_node). https://github.com/minetest/minetest/bl ... .txt#L5519