Atlas is full
Atlas is full
In my server i have this error:
http://screencloud.net/v/auC4
And this cause any problems in too many textures.
How can i solve it?
http://screencloud.net/v/auC4
And this cause any problems in too many textures.
How can i solve it?
- kaeza
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What kind of problems? Can you post a screenshot?Kryuko wrote:But with this i have some problems with texture.cHyper wrote:edit your minetest.conf file add following line to disable atlas
enable_texture_atlas = false
Also, are you using Windows or Linux?
What is your graphics card Vendor + Model?
Have you the latest drivers for your card?
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Sometimes any blocks are transparent.kaeza wrote:Kryuko wrote:But with this i have some problems with texture.cHyper wrote:edit your minetest.conf file add following line to disable atlas
enable_texture_atlas = false
All users have this problem.
I can't post a screenshot because i can't actuali reproduce the problem.
The problem is solved enabling the Atlas, but if is full, doesn't work.
- kaeza
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Then you may fix it by either removing some mods.
Maybe your gfx card can't cope with that many textures.
In particular, review the use of mods that have lots of textures, like unifiedbricks, unifieddyes, coloredwoods, and the like.
Maybe your gfx card can't cope with that many textures.
In particular, review the use of mods that have lots of textures, like unifiedbricks, unifieddyes, coloredwoods, and the like.
Last edited by kaeza on Tue Dec 18, 2012 19:55, edited 1 time in total.
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I've readed this post:
Thanks in advance.
Edit: I don't understand if the Atlas full is a client or a server problem.
But where is the tile.cpp? This change work on the client or on the server?This is caused by having a lot of texture files. I think the Atlas is like a cache of the textures. Maybe someone else can elaborate. You can increase the size by changing line 796 in tile.cpp. This should most likely be made with a dynamic size (or as a conf file setting) to fit the large number of mods being made.
Thanks in advance.
Edit: I don't understand if the Atlas full is a client or a server problem.
Last edited by Kryuko on Thu Dec 20, 2012 00:50, edited 1 time in total.
- PilzAdam
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tile.cpp is in the src/ folder. After editing you have to compile the game.Kryuko wrote:I've readed this post:But where is the tile.cpp? This change work on the client or on the server?This is caused by having a lot of texture files. I think the Atlas is like a cache of the textures. Maybe someone else can elaborate. You can increase the size by changing line 796 in tile.cpp. This should most likely be made with a dynamic size (or as a conf file setting) to fit the large number of mods being made.
Thanks in advance.
Edit: I don't understand if the Atlas full is a client or a server problem.
And the full atlas is an client problem.
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